Awesome Mechs Useless?
#21
Posted 15 June 2013 - 09:43 AM
#22
Posted 15 June 2013 - 09:58 AM
Both it and the Stalker are direct and indirect fire support mechs / snipers.
Both are comparable in overall specifications and abilities, as I've discussed in in early post.
And yet, the Stalker is far more durable in real-game terms and played far more often. This, at least to me, indicates a problem with the Awesome, one that cannot be related to its abilities on paper. As I said earlier, the large torso hitboxes are probably the culprit, though if folks have found other problems while playing around in Training Grounds, they should be brought up as well.
Edited by oldradagast, 15 June 2013 - 09:58 AM.
#23
Posted 15 June 2013 - 10:10 AM
#24
Posted 15 June 2013 - 10:24 AM
Specifically cuz vast majority of players develop their offensive skills and not their defensive skills.
Since tryhards like Mav wanna link to vids of bad awesomes getting pooped on, heres a couple vids that show them the other way around:
Edited by Soy, 15 June 2013 - 10:25 AM.
#25
Posted 15 June 2013 - 10:38 AM
after all he is using noob game play to show awesome are bad like you said (and i agree, that pilot was terrible), and lets not forget about that tier list of his.....
Edited by Just wanna play, 15 June 2013 - 10:38 AM.
#26
Posted 15 June 2013 - 11:35 AM
#27
Posted 15 June 2013 - 11:49 AM
Bata, on 15 June 2013 - 10:10 AM, said:
This is the reason Awesomes are not awesome... the hitboxes are not balanced...
This is why people say a certain mech isn't good...
All of you talking blah, blah, blah (aka BS) don't understand this simple concept. The noise and smoke you guys spout obscures the need for balance changes to the mechs.
Sheesh!
All of you guys talking like you're amazing: I don't care what mech, what tournament BS you guys talk, you all know me and the KaoS boys have grounded you guys into dust whenever we wanted to... none of you guys are impressive.. EOS!
Edited by MavRCK, 15 June 2013 - 12:15 PM.
#28
Posted 15 June 2013 - 12:14 PM
Edited by Jiffy, 15 June 2013 - 12:14 PM.
#29
Posted 15 June 2013 - 12:29 PM
It is a great support mech, who can deal a lot of damage from the second attack line, and you have big arms to defend your ct
Just don't ride it as a brawler, and when you go in for a brawl, torso twist away from your opponent between your shots.
#30
Posted 15 June 2013 - 12:31 PM
Edited by armyof1, 15 June 2013 - 12:34 PM.
#31
Posted 15 June 2013 - 12:33 PM
Kain, on 15 June 2013 - 12:29 PM, said:
It is a great support mech, who can deal a lot of damage from the second attack line, and you have big arms to defend your ct
Just don't ride it as a brawler, and when you go in for a brawl, torso twist away from your opponent between your shots.
And yet this role is easily performed better by other mechs. The fact is that the Awesome isn't supposed to go down as easily as it does. It's meant to be a sustainable front line mech, but it can't actually handle that job.
#32
Posted 15 June 2013 - 12:40 PM
CordlezToaster, on 15 June 2013 - 02:02 AM, said:
It seems like the cores are made out of paper, a couple of shots and its stripped of its armour and blown up dead.
Reallocate their armor. I find them to have the potential of incredible power, but only if they stay far from the fight. By lore, Awesomes are fire support mechs, both direct and indirect. They never occupy the front lines nor should they. As such due their large size and weak armor (just a step above a Cataphract), the Awesome should never be used to brawl. Since you should always stay at range, reallocate the armor to be 90% front, if not higher. You'd be surprised at the beatings an Awesome can take then.
Flamer Awesomes killing things and brawling. Split-screens included. This is during the PPC metas.
Two Awesomes, the 9M and the Pretty Baby, have reputations as light and medium chasers with top speeds reaching 85.8 kph and 89.1 kph respectively. Of those two, the PB's quirks make it ideal for 'snap-shots' that like Twitch Call of Duty combat, though the mech's size keeps it in line and its limited laser hardpoints prevent more than two PPCs at once. Conversely, the 9M can't hold anymore than 3 PPCs due to its hardpoint placement.
Pretty Baby default loadout, and ultra basic advice that applies to all missileer Awesomes.
Edited by Koniving, 15 June 2013 - 12:47 PM.
#33
Posted 15 June 2013 - 12:42 PM
Jiffy, on 15 June 2013 - 12:14 PM, said:
^^ This intelligent explanation..
Let the arguing continue.. sigh..
In my next video, I will explain the strengths, the weaknesses and the possible balancing of chassis hitboxes of the different mechs.
Edited by MavRCK, 15 June 2013 - 12:44 PM.
#34
Posted 15 June 2013 - 01:39 PM
#35
Posted 15 June 2013 - 01:46 PM
Divine Retribution, on 15 June 2013 - 03:05 AM, said:
hhahahaha so true.
#36
Posted 15 June 2013 - 06:58 PM
#37
Posted 15 June 2013 - 07:02 PM
Shalune, on 15 June 2013 - 06:58 PM, said:
ctf as a sniper?? DAFUQ? i guess i kind of can see hgn as sniper, but ctf as an EFFECTIVE sniper???????????????????????????????????????????????
#38
Posted 15 June 2013 - 07:03 PM
#39
Posted 15 June 2013 - 07:05 PM
Prosperity Park, on 15 June 2013 - 07:03 PM, said:
huh? its really about the intended purpose of mechs and how well they fulfill that role, not neccasarily load outs or anything, they might have something to do with it but not as much as you might think
and also a little bit of the other roles mechs can be utilized in that they werent entirely intended for, apparently phracts can be used to purely snipe........
Edited by Just wanna play, 15 June 2013 - 07:08 PM.
#40
Posted 15 June 2013 - 07:10 PM
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