"hardcore Mode"
#1
Posted 15 June 2013 - 03:26 PM
So, we are getting 3PV... I dont like it, and many others dont as well, but thats not what this post is about.
I strongly object to the idea of naming the 1st person only view "Hardcore", and the mixxed lobby mode "normal". This will, by default, make the 1st person que much smaller with regaurds to new/average players, who will avoid "Hardcore" mode dew to the name.
Instead, I propose that the 1st person que be labled as "Normal" and the 3rd person mixxed que as "Training".
This will make it clear that the game is meant to be played in 1st person, and the 3rd person mode is a training aid for new players.
#2
Posted 15 June 2013 - 03:52 PM
#4
Posted 15 June 2013 - 04:14 PM
Kibble, on 15 June 2013 - 03:52 PM, said:
TT armor values were tried in CB. Today`s cap rushes yield longer matches.
I kiind of agree on teh rest, but can do without the obvious P2W mechanic that R&R was.
#5
Posted 15 June 2013 - 04:57 PM
Seriously though.... Anyone want to bet "Hardcore" mode becomes a ghost town like the 8 man que? It wont even be because people dont want it.... Whatever mode is the "default" option will be the one that gets used most. How many "fail to find match" or mismatched team sizes will it take before everyone is forced into the mix que.
#6
Posted 15 June 2013 - 06:13 PM
#7
Posted 15 June 2013 - 09:27 PM
Hardcore is a very misleading name for "normal" cockpit view
And gz to "The Glove" achievement..
#8
Posted 15 June 2013 - 10:12 PM
#9
Posted 15 June 2013 - 10:42 PM
Normal and training modes sound like the right track.
Or at the least easy mode for 3p and normal mode for 1p. With easy mode it allows new players to get into the game but would encourage them to go to normal mode when they feel confident in their piloting skills.
#10
Posted 15 June 2013 - 11:45 PM
From the Focus Group thread, these are just configuration settings that are used to put you in a certain queue. As such, they should be labeled as clearly as possible: "1st Person Only", "Mixed Perspective", "3rd Person Only".
Trying to trick people into picking a certain one by putting bias into the name is a bit silly, and won't actually work.
#11
Posted 16 June 2013 - 12:10 AM
#12
Posted 16 June 2013 - 04:29 AM
#13
Posted 16 June 2013 - 04:41 AM
#14
Posted 16 June 2013 - 04:45 AM
However, "training" makes absolutely no sense because you would implying non-mercs (faction aligned players and lone-wolfs) would be training to become a merc corp member.
Just follow me.
As it stands, the ATD session confirmed merc play is locked to 1st person. Factions like Liao and Steiner have access to 3rd person view....in community warfare. So, calling the mixed que "training" does not make any sense because both ques will be fighting in community warfare.
Find a better name for mixed. Normal is a great idea for 1st person.
#15
Posted 16 June 2013 - 04:49 AM
Zerberus, on 15 June 2013 - 04:14 PM, said:
I kiind of agree on teh rest, but can do without the obvious P2W mechanic that R&R was.
I actually liked the R&R mechanic, specifically because it seemed to focus the game on medium and light mechs, with some heavy and assaults. Running the big fancy stuff caused some very expensive matches, but I never had much problem making money with lights and stocks. It certainly forced a battlefield that resembled a lore one much better. The great majority of games I play in now are with weight matchups that would be from elite inner sphere assault companies (like the 1% of the 1%)
I still think that the economics of it could be adjusted and will agree in it's prior implementation it had problems, but it was nice to have some risk/reward. I liked how battles and maneuvers revolved around assaults. Our team's games used to be an atlas holding 2-3 mechs while we flanked. Now its our 2 atlases holding 2 others, while we flank their 4 stalkers with our highlanders, and oh hey I saw a raven last match. (Ok that's an exaggeration but there are a LOT of assaults.)
Edit: sorry got a bit off topic - I like the 1PV only also, and would like there to be some real penalties to a hardcore mode. Loved DayZ, you really can get an adrenaline rush when you know you can actually lose something significant when you are getting shot at.
Edited by Puppeteerxerxes, 16 June 2013 - 04:50 AM.
#16
Posted 16 June 2013 - 04:59 AM
Pando, on 16 June 2013 - 04:45 AM, said:
How about we call it what it is ? Stupid mode.
It describes fully both what the idea behind the mode is, and what the devs think of their player base. Face it, if you can't fathom that your legs can steer independently of your torso, you're stupid.
So yeah, Normal and Stupid mode.
#17
Posted 16 June 2013 - 05:08 AM
Zerberus, on 15 June 2013 - 04:14 PM, said:
And once again, i call BS on this. Yeah, they "tried" the numbers, while the rest of the game works nothing like TT. So saying TT was tried and didn't work is like saying you tried to swim in an empty pool and it didn't work.
#18
Posted 16 June 2013 - 05:25 AM
pesco, on 16 June 2013 - 05:08 AM, said:
IIRC, it was tried in-house, before CB started.
But yeah, having triple the fire rate, the same heat and heat dissipation, and the same armour values as TT isn't going to work. That's a no-brainer.
If you triple fire rates, you need to also cut heat and damage values to a third - then you can have TT armour values.
But doing it the way the PGI crew did - well, we can all see the result, can't we? Band-aid after band-aid instead of going back and fixing the root cause; the fact that they chose to implement Solaris instead of BattleTech rules.
All is not lost, however. I do believe they can salvage this, but they *need* to rework the heat system, and they *need* to reimplement ballistics as burst-fire.
And of course, they need to let 3PV go. Nobody wants it.
Edited by stjobe, 16 June 2013 - 05:26 AM.
#19
Posted 16 June 2013 - 06:12 AM
#20
Posted 16 June 2013 - 06:12 AM
stjobe, on 16 June 2013 - 04:59 AM, said:
It describes fully both what the idea behind the mode is, and what the devs think of their player base. Face it, if you can't fathom that your legs can steer independently of your torso, you're stupid.
So yeah, Normal and Stupid mode.
Yeah I'm a bit confused. It had been like 10 years since I played MW4, probably more than that. And it took me all of 2 games to figure out the torso/legs setup.
It's not THAT freaking complicated. Gamers these days are MORE sophisticated, not less. I know people like to bash console gamers, but these kids have great hand eye coordination and would have no issues figuring out 1pv in MW:O.
1PV isn't what is scaring players off, it's the poor word of mouth and bad development decisions.
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