This observation has one general point... The engine does a poor job of handling mass, inertia, and volume in any coherent fashion. During game play this undermines the games sense that you are in a multi-ton vehicle. Here are a few examples of where the current beta game does not impress when it comes to physics...
- Mech on Mech contact - Currently a there is no interesting mechanics guiding these interactions. A 40T mech that is smashed into by a 90T mech cannot be pushed, pinned, knocked over, destroyed, or even have the pilot slightly jostled. This also creates strange situations with team members were, due to the current mushy physics, team members tend to "crowd" corners for a shot.
- Mech on Environment Contact - A few things need to be destructible.... Cars, parts of buildings, etc. Every Time my 90T mech gets stuck on an indestructible fence, I die a little inside.
- Falling Down - A major aspect of the table top play is the ability for a mech to fall over. This adds a tremendous amount of variety to the game and opens up interesting physical combat options for everyone
- DFA - Enough said.
- Surface Hardness & Traction - Another aspect of the game that would unlock some very interesting tactics in maps is the ability for the maps to have hardness/traction characteristics assigned to any piece of terrain. In conjunction, mechs could have suspension or other performance characteristics will moving over this terrain. moving through muddy lake bottoms should slow mechs, and greatly slow heavy mechs. Conversely running 120 KPH over concrete should result in a skidding effect if a mech turns suddenly. In this example, light mechs could then be differentiated by small performance characteristics that might make one chassis handle a bit better on concrete than another.
- Physical Combat - Similar to DFA, a core aspect of TT Battletech. It is also key to game play strategy as I believe a 30T mech should FEAR getting too close to a 100T mech who should be able to deliver a debilitating kick to the dangerous little pest.
Thanks for listening...