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Ask The Devs 40 - Answered!


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#441 John Mechlane

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Posted 17 June 2013 - 06:55 AM

View PostRedDragon, on 17 June 2013 - 06:34 AM, said:

Or just call it Normal (1PV) and Arcade (3PV) Mode


And please for the love of god, Make 1PV the default. Don't make the same mistake that you did with arm-lock...i'm sure you all had that WTF moment in spectator with a new player.
I'm still curious what % of players really wants 3PV. I don't think 3PV will bring that many new players to the mix. (maybe enough to compensate for the loss of hardcore 1PV players...but that's still no progress)
You won't hear people say: "Hey, there's this game i had no interest in before, but now it has 3PV...oh goodie! Let me at it!"

#442 CutterWolf

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Posted 17 June 2013 - 07:09 AM

View PostWarHippy, on 17 June 2013 - 06:14 AM, said:

I would like to propose a change to the name of the two modes for 1st person/3rd person. Calling 1st person hardcore is purposefully trying to hurt that game mode by keeping most new players away from it. Most new players of any game are not going to try a hardcore mode since they are new to the game, and add to that hardcore mode in most games is normally associated with permanent loss of something in game when you die. For instance in Diablo 2 when you played in hardcore mode your character was deleted when you died. Call first person queue 1st person/cockpit mode and 3rd person queue 3rd person mode.



That's their whole point, they want to kill off 1PV from the game. You name it hardcore, you make it the "optional mode" you do everything to drive players away from playing that mode by changing your game mechanics to favor 3PV and 1PV dies all by itself and then you can claim that, "We had to remove it do to the fact we could no longer support the mode for a lack of player base." You get it now? You see kids now a days don't want to have to spend the time to "learn" how to play a game. They want to be able to join it right away and be able to be good at it in a few mins.

MWO when played in 1PV does not yet those types of results so that's where you hear comments like, "it's too high of a learning curve", "I can't figuer out how to control my speed?", "why can't I see targets behine me?" ect.

The hardcore fan base of this game is made up of players who are 30 years old and older who do not want a dumb down game to play. We want a thinking mans game which is what we were told we were getting at the start. Being of that age we had the income to invest in that ideal which is what PGI took advantage of. But as you know players in that age range have real jobs, family ect to take care of so our game time is not optimal to run a software title on so they have now moved on to the next player base which is the young pre-teen and teenaged kids who they hope will be able to get mom & dad to pony up the money to support the game.

#443 Sug

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Posted 17 June 2013 - 07:11 AM

View Postjohnyboy420, on 16 June 2013 - 10:02 PM, said:

I haven't spent money in this game for 5 months waiting for pgi too fix this


View PostICEFANG13, on 16 June 2013 - 10:05 PM, said:

I mean there's only 5 of us, but we all have reasons why this game is lacking don't we?


View PostICEFANG13, on 16 June 2013 - 10:24 PM, said:

Game balance is my primary concern, right now, its severely lacking, and seems to get worse each patch.


View PostScarcer, on 16 June 2013 - 10:46 PM, said:

Here is what IMO PGI should do...

...I think these changes will make the game better balanced; and make the most people happy.


View PostICEFANG13, on 16 June 2013 - 10:48 PM, said:


Although I would do a few things different, I agree that those suggestions would make the game better.


View PostLavi, on 17 June 2013 - 12:07 AM, said:


Convergence is something this game really needs ATM.


View PostMustrumRidcully, on 17 June 2013 - 03:38 AM, said:

The current numbers of players is not sufficient.

They now chase after a new audience. One that will not feel interested in this game without 3PV, and maybe one (the same, overlapping or completely different) that also has mostly low-powered gaming PCs.




There IS no game. THAT'S the problem. There are tech demos that are more game than MWO.

Hmmmm how do we get more people to play our game. I know! Third person view! More Maps! 1 new mech a months! Camo!!

Holy **** just pull everyone off of whatever ********* project they're working on and focus on releasing CW as soon as possible.

Five million dollars from the Founders Project. You couldn't hire an army of freelancers to knock this game out in 6 months?

Except for 4 new maps and 8 mechs this is essentially the same game it was A YEAR AGO.

I get as much pleasure just blowing up targets in the training grounds as i get from my flip-a-coin-oh-you-win pug matches with my teams of random nubs.

Love you pgi but get your ******* **** together.

p.s.

For ****'s sake have you seen http://mwomercs.com/...roxis-season-2/ ?? SEASON 2

Some guy threw his own CW together cause he got sick of waiting for yours. Jesus. Christ.

I pray to god every night that I win the lottery so i can buy your company and get **** done.

It's 10am and i'm having a scotch because reading this ATD just ******* enraged me. 6 of those questions have been answered before...

Edited by Sug, 17 June 2013 - 07:21 AM.


#444 Esplodin

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Posted 17 June 2013 - 07:36 AM

View PostLonestar1771, on 16 June 2013 - 01:45 PM, said:

PGI's record speaks for itself. If it has taken this long to balance IS weapons and gear, how do you expect them to design, implement and balance Clan mechs, weapons and gear in 90 days or less after release? In my experience, companies who are known for mediocrity typically stay the same or get worse, and PGI hasn't shown anything to buck that trend.


Crit system, Jump Jet shake, Coolant, UAV, Artillery/Air strikes, Seismic sensors, boating heat system, 3rd person view, $Deity knows what else.

Mouse wheel control broken since forever and against the TOS to fix manually. Because, you know, fixing stuff is less sexy then engineering new complex systems.

#445 Skunk Wolf

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Posted 17 June 2013 - 08:04 AM

View PostLonestar1771, on 14 June 2013 - 10:43 PM, said:

I find it even more interesting that they have now devolved to blaming Crytek for their engine woes. Must be nice to never be wrong.


I've been blaming Crytek for their engine woes from day one. They were developers who worked on the Unreal Engine before. Going into unfamiliar and weird territory has risks.

Pretty sure that they had the Cryengine shoved down their throats.

Remember that really great multiplayer game with lots of people still playing from all over the world based on it? Exactly. Again, uncharted territory.

Star Citizen is a direct competitor, when that comes out, expect to see the same freaking netcode issues. Probably worse.

Cryengine is beautiful. However, they admitted that the majority of the player base is running on sub-modern hardware, hence the screaming blue nightmare they have to deal with to optimize it.

#446 Sagamore

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Posted 17 June 2013 - 08:08 AM

View PostTolkien, on 17 June 2013 - 05:21 AM, said:


Sometimes simpler is better: MPBT3025 was for those who don't know a 30MB download that had only stock variants of only 3025 technology era mechs. Matchmaking was done exlusively by having each team decide what was fair before agreeing to launch against each other in tight 4v4 combat. Community warfare was held by having to be a member of a successor state and economic benefits flowing to the side that controlled more territory giving an incentive to fight. Role warfare was even in this game in so far as you could only field light mechs along your borders, mediums closer to home, heavies within a jump of your main supply lines, and assaults only on the regional capitals. This meant that every player had to be a damn fine light pilot, yet assaults were holy terrors that could eat a lance of lights - but were almost never deployable. There was also a clear progression from light to medium to heavy to assault that this game lacks. The supposed end game content of pilot module unlocks is an interesting idea but I find it leads gameplay to be a sticky directionless morass - assaults aren't intimidating, lights don't feel eminently vulnerable. The chassis variations are visual with their functional differences blending together into a samey morass.

I hate to say it but it looks like a project that was launched as beta in summer 2001 and killed on 6 december 2001 was more full featured than MWO mercs currently is after nearly twice that time and I believe much more financial support.

Pulling collisions and implementing HSR are the two things I think the devs have done right. I propose they now need to bow their heads, cancel the clans and focus on delivering a tight compelling gameplay experience.
Posted Image


Cool! I went ahead and Googled this game and came across some gameplay videos. While the graphics aren't as refined, it looked pretty solid considering if never left closed beta. I can't believe I've never heard of this.

#447 Wieland

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Posted 17 June 2013 - 08:32 AM

View PostSagamore, on 17 June 2013 - 08:08 AM, said:


Cool! I went ahead and Googled this game and came across some gameplay videos. While the graphics aren't as refined, it looked pretty solid considering if never left closed beta. I can't believe I've never heard of this.

Yeah, MPBT:3025 was really fun.

#448 Kraven Kor

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Posted 17 June 2013 - 08:58 AM

So, I have to be hardcore to not play 3PV?

I am really not that good at this game, but still want to play 1PV only.

What will my options be?

I'll have to play scheduled matches to avoid 3PV? Because, you know, scheduled matches work so well for my "play when I dang well feel like it" lifestyle...

This. Is. A. Crock. Of. Arsebiscuits.

#449 Sug

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Posted 17 June 2013 - 09:01 AM

View PostSkunk Wolf, on 17 June 2013 - 08:04 AM, said:


I've been blaming Crytek for their engine woes from day one. They were developers who worked on the Unreal Engine before. Going into unfamiliar and weird territory has risks.

Remember that really great multiplayer game with lots of people still playing from all over the world based on it? Exactly. Again, uncharted territory.

Cryengine is beautiful. However, they admitted that the majority of the player base is running on sub-modern hardware, hence the screaming blue nightmare they have to deal with to optimize it.


Huge mistake going with Cryengine. No mulitiplayer support.

No.

Multiplayer.

Support.

Whoever made that decision should be fired. If it was the President of pgi then someone with brains should have had the balls to say something.

It's like if I replaced a leaky showerhead and then thought I could lay the plumbing for an entire house. Yeah i've seen pipes. I've got a wrench. Water flows downhill. I could do that. Easy.

[REDACTED]

Edited by Prosperity Park, 17 June 2013 - 09:06 AM.
removed off topic / insulting content


#450 hammerreborn

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Posted 17 June 2013 - 09:06 AM

View PostKraven Kor, on 17 June 2013 - 08:58 AM, said:

So, I have to be hardcore to not play 3PV?

I am really not that good at this game, but still want to play 1PV only.

What will my options be?

I'll have to play scheduled matches to avoid 3PV? Because, you know, scheduled matches work so well for my "play when I dang well feel like it" lifestyle...

This. Is. A. Crock. Of. Arsebiscuits.


WTF are you going on about? Play hardcore mode only, and you only play 1st person only matches. Jesus tap dancing christ it's not that difficult a concept.

This strange fixation over the name of the mode is ******* baffling. I don't like the name "hardcore" because in most modern shooters that's typically a hudless, quick death mode that new players might be confused by. But no one is arguing that, it's just whine thread after whine threads going "HURR HURR THEY SHOULD CALL IT NOOB MODE GET IT CAUSE NOOBS USE 3RD PERSON HUUR HURR"

#451 Felicitatem Parco

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Posted 17 June 2013 - 09:07 AM

View PostKraven Kor, on 17 June 2013 - 08:58 AM, said:

So, I have to be hardcore to not play 3PV?

I am really not that good at this game, but still want to play 1PV only.

What will my options be?

I'll have to play scheduled matches to avoid 3PV? Because, you know, scheduled matches work so well for my "play when I dang well feel like it" lifestyle...

This. Is. A. Crock. Of. Arsebiscuits.

You can play 1PV in faction matches because there will be 1pv and 3pv faction queues. The Mercenary-only matches will be restricted to 1PV. Don't worry, the biscuits are fine.

Edited by Prosperity Park, 17 June 2013 - 09:08 AM.


#452 NeoFighter

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Posted 17 June 2013 - 09:08 AM

View PostSug, on 17 June 2013 - 09:01 AM, said:


Huge mistake going with Cryengine. No mulitiplayer support.

No.

Multiplayer.

Support.




I agree, but you just watch Star Citizen use that same engine in their multiplayer game. Your gonna see the difference a good team can do no matter what system you put in front of em. And knowing Chris Roberts history, he won't stand for mediocrity so your gonna see patch after patch of fixing and tuning the cry engine to what he wants specifically for his game. Not 6 months before fixing a bug that the community has been crying about that whole time, then just to fix it to give half the community motion sickness. High FIVE!

#453 hammerreborn

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Posted 17 June 2013 - 09:21 AM

View PostNeoFighter, on 17 June 2013 - 09:08 AM, said:


I agree, but you just watch Star Citizen use that same engine in their multiplayer game. Your gonna see the difference a good team can do no matter what system you put in front of em. And knowing Chris Roberts history, he won't stand for mediocrity so your gonna see patch after patch of fixing and tuning the cry engine to what he wants specifically for his game. Not 6 months before fixing a bug that the community has been crying about that whole time, then just to fix it to give half the community motion sickness. High FIVE!


Since when was poptarting a "bug"? Let alone one that lasted 6 months. I'm so confused. You're freaking everywhere.

#454 Felicitatem Parco

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Posted 17 June 2013 - 09:21 AM

Okay, so a few posts have been deleted/removed fro being off topic or off-color.

If we could please keep this discussion related to the specifics in the answers presented in the Q&A, that'd be grrreeeeaaaaat. Also, there are more feedback/discussion threads throughout the forums if you want to join more specific discussions (the ComStar Focus Group subforum has several, for instance).

Edited by Prosperity Park, 17 June 2013 - 09:23 AM.


#455 Ryvucz

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Posted 17 June 2013 - 09:26 AM

View Postshellashock, on 17 June 2013 - 05:55 AM, said:


How would this help anything? This game is already suffering from low population numbers. Limiting it to only the people with the most powerful hardware possible will definitely lower the population and likely discourage people from trying out the game. Sure the game will look great, but who cares if most people can't play it faster then 5-10 fps? Right now, I can only play at 10-15 fps max and I am happy with it, but most people I know would never stand for it longer then a day or two. Yes i know my computer stinks, but this is my current computer until i upgrade next month. Most free to play games are usually dominated by the lower end of the spectrum. User wise and computer wise I mean. Most people here right now are likely the hardcore mech warrior players who can afford to buy the best of the best gaming computers and can deal with an uptick in graphics. Most However, PGI is now gunning for the more casual audiences to bring in more players and more money. These casuals are not likely to have hyper powerful computers because they are just that: casuals. They just want a game to play with a decent computer. If the graphics are given a boost, this crows will complain that they cannot play this game at a decent speed, and they will leave.If this game is composed of only the hardcore mech warrior players, then this game is near guaranteed to fail. I am not saying that hardcore players are bad for the game, but there is simply not enough mech warrior hard core players around to sustain the player base and to keep pgi flush with cash for development. And even if there are enough, the numbers of these players dwindles every day because of the mistakes PGI makes. The hardcore players have fond memories of mech warrior, and the majority of them probably want MW:O to be exactly as they remember their original experiences to be. Ie, they want it their way or the highway (for them). You see it everyday. "Fix this or I'm leaving!", "Ditch 3PV or you will never see another penny from me again PGI!", etc. This is the hardcore player group. This is a tough crowd to please and to be honest, PGI is not impressing them one bit. The casual players on the other hand will probably be more lenient to changes or decisions PGI makes and will still continue to supply PGI with cash for development. What we need here is a mix of hardcore players that are patient enough to wait for PGI to make the right moves and give them a great mech warrior game and are able to educate the casual crowd on how mech warrior works, and also a large amount of casuals coming in to supply PGI with cash, good reviews, and more beta testers. Right now, PGI sees this coming only through the implementation of a great 3PV and having this game work great on your average computer. I can't give you the exact quote right now, but someone had said somewhere that PGI was gunning for the World Of Tanks crowd. This is probably the group that PGI is trying to attract. if you have seen how well optimized World of Tanks is for performance, then you would want your performance standards to be around that point too.


You should break that wall of text down to a more readable format.

#456 Kraven Kor

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Posted 17 June 2013 - 09:26 AM

View Posthammerreborn, on 17 June 2013 - 09:06 AM, said:


WTF are you going on about? Play hardcore mode only, and you only play 1st person only matches. Jesus tap dancing christ it's not that difficult a concept.

This strange fixation over the name of the mode is ******* baffling. I don't like the name "hardcore" because in most modern shooters that's typically a hudless, quick death mode that new players might be confused by. But no one is arguing that, it's just whine thread after whine threads going "HURR HURR THEY SHOULD CALL IT NOOB MODE GET IT CAUSE NOOBS USE 3RD PERSON HUUR HURR"


I think you misunderstand my compunction here.

I am not a hardcore player. In fact, I pretty much suck, beyond generally hitting what I shoot at.

So, what I take away from this, is that for me to play "First Person View ONLY" I will have to play "Hardcore Mode" which would seem to imply I will have to go to the 8v8 / 12v12 "competitive" matches. Where I may as well just walk out into enemy fire and die, if only to get the pain over with :)

In addition, it seems that now they have changed tack once again. Previously, CW was going to be FPV only, and now if I want to play FPV only and do CW, I'll have to be joining the above hardcore queue and fracking scheduling my matches which is even moreso something I do not want to have to deal with nor, generally, can I. My life is not schedulable.

#457 Deathlike

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Posted 17 June 2013 - 09:35 AM

It should have been obvious who this game was catered too. Twitter, Facebook, Youtube is plastered in the mechlab...

PGI is making a fatal mistake to cater to "the casual user" instead of the "hardcore user" (and calling 1PV hardcore doesn't count).

I've used this analogy before.. the classic sports team. People who are fans of a certain team DEMAND that the ownership (PGI) do what's best for the people that PAY for their product... which is getting the best players (like adding CW), getting the best coaches (like adding people that KNOW how to balance the game properly), and doing what it takes to succeed (like having a consistent vision for success).

Catering to the casual crowd effectively does the following... they will come and go depending on the team's current success (they'll try the game, and then give up easily).. they will say lots of silly things (be the perfect yes man even if every decision is like digging a bigger hole in the ditch), and they'll definitely abandon you if you fail... leaving the disdained hardcore fans telling you how/why you messed up (which, I'm pretty sure many founders are already doing).

If PGI ever wants the game to succeed, they need to doing things that benefits EVERYONE, not just the lone few that are willing to drop your product at a moment's notice. These trends are not just random.. they are indicative of future results and repercussions. If you wish to ignore people that are willing to solve your problems in a calm and rational manner, don't be surprised when they won't be there to save your arse when you TRULY need them.

#458 WarHippy

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Posted 17 June 2013 - 09:40 AM

View Posthammerreborn, on 17 June 2013 - 09:06 AM, said:


WTF are you going on about? Play hardcore mode only, and you only play 1st person only matches. Jesus tap dancing christ it's not that difficult a concept.

This strange fixation over the name of the mode is ******* baffling. I don't like the name "hardcore" because in most modern shooters that's typically a hudless, quick death mode that new players might be confused by. But no one is arguing that, it's just whine thread after whine threads going "HURR HURR THEY SHOULD CALL IT NOOB MODE GET IT CAUSE NOOBS USE 3RD PERSON HUUR HURR"

Look at my post earlier on the page. I think we agree on why the name hardcore is a poor choice, but why attack the person you quoted he seems to be an example of what I was talking about? He doesn't consider himself to be a player that would play a hardcore mode because of what it normally entails not realizing that it is just 1st person.

#459 NeoFighter

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Posted 17 June 2013 - 09:41 AM

View Posthammerreborn, on 17 June 2013 - 09:21 AM, said:


Since when was poptarting a "bug"? Let alone one that lasted 6 months. I'm so confused. You're freaking everywhere.



Thank you

#460 hammerreborn

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Posted 17 June 2013 - 09:53 AM

View PostKraven Kor, on 17 June 2013 - 09:26 AM, said:


I think you misunderstand my compunction here.

I am not a hardcore player. In fact, I pretty much suck, beyond generally hitting what I shoot at.

So, what I take away from this, is that for me to play "First Person View ONLY" I will have to play "Hardcore Mode" which would seem to imply I will have to go to the 8v8 / 12v12 "competitive" matches. Where I may as well just walk out into enemy fire and die, if only to get the pain over with :)

In addition, it seems that now they have changed tack once again. Previously, CW was going to be FPV only, and now if I want to play FPV only and do CW, I'll have to be joining the above hardcore queue and fracking scheduling my matches which is even moreso something I do not want to have to deal with nor, generally, can I. My life is not schedulable.


Hardcore means nothing. Just imagine it says 1st/3rd and 1st person only as the modes instead. All mercs vs mercs matches must be played in 1st person only. Hardcore says nothing about the skill level of the players, it's just the game you're playing now.

If you queue for Hardcore assault you play the current assault mode that you've enjoyed the last 8-10 months.

Normal assault is current assault, but some people can choose to play 3rd person view if they choose.


Then there will be the planet capturing merc v merc missions. Those must be played in Hardcore mode and only concerns those who are doing merc play. All lone wolves/house people don't have to worry about this at all. This is "raiding" for lack of a better term.

Edited by hammerreborn, 17 June 2013 - 09:56 AM.






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