Jump to content

Bring Back Knockdown


21 replies to this topic

#1 ayezred

    Member

  • PipPip
  • Elite Founder
  • Elite Founder
  • 41 posts
  • LocationWhat?, Dunno.

Posted 12 September 2023 - 12:35 PM

Please bring back knockdown? I'm so sick of these idiots running up and then stopping right in front of me, a 48kmph assault. Literally nothing would bring me more joy than just walking over these idiots...

#2 JediPanther

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 4,087 posts
  • LocationLost in my C1

Posted 12 September 2023 - 12:38 PM

Make 35ts the old 2015 size then we'll talk.

#3 martian

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 8,536 posts

Posted 12 September 2023 - 12:52 PM

View Postayezred, on 12 September 2023 - 12:35 PM, said:

Please bring back knockdown? I'm so sick of these idiots running up and then stopping right in front of me, a 48kmph assault. Literally nothing would bring me more joy than just walking over these idiots...


Read this, please:

PIRANHA GAMES INC. said:

Q: Will melee be added to MWO in the future?
PGI: We are not looking to add Melee to MWO at this time.


PGI announced this a few months ago, but I do not think that things have changed.

#4 Curccu

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 4,623 posts

Posted 12 September 2023 - 01:56 PM

View Postayezred, on 12 September 2023 - 12:35 PM, said:

Please bring back knockdown? I'm so sick of these idiots running up and then stopping right in front of me, a 48kmph assault. Literally nothing would bring me more joy than just walking over these idiots...


If your assault mech going 48 km/h is running into 35 ton knee high mech what do you think happens? You are on your face (Yeah that's how it worked back in the beta... Atlas bowling was super fun with Jenner.)

#5 Vonbach

    Member

  • PipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 700 posts

Posted 12 September 2023 - 02:11 PM

View PostCurccu, on 12 September 2023 - 01:56 PM, said:

If your assault mech going 48 km/h is running into 35 ton knee high mech what do you think happens? You are on your face (Yeah that's how it worked back in the beta... Atlas bowling was super fun with Jenner.)

If a scout mech collides with an assault or a heavy the light should be instantly legged.

#6 martian

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 8,536 posts

Posted 12 September 2023 - 08:52 PM

View PostLockheed_, on 12 September 2023 - 03:24 PM, said:

Alright, don't need to read the rest or check jarls, found the guy who only plays assaults and heavies. Posted Image Posted Image Posted Image

How unusual behaviour on this forums. Posted Image


View PostVonbach, on 12 September 2023 - 02:11 PM, said:

If a scout mech collides with an assault or a heavy the light should be instantly legged.

Not all light 'Mechs were designed as scout 'Mechs. Many of them are combat-oriented 'Mechs.

Anyway, any 'Mech in MWO is - and must be - capable of both scouting and fighting.

If you wish to complain that light 'Mechs are OP and should be nerfed, the right thread is here: Light Mechs Are Screwed Up

#7 Saved By The Bell

    Member

  • PipPipPipPipPipPipPip
  • 741 posts
  • LocationJapan

Posted 13 September 2023 - 12:58 AM

Somebody has an old video with knockdown? I want to see.

Oh I see:
https://mwomercs.com...down-mechanics/

Raven knocked Atlas.

Edited by Saved By The Bell, 13 September 2023 - 01:04 AM.


#8 Curccu

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 4,623 posts

Posted 13 September 2023 - 02:19 AM





#9 Saved By The Bell

    Member

  • PipPipPipPipPipPipPip
  • 741 posts
  • LocationJapan

Posted 13 September 2023 - 05:33 AM

Its just super ugly. Why not mechwarrior 3-4 dynamic at least.

Edited by Saved By The Bell, 13 September 2023 - 05:33 AM.


#10 RockmachinE

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,194 posts

Posted 13 September 2023 - 06:38 AM

You don't want to do that. Knockdowns suck. Its one of those things you think you want, but you actually don't.

#11 Curccu

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 4,623 posts

Posted 13 September 2023 - 11:11 AM

Yep as you can see in the videos mechs collide every one falls game loses track where those mechs actually are so they warp in the ground and from XP I can say that I can keep atlas in the ground for minutes with a jenner, that is so much fun for the assault pilot.

But sure all mechs could have some kind of melee kick/ punch for front sector, but again I'm not so sure assault turrets would like much when I would come and punch their knee bend.

#12 Hauptmann Keg Steiner

    Member

  • PipPipPipPipPipPip
  • The Wrath
  • The Wrath
  • 291 posts

Posted 13 September 2023 - 11:13 AM

I've seen knockdowns work in other mech games, but those had features like wakeup invincibility so I don't think it would translate well here.

#13 VaelophisNyx

    Member

  • PipPipPipPipPip
  • Bad Company
  • 155 posts

Posted 13 September 2023 - 03:50 PM

in the case of battletech tabletop AND the turnbased game, knockdown was there to make weapons that did stability damage more useful. A knocked down mech is a vulnerable mech as well.

MWO does not have stability at all, which is a mixed bag since that'd be how you make some weapons more effective and attractive
but it's entirely unfun to be made to sit out the match because a RAC2 wont stop hammering you

#14 Vonbach

    Member

  • PipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 700 posts

Posted 13 September 2023 - 07:13 PM

View Postayezred, on 12 September 2023 - 12:35 PM, said:

Please bring back knockdown? I'm so sick of these idiots running up and then stopping right in front of me, a 48kmph assault. Literally nothing would bring me more joy than just walking over these idiots...

Thats exactly why melee was a thing in tabletop to begin with. Light mechs should be flattened by heavies let alone assaults.

#15 Hauptmann Keg Steiner

    Member

  • PipPipPipPipPipPip
  • The Wrath
  • The Wrath
  • 291 posts

Posted 13 September 2023 - 08:26 PM

View PostVaelophisNyx, on 13 September 2023 - 03:50 PM, said:

in the case of battletech tabletop AND the turnbased game, knockdown was there to make weapons that did stability damage more useful. A knocked down mech is a vulnerable mech as well.

And this is precisely why it wouldn't work in MWO as it is now: TTK is already high enough, both through higher alphas and no RNG in targeting components, that having to slowly pick yourself off the ground while you're getting components blown off left and right would just be oppressively unfun. Do you want people to never pilot Lights again? This kind of idea's a great way to make that happen.

#16 martian

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 8,536 posts

Posted 13 September 2023 - 08:49 PM

View PostVaelophisNyx, on 13 September 2023 - 03:50 PM, said:

in the case of battletech tabletop AND the turnbased game, knockdown was there to make weapons that did stability damage more useful. A knocked down mech is a vulnerable mech as well.

Have you ever played the original desktop BattleTech?


View PostVaelophisNyx, on 13 September 2023 - 03:50 PM, said:

MWO does not have stability at all, which is a mixed bag since that'd be how you make some weapons more effective and attractive
but it's entirely unfun to be made to sit out the match because a RAC2 wont stop hammering you

So move your 'Mech a bit, so you are a more difficult target for that enemy RAC-2. Also, that enemy RAC will soon jam anyway.


View PostVonbach, on 13 September 2023 - 07:13 PM, said:

Thats exactly why melee was a thing in tabletop to begin with. Light mechs should be flattened by heavies let alone assaults.

Have you ever played the original desktop BattleTech?

#17 VeeOt Dragon

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,247 posts
  • LocationHell, otherwise known as Ohio

Posted 14 September 2023 - 02:50 PM

yeah knock downs perhaps not but i would love some melee options (even though i prefer mid range combat myself). lights would think twice about hugging an assault's knees if that assault could give them even an AC/20s worth of kick. (even better if you could punt them a few meters away adding in some fall damage, hell let them be able to hit their JJs while mid flight to mitigate it or add distance/height). honestly though Melee damage would be a bit complicated or perhaps not. MW:5 does it alright in that Melee damage is based on mech weight class. so a light would do very little melee damage where an assault would do a good deal of it.

#18 MechMaster059

    Member

  • PipPipPipPipPipPip
  • Shredder
  • 304 posts

Posted 16 September 2023 - 06:53 PM

View Postayezred, on 12 September 2023 - 12:35 PM, said:

Please bring back knockdown? I'm so sick of these idiots running up and then stopping right in front of me, a 48kmph assault. Literally nothing would bring me more joy than just walking over these idiots...

Don't need knockdown though I feel your pain. It's not the damage light can do hugging your legs that's so annoying, it's that some assaults can't even SEE THEM once they get in close. (Executioner)

All that needs to be done is tweak the damage dealt by collisions against enemy mechs based upon weight difference. Collision damage already exists in the game so it probably wouldn't be much work and it wouldn't even need to do much damage. All it would take is an assault mech being able to inflict about 5 damage upon a light's arm or torso per collision to make lights think twice about getting in that close.

#19 Ekson Valdez

    Volunteer Moderator

  • PipPipPipPipPipPipPip
  • 720 posts

Posted 17 September 2023 - 10:49 PM



This thread was moved to Feature Suggestions



#20 Nevermore223

    Member

  • PipPipPip
  • 75 posts

Posted 18 September 2023 - 03:20 AM

Aaaah....the "knock down dragon"....fond memories of that 1...lol





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users