Zerberus, on 17 June 2013 - 02:34 PM, said:
However, these are the base values w/o pilot. Add a great pilot to the treb and a n00b to the highlander and the Treb has a higher BV. Of course different loadouts change BV too and blablahyaddayadda.

anytime anything regarding balance is brought up, It should always be considered the the opponent is of equal skill. When people tell people to torso twist away to protect themselves, then it should also be assumed that the opponent is also skilled in this and how to counter it. you shoot him with 1 laser to convince him he can turn back to release a volley, and thats when you hit him.
Battle values are important even though they are from table top, because they are a good example of what to expect from that mech on the field. The trench was never an equal to the highlander, but the team that took the trench has the ability to bring something extra to even the field.
That does not exist in MWO. For some reason they think it is perfectly ok to constantly have unbalanced weights, that some how have a medium is equal to an atlas.
They have done nothing in mwo to make a medium mech stand out, to make them useful on the battlefield, unlike lights where are way smaller in this game, than they are suppose to be, then tag in that small size with incredible speeds, you have a mech that will do everything a medium can do, only survive better, and carry a comparable armament.
Vodrin Thales, on 17 June 2013 - 02:43 PM, said:
The problem with this thought process is the medium mech. In classic BT medium mechs essentially had no combat advantages over heavy and assaults. They were not substantially faster, did not have more fire power, and had less armor. Their only advantage was in being easier to obtain and being cheaper. So how exactly do we translate that without limiting drop tonnage?
The other being that you could field more of them.