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Ask The Devs 40 - Answered!


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#221 Grimmnyr

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Posted 15 June 2013 - 10:23 AM

View PostProsperity Park, on 15 June 2013 - 07:46 AM, said:

How many thousands of Gamers have only played MechAssault and not any MechWarrior titles? How many of us core players are going to quit when we still get to play in 1st-person matches? (Hint: Not one "core customer" is going to quit simply because other people in other matches are playing in 3PV). Heck, 1st person gets an entire gamemode to itself, specifically for the core players.

Adding 3PV to this game WILL draw more customers, there is absolutely no denying that. There are people who prefer to play 3PV games and that's what they are going to play. DO NOT dismiss them as "inferior" customers who would merely sully this game's pristine habitat. Adding more customers is what we want. More customers means more exposure, which means more customers... which all means more money and a better game.

I would like to hear one good argument about how adding 3PV will have a significant detrimental effect on this game. Everybody just screams "waiting queues!" but we also know that Matchmaking thresholds can be adjusted at liberty, and adding 3PV will add more players to the playerbase. The people who yell "Wall haxs! Looking around corners!" have to consider that a match of all 3PV players presents no advantages to anyone on the field (they all have the same perspective -> no advantages to anyone), and every single Mercenary contract will be fought 1PV vs 1PV (which, as we have established already, gives nobody an advantage).



You are right, even I will not quit as long as 3PV is truly kept separate. What most of our concerns are, is what happens when CW rolls out and the queues are too long for either mode, because too many people are playing in one mode or another, then what, we get forced into mixed games. Hopefully there is a strong enough base of people in each mode, so that this does not happen.

#222 Commander Kobold

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Posted 15 June 2013 - 10:27 AM

View PostEd Steele, on 15 June 2013 - 10:20 AM, said:


It is an optional mode that you don't have to play, just like 3PV should be optional. You are backwards, the majority of current players do not want to be forced into 3PV mode, it is only the shooter kids who don't even play this game yet who are screaming for 3PV on every forum except this one.

You have no proof of this, you lack access to the data to use this as a valid point in your argument since a large percentage of the player base doesn't even come to the forums.

#223 Gremlich Johns

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Posted 15 June 2013 - 10:31 AM

View PostMoonfireSpam, on 15 June 2013 - 09:17 AM, said:

Sad face. First person isn't "hardcore" it's the whole point of the series. Hate to think of the wasted dev time on 3PV that could've been used on anything else. How bout call 1st person "normal" and 3rd person "[REDACTED] mode".

How bout using the 3PV dev time to implement ejection animations on death and everyone can forget 3PV was ever on the cards. :huh:

Edit: I do appreciate the dev posts and appearances on NGNG etc. 3PV is just that crappy.


3PV really is Noob, errr, novice mode, truth be told if "How do you work torso twist" is a concern.

Edited by Gremlich Johns, 15 June 2013 - 10:32 AM.


#224 Jabilo

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Posted 15 June 2013 - 10:48 AM

Heh,

I was more upset by the new "anti boating" proposal than I am by third person.

I am hoping that third person will have inherent disadvantages as well as the obvious advantages (for example less effective zoom or less hud information).

Maybe (and this is a BIG maybe) an experienced first person player will wipe the floor with a third person player every time - in the same way that someone using a mouse and keyboard in a first person shooter would always destroy some console kid using a joy pad.

Best case scenario is that we have thousands of 3rd person noobs acting as cannon fodder to the 1st person elite!

Okay, maybe not - but we can live in hope!

#225 Commander Kobold

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Posted 15 June 2013 - 10:53 AM

View PostJabilo, on 15 June 2013 - 10:48 AM, said:

Heh,

I was more upset by the new "anti boating" proposal than I am by third person.

I am hoping that third person will have inherent disadvantages as well as the obvious advantages (for example less effective zoom or less hud information).

Maybe (and this is a BIG maybe) an experienced first person player will wipe the floor with a third person player every time - in the same way that someone using a mouse and keyboard in a first person shooter would always destroy some console kid using a joy pad.

Best case scenario is that we have thousands of 3rd person noobs acting as cannon fodder to the 1st person elite!

Okay, maybe not - but we can live in hope!


the proposed fix does not punish boats specifically, it punishes boats who want to get away with alpha striking every shot

#226 Jabilo

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Posted 15 June 2013 - 10:55 AM

Oh, do not get me wrong - I am all for anti boating and changes to balance to prevent the current pinpoint high damage alpha meta.

I just thought that the time penalty thing was the wrong way to go about it.

In any case, I do not want to get off topic here.

Edited by Jabilo, 15 June 2013 - 10:57 AM.


#227 BlackBeltJones

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Posted 15 June 2013 - 11:09 AM

View PostCoolant, on 15 June 2013 - 06:46 AM, said:

Some of my fondest childhood memories were being dropped off at the arcade...

"When I was a child, I talked like a child, I thought like a child, I reasoned like a child. When I became a man, I put the ways of childhood behind me"
We are gown-ups now. And who got dropped off at the arcade? Did you not have a BMX bike?

Edited by BlackBeltJones, 15 June 2013 - 11:10 AM.


#228 Commander Kobold

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Posted 15 June 2013 - 11:22 AM

View PostJabilo, on 15 June 2013 - 10:55 AM, said:

Oh, do not get me wrong - I am all for anti boating and changes to balance to prevent the current pinpoint high damage alpha meta.

I just thought that the time penalty thing was the wrong way to go about it.

In any case, I do not want to get off topic here.


we won't know how it turns out for sure until it goes live (unless it has already gone live... I haven't been playing much to be honest)

#229 CutterWolf

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Posted 15 June 2013 - 11:30 AM

View PostScarcer, on 14 June 2013 - 11:07 PM, said:

Narrow minded much. It's not that hard. Put the camera slightly above the mech and down at a slight angle and moderately close; the camera rotating on it's axes and not the mech's torso when looking up or down. When you aim straight forward or up, you'll me looking into the air, not over the hill. When looking down, you'll be staring at the ground right in front of you as well.


Hiding behind the building, you'll see no more around the corner than from the cockpit because the line of vision will be the same.

Everyone QQ's because they are two lazy to think through the physics and visuals. This doesn't have to be mechassault or MW4.


You keep beleaving that and maybe you can just fool yourself. 3PV is "easy mode" always has been, always will be. "Any" view from outside of the Mech i.e. 3PV will have an advantage over 1PV period. So get over yourself

#230 BlackBeltJones

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Posted 15 June 2013 - 11:37 AM

View PostProsperity Park, on 15 June 2013 - 07:46 AM, said:

How many thousands of Gamers have only played MechAssault and not any MechWarrior titles? How many of us core players are going to quit when we still get to play in 1st-person matches? (Hint: Not one "core customer" is going to quit simply because other people in other matches are playing in 3PV). Heck, 1st person gets an entire gamemode to itself, specifically for the core players.

Adding 3PV to this game WILL draw more customers, there is absolutely no denying that. There are people who prefer to play 3PV games and that's what they are going to play. DO NOT dismiss them as "inferior" customers who would merely sully this game's pristine habitat. Adding more customers is what we want. More customers means more exposure, which means more customers... which all means more money and a better game.

I would like to hear one good argument about how adding 3PV will have a significant detrimental effect on this game. Everybody just screams "waiting queues!" but we also know that Matchmaking thresholds can be adjusted at liberty, and adding 3PV will add more players to the playerbase. The people who yell "Wall haxs! Looking around corners!" have to consider that a match of all 3PV players presents no advantages to anyone on the field (they all have the same perspective -> no advantages to anyone), and every single Mercenary contract will be fought 1PV vs 1PV (which, as we have established already, gives nobody an advantage).

Well said but can you appreciate that 1) 3PV is not a reflection of the original intent of the game 2) If your assessment is correct about 3PV being a massive draw for new players there is a chance that 'hardcore' mode will disappear and 3) 3PV does necessarily change the game, essentially adding 3PV creates a second game - that is Counter-Strike in 3PV is not Counter-Strike in any way shape or form regardless of all other elements being the same, simply making it 3PV makes it a completely different game.
I am also curious if MWO (after 3PV) will be exclusive to the PS4 or XBOX One or if it will be available for both.

Edited by BlackBeltJones, 15 June 2013 - 11:48 AM.


#231 EliotHasler

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Posted 15 June 2013 - 11:46 AM

I will not play it :huh:

#232 Commander Kobold

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Posted 15 June 2013 - 11:50 AM

View PostEliotHasler, on 15 June 2013 - 11:46 AM, said:

I will not play it :huh:


you seem to think they care.

#233 Chavette

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Posted 15 June 2013 - 11:54 AM

Jimmies unrustled. Ive seen worse, but thats probably not saying alot now.

Premium time should come with a spendable cbill portion, people would be all over it.

#234 Orbit Rain

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Posted 15 June 2013 - 11:58 AM

View PostICEFANG13, on 15 June 2013 - 06:40 AM, said:

That and almost all of my team and the few other teams I've played with have disconnected.

This is the bottom line why this game is failing, and why the investors should be concerned.  If you aren't selling what people want to buy, you're throwing your money away investors.  

People don't want to buy or play when PGI does things that drive people away. The "hardcore" BT/MW base has had enough of the BS things the devs do to drive people away...inability to drop 5-7 was the biggest clusterF to growing groups of people.  So forget that "help your friends, help them get better" thing.  Forget about the organic growth of gathering people in groups of twelve, because people don't want to be the odd man out when there's already four in a dropship.
  
You can look at NGNG to see the numbers have dropped.  PGI hiding online users proves the point.  Good luck selling Clan founders packages, after going back on your word PGI, you're going to have to make it worth the money this time, considering the risk of another default on your promises.
Freebies and marketing won't fix it.

Edited by Orbit Rain, 15 June 2013 - 12:06 PM.


#235 BlackBeltJones

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Posted 15 June 2013 - 12:05 PM

View PostOrbit Rain, on 15 June 2013 - 11:58 AM, said:

This is the bottom line why this game is failing, and why the investors should be concerned. If you aren't selling what people want to buy, you're throwing your money away investors.
People don't want to buy or play when PGI does things that drive people away. The "hardcore" BT/MW base has had enough of the BS things the devs do to drive people away...inability to drop 5-7 was the biggest clusterF to growing groups of people. So forget that "help your friends, help them get better" thing. Forget about the organic growth of gathering people in groups of twelve, because people don't want to be the odd man out when there's already four in a dropship.

You can look at NGNG to see the numbers have dropped. PGI hiding online users proves the point. Good luck selling Clan founders packages, after going back on your word PGI, you're going to have to make it worth the money this time, considering the risk of another default on your promises.
Freebies and marketing won't fix it.

I fear they are smart enough to try a Clan Founders just prior to implementing 3PV which would likely still yield them huge monies from the less restrained 'hardcore' style fans.

#236 keith

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Posted 15 June 2013 - 12:06 PM

have the devs even responded to us the fans about the gaming failing? and all the horrible things they have done to this wonderful IP. many of us would hate to see this IP fail, but yet time and time again they post stuff that just seems stuipd. balance is at all time low, nothing to do in the game. yet stated they have been working on stuff for CW without letting us play with stuff. when they try to balance anything it comes at such a slow pace.

#237 Orbit Rain

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Posted 15 June 2013 - 12:07 PM

View PostBlackBeltJones, on 15 June 2013 - 12:05 PM, said:

I fear they are smart enough to try a Clan Founders just prior to implementing 3PV which would likely still yield them huge monies from the less restrained 'hardcore' style fans.
yeah, i agree.  I'll probably be one of the suckers too.  The things is, there are so many fewer suckers around at this point, and even *I* may not make it that long at the rate good people are dropping out.

Edited by Orbit Rain, 15 June 2013 - 12:08 PM.


#238 armyof1

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Posted 15 June 2013 - 12:10 PM

Ok so now 1st person is considered the "special" mode while 3rd person is considered normal and will of course be treated as such. At least the honesty is refreshing. Well I'll have a couple of Shadowrun games to look forward to later this year at least.

Edited by armyof1, 15 June 2013 - 12:11 PM.


#239 Commander Kobold

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Posted 15 June 2013 - 12:21 PM

View Postkeith, on 15 June 2013 - 12:06 PM, said:

have the devs even responded to us the fans about the gaming failing? and all the horrible things they have done to this wonderful IP. many of us would hate to see this IP fail, but yet time and time again they post stuff that just seems stuipd. balance is at all time low, nothing to do in the game. yet stated they have been working on stuff for CW without letting us play with stuff. when they try to balance anything it comes at such a slow pace.


There are many doom sayers and yet the game seems to be doing fine.

View PostBlackBeltJones, on 15 June 2013 - 12:05 PM, said:

I fear they are smart enough to try a Clan Founders just prior to implementing 3PV which would likely still yield them huge monies from the less restrained 'hardcore' style fans.


I do believe the saying goes something along the lines of~A Fool and His Money

#240 Commander Kobold

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Posted 15 June 2013 - 12:25 PM

View PostOrbit Rain, on 15 June 2013 - 11:58 AM, said:

You can look at NGNG to see the numbers have dropped. PGI hiding online users proves the point. Good luck selling Clan founders packages, after going back on your word PGI, you're going to have to make it worth the money this time, considering the risk of another default on your promises.
Freebies and marketing won't fix it.


Founders got everything they payed for which was some premium time a varying amount of mechs some MC and early beta access that's it that's all they are/where entitled to.





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