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@pgi, Can You Tell Us What's Wrong With Hit Reg?


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#1 Moogles

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Posted 15 June 2013 - 06:25 AM

Because you've been 110% tight lipped about the fact that HSR is not working. To be completely honest with you, ever since you've "implimented" HSR, I haven't seen a difference, and I play at 60 FPS on max settings with ~45 ping. I hit slowly and sometimes even NON-MOVING targets with AC/20 rounds all the time to see them flash from orange to slightly darker orange on a light or medium, if they take any damage at all.

Can we get SOMETHING out of you on this?

#2 WolvesX

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Posted 15 June 2013 - 06:31 AM

Its bugged because if netcode isseus.

#3 Tennex

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Posted 15 June 2013 - 06:32 AM

theres a thread about it.. and the devs have commented

http://mwomercs.com/...49#entry2448949

#4 Moogles

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Posted 15 June 2013 - 06:36 AM

View PostTennex, on 15 June 2013 - 06:32 AM, said:

theres a thread about it.. and the devs have commented

http://mwomercs.com/...49#entry2448949


So they spent all that time and those resources hyping up HSR to say "yeah, we won't be needing that later"

#5 Ralgas

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Posted 15 June 2013 - 06:45 AM

View PostMoogles, on 15 June 2013 - 06:36 AM, said:


So they spent all that time and those resources hyping up HSR to say "yeah, we won't be needing that later"


how did you get that from the post? Basically he said the fixes to packet loss dc's is playing with hsr by it's nature (creating variable ping to server which hsr doesn't like and never has) and they're looking into fixing that :huh:

#6 DrunkDrivin

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Posted 15 June 2013 - 06:46 AM

View PostTennex, on 15 June 2013 - 06:32 AM, said:

theres a thread about it.. and the devs have commented

http://mwomercs.com/...49#entry2448949

Read it again. Its the standard "answering a different question" PGI does when they don't want to admit the real problem.
I am just waiting for a module that allows for 100% hit registry that you have to buy for MC every match.
The game is broke. They don't know how to fix it. They "Improve" other areas to make it look like progress.
If you think I am wrong, name the last patch that didn't cause more issues than it solved.
Don't give me that Beta bull***** either, The other betas out there are doing better in almost every area.

#7 Scarcer

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Posted 15 June 2013 - 09:28 PM

View PostMoogles, on 15 June 2013 - 06:25 AM, said:

Because you've been 110% tight lipped about the fact that HSR is not working. To be completely honest with you, ever since you've "implimented" HSR, I haven't seen a difference, and I play at 60 FPS on max settings with ~45 ping. I hit slowly and sometimes even NON-MOVING targets with AC/20 rounds all the time to see them flash from orange to slightly darker orange on a light or medium, if they take any damage at all.

Can we get SOMETHING out of you on this?


'Yip Yip Blah Blah'
FTFY

In other words you have no idea what is going on and have resorted to slapping your keyboard.

#8 Ralgas

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Posted 16 June 2013 - 05:23 AM

View PostDrunkDrivin, on 15 June 2013 - 06:46 AM, said:

Read it again. Its the standard "answering a different question" PGI does when they don't want to admit the real problem.
I am just waiting for a module that allows for 100% hit registry that you have to buy for MC every match.
The game is broke. They don't know how to fix it. They "Improve" other areas to make it look like progress.
If you think I am wrong, name the last patch that didn't cause more issues than it solved.
Don't give me that Beta bull***** either, The other betas out there are doing better in almost every area.


Once again, which would you prefer dc's which screw over team balance or slightly dodgy hit registration for everyone which can be tuned? I'm sure they would have been aware the packet load could negatively affect ping but how sensitive hsr would be to it would have needed community server load to test properly.





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