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Awesome Mechs Useless?


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#21 Kenyon Burguess

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Posted 15 June 2013 - 09:43 AM

the awesome was never designed to "stand and deliver" like an atlas, its a support mech. you use it to either lend long range firepower to the front line from behind, or you flank and bring a lot of damage into a mech and then move back into cover using the awesome's good speed. if your marching out like an atlas expecting to slug it out with mechs 5-20 tons heavier than you, you will be starting a QQ forum post just like this one.

#22 oldradagast

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Posted 15 June 2013 - 09:58 AM

Again, nobody claimed the Awesome is supposed to be a super-brawler like an Atlas.

Both it and the Stalker are direct and indirect fire support mechs / snipers.

Both are comparable in overall specifications and abilities, as I've discussed in in early post.

And yet, the Stalker is far more durable in real-game terms and played far more often. This, at least to me, indicates a problem with the Awesome, one that cannot be related to its abilities on paper. As I said earlier, the large torso hitboxes are probably the culprit, though if folks have found other problems while playing around in Training Grounds, they should be brought up as well.

Edited by oldradagast, 15 June 2013 - 09:58 AM.


#23 Bata

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Posted 15 June 2013 - 10:10 AM

The fact that the Stalker is far more durable than the Awesome indicates a problem with the Stalker, not the Awesome. I have asked this question before - how often do you guys see a Stalker go down without losing a side torso first? Not too often I bet. That is a unique feature that even the Centurions don't enjoy. It is the Stalker's centre torso that is way too small and in the area around the nose it should be expanded just a bit.

#24 Soy

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Posted 15 June 2013 - 10:24 AM

Awesomes are great and most people suck *** with them.

Specifically cuz vast majority of players develop their offensive skills and not their defensive skills.

Since tryhards like Mav wanna link to vids of bad awesomes getting pooped on, heres a couple vids that show them the other way around:




Edited by Soy, 15 June 2013 - 10:25 AM.


#25 Just wanna play

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Posted 15 June 2013 - 10:38 AM

you can pretty much ignore that elitist mav, hes an i d i o t
after all he is using noob game play to show awesome are bad like you said (and i agree, that pilot was terrible), and lets not forget about that tier list of his.....

Edited by Just wanna play, 15 June 2013 - 10:38 AM.


#26 Koreanese

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Posted 15 June 2013 - 11:35 AM

Actually awesome aint that bad for front line push. Their arms make the best shield in the game. I use to torso twist like your mother back when srms were useful.

#27 MavRCK

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Posted 15 June 2013 - 11:49 AM

View PostBata, on 15 June 2013 - 10:10 AM, said:

The fact that the Stalker is far more durable than the Awesome indicates a problem with the Stalker, not the Awesome. I have asked this question before - how often do you guys see a Stalker go down without losing a side torso first? Not too often I bet. That is a unique feature that even the Centurions don't enjoy. It is the Stalker's centre torso that is way too small and in the area around the nose it should be expanded just a bit.


This is the reason Awesomes are not awesome... the hitboxes are not balanced...

This is why people say a certain mech isn't good...

All of you talking blah, blah, blah (aka BS) don't understand this simple concept. The noise and smoke you guys spout obscures the need for balance changes to the mechs.

Sheesh!

All of you guys talking like you're amazing: I don't care what mech, what tournament BS you guys talk, you all know me and the KaoS boys have grounded you guys into dust whenever we wanted to... none of you guys are impressive.. EOS!

:huh:

Edited by MavRCK, 15 June 2013 - 12:15 PM.


#28 Jiffy

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Posted 15 June 2013 - 12:14 PM

I'm managing to cling to about a 2.6 kill/death ratio in the Awesome 9M at 177 matches in. I have literally no idea how bad or good this is, but even in the games where I do well it feels like I'm just barely hanging on for most of the round. I'll usually spend the majority of the match sneaking around with no CT / LT / RT armor. The thing needs a buff, bar none. Yes, you can do well in it, but the fact is that it's outclassed in every meaningful way by the Stalker, and in most ways by the Cataphract as well. Given the same pilot, the Cataphract with a standard engine will almost always survive longer than the Awesome with a standard engine. There's just no reason for an assault mech with less survivability than a heavy mech, especially when its payload can effectively be matched by a number of heavies as well.

Edited by Jiffy, 15 June 2013 - 12:14 PM.


#29 Kain

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Posted 15 June 2013 - 12:29 PM

The Awesome is just more difficult tot learn tot handle
It is a great support mech, who can deal a lot of damage from the second attack line, and you have big arms to defend your ct

Just don't ride it as a brawler, and when you go in for a brawl, torso twist away from your opponent between your shots.

#30 armyof1

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Posted 15 June 2013 - 12:31 PM

My few dozen matches in the 8R are still some of the most horrible matches I've had. Huge as heck torso that everyone wants to shoot at, and the thin profile for an assault doesn't help because most Awesomes have to run with a smaller max engine than heavies, and I mean heavies with the Dragon not included. So even with big arms to use as shields you so seldom have time to twist before your torso is hit anyway, due to the horrible engine restriction. So I used my get out of jail card and sold that sorry excuse for an assault, got an Atlas and never looked back. Worth noting is that I did about twice as well in the Atlas.

Edited by armyof1, 15 June 2013 - 12:34 PM.


#31 Jiffy

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Posted 15 June 2013 - 12:33 PM

View PostKain, on 15 June 2013 - 12:29 PM, said:

The Awesome is just more difficult tot learn tot handle
It is a great support mech, who can deal a lot of damage from the second attack line, and you have big arms to defend your ct

Just don't ride it as a brawler, and when you go in for a brawl, torso twist away from your opponent between your shots.


And yet this role is easily performed better by other mechs. The fact is that the Awesome isn't supposed to go down as easily as it does. It's meant to be a sustainable front line mech, but it can't actually handle that job.

#32 Koniving

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Posted 15 June 2013 - 12:40 PM

View PostCordlezToaster, on 15 June 2013 - 02:02 AM, said:

Is it just me or are Awesome Mechs just to damn easy to take out?.
It seems like the cores are made out of paper, a couple of shots and its stripped of its armour and blown up dead.


Reallocate their armor. I find them to have the potential of incredible power, but only if they stay far from the fight. By lore, Awesomes are fire support mechs, both direct and indirect. They never occupy the front lines nor should they. As such due their large size and weak armor (just a step above a Cataphract), the Awesome should never be used to brawl. Since you should always stay at range, reallocate the armor to be 90% front, if not higher. You'd be surprised at the beatings an Awesome can take then.

Flamer Awesomes killing things and brawling. Split-screens included. This is during the PPC metas.
Spoiler


Two Awesomes, the 9M and the Pretty Baby, have reputations as light and medium chasers with top speeds reaching 85.8 kph and 89.1 kph respectively. Of those two, the PB's quirks make it ideal for 'snap-shots' that like Twitch Call of Duty combat, though the mech's size keeps it in line and its limited laser hardpoints prevent more than two PPCs at once. Conversely, the 9M can't hold anymore than 3 PPCs due to its hardpoint placement.

Pretty Baby default loadout, and ultra basic advice that applies to all missileer Awesomes.
Spoiler

Edited by Koniving, 15 June 2013 - 12:47 PM.


#33 MavRCK

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Posted 15 June 2013 - 12:42 PM

View PostJiffy, on 15 June 2013 - 12:14 PM, said:

I'm managing to cling to about a 2.6 kill/death ratio in the Awesome 9M at 177 matches in. I have literally no idea how bad or good this is, but even in the games where I do well it feels like I'm just barely hanging on for most of the round. I'll usually spend the majority of the match sneaking around with no CT / LT / RT armor. The thing needs a buff, bar none. Yes, you can do well in it, but the fact is that it's outclassed in every meaningful way by the Stalker, and in most ways by the Cataphract as well. Given the same pilot, the Cataphract with a standard engine will almost always survive longer than the Awesome with a standard engine. There's just no reason for an assault mech with less survivability than a heavy mech, especially when its payload can effectively be matched by a number of heavies as well.


^^ This intelligent explanation..

Let the arguing continue.. sigh..

In my next video, I will explain the strengths, the weaknesses and the possible balancing of chassis hitboxes of the different mechs.

Edited by MavRCK, 15 June 2013 - 12:44 PM.


#34 Soy

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Posted 15 June 2013 - 01:39 PM

You do that bro. Will it be sponsored by Massengill?

#35 Stoicblitzer

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Posted 15 June 2013 - 01:46 PM

View PostDivine Retribution, on 15 June 2013 - 03:05 AM, said:

That especially applies to the Atlas DumDum&Clueless, where you think the pilot knows what's going on so you tag along with 'em. Then you turn a corner into an enemy pack and see your DDC dumbfire LRMs at 150m and flat-out panic fire. As you try to fight off several enemy mechs, practically alone, you remember that the matchmaker will throw whoever balances out the ELO average into the group, and curse it's name. If that DDC had been an Awesome, you likely could have figured out if the pilot was any good before fire was exchanged (and not followed a dead-mech walking), because so-so pilots don't usually run 'em. If only that DDC had been an Awesome, you'd still be alive....

hhahahaha so true.

#36 Shalune

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Posted 15 June 2013 - 06:58 PM

Awesome is far from useless. It's held back by being easy to hit CT, and not as ideal for sniping as CTF or HGN. Otherwise it's very useable in PUGs for ranged purposes.

#37 Just wanna play

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Posted 15 June 2013 - 07:02 PM

View PostShalune, on 15 June 2013 - 06:58 PM, said:

Awesome is far from useless. It's held back by being easy to hit CT, and not as ideal for sniping as CTF or HGN. Otherwise it's very useable in PUGs for ranged purposes.

ctf as a sniper?? DAFUQ? i guess i kind of can see hgn as sniper, but ctf as an EFFECTIVE sniper???????????????????????????????????????????????

#38 Felicitatem Parco

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Posted 15 June 2013 - 07:03 PM

I think this thread is better suited for Mechs and Loadouts.

#39 Just wanna play

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Posted 15 June 2013 - 07:05 PM

View PostProsperity Park, on 15 June 2013 - 07:03 PM, said:

I think this thread is better suited for Mechs and Loadouts.

huh? its really about the intended purpose of mechs and how well they fulfill that role, not neccasarily load outs or anything, they might have something to do with it but not as much as you might think

and also a little bit of the other roles mechs can be utilized in that they werent entirely intended for, apparently phracts can be used to purely snipe........

Edited by Just wanna play, 15 June 2013 - 07:08 PM.


#40 StalaggtIKE

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Posted 15 June 2013 - 07:10 PM

As some have said, it all boils down to its horrible hitbox. It has a CT like a Dragon and LR/RT like a Cataphract. It takes no bit of skill to focus on whatever part you want to remove from an Awesome. Go for RT to remove that pesky LRMs, or if you want to simply kill it, go for the hard to miss CT.





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