Instead, this is just meant to address the large number of people playing assault mechs, the decent amount playing heavies, and the few who play mediums and lights. I won't lie, I love playing mechs from the assault class. My favorite mech is the Highlander. So I won't stand on a pedestal and wag a finger at the community for their preference in mechs.
As I understand it, PGI already has a plan to induce tonnage limits and incentives to play mediums. I'm not sure how I feel about that, as it's not like they'd actually be making mediums more viable that way. So I figure I'd throw some ideas out there, and hopefully something might stick. I don't claim that these ideas are Christ returned, either. I can understand how some ideas might just throw balance completely out of whack, and make things way more convoluted than they need to be. So these are just suggestions. Maybe PGI could do something great with them, maybe not.
As another disclaimer, I am generally against nerfing things unless it really gives an egregious and cheap advantage to someone. I like building things up, not dragging things down.
1. Make mediums and lights faster. No, I don't mean increase the engine limit. I mean give the existing engines more umph when they're in mediums or lights. It's not like changing TT speeds is without precedence. Assault mechs already go slower than their TT speeds with the same engines. Heavies, mediums, and lights all go their TT speeds.
Why not have mediums and lights go a bit faster than their TT speeds, and keep heavies where they are? Maybe even make them turn faster too, idk. After all, the reason someone would usually choose a smaller mech is for speed and agility, right?
Somehow, mediums and lights seem slower and sluggish to me. I can snipe a Spider that's running at full speed. That can't be right. Maybe they just seem slower with the host rewind mechanics making us actually hit what see that we hit, so it could be a mind illusion. I know a while back, all mechs are slapped with a speed cap that can't exceed about 150kph, but could the netcode be stable enough now to increase that?
2. Make their armor more effective. I think lights are at a good spot regarding armor. Really, I just think they should be harder to hit instead of being able to take a beating, so for lights, I defer this to point 1. However, mediums can't take a lot of punishment. Maybe if their armor was about 25% (at most) more effective or so, they'd have more of a presence on the battlefield.
I don't mean make mediums able to carry more armor points, as that may just make things too convoluted regarding points per ton amongst the chassis. I mean like make 1 point of armor on a medium worth about 1.25 or less in actual practice.
3. Allow endo-steel to save a bit more weight on mediums. Again, this is another thing I think are about right on lights, with the exception of when they round the tonnage savings down instead of up. However, it's hard to fit everything you want to fit on a medium, as you always need to sacrifice more than you would on a heavy or assault. Even endo-steel doesn't save enough weight that I need. What if it could just save a bit more?
4. Increase amount of ammo per ton. Ammo can get pretty heavy when you want your ballistic weapon to be able to last an entire match. For an AC/20, I need no less than 4 tons just to make it viable enough. Then again, maybe that's the point regarding the AC/20, as it's supposed to be a ***** to lug into combat with. However, the lighter ballistic weapons still need a good amount of ammo tonnage to keep them viable.
If I think of any more, I'll add them.
Overall, I think part of the reason people don't choose more mediums is because of diminishing returns involving skill. Assaults merely being slow and cumbersome made them require skill and a level head to pilot right, whereas a medium has much more ease of use in piloting. Once your player base becomes more experienced though, then you have skilled assault pilots facing mediums, both skilled and unskilled.
A pilot with a lot of skill can get more out of an assault than he can a medium. So if a skilled assault and a skilled medium clash, chances are the skilled assault will come out on top. Assaults are fine, but just bring mediums to the point where a skilled medium is capable of foiling a skilled assault. Hopefully, any number of my ideas might help with that endeavor.
Edited by Suprentus, 16 June 2013 - 12:17 PM.