

Gxp Earned Is Too Low
#41
Posted 22 June 2013 - 01:13 PM
#42
Posted 23 June 2013 - 11:52 AM
P2W vs. convenience is often a matter of balance. In many cases PGI got it more on the convenience side. With GXP, mechbays and Hero mechs not available for CB (- the perks o.c.) they are more on the P2W side for me. I believe a F2P game gets better when the P2W aspect is reduced and more attractive convenience offers are available. Better game means more players, which also makes a multiplayer game better, and more income. So also from the business perspective I vote for a higher ratio of GXP.
Edited by Shismar, 23 June 2013 - 11:53 AM.
#43
Posted 26 June 2013 - 05:53 PM
Shismar, on 23 June 2013 - 11:52 AM, said:
P2W vs. convenience is often a matter of balance. In many cases PGI got it more on the convenience side. With GXP, mechbays and Hero mechs not available for CB (- the perks o.c.) they are more on the P2W side for me. I believe a F2P game gets better when the P2W aspect is reduced and more attractive convenience offers are available. Better game means more players, which also makes a multiplayer game better, and more income. So also from the business perspective I vote for a higher ratio of GXP.
It's weird that some don't get the fact that others are not in their tax bracket and those are the ftp opponents they need to make the game viable.
#44
Posted 12 July 2013 - 10:53 PM
Pater Mors, on 16 June 2013 - 08:59 PM, said:
Well, based on his complaint I'd say he hasn't played the game in months. AFK farmers? Yeah. Months.
#45
Posted 17 July 2013 - 12:40 AM
#46
Posted 22 August 2013 - 11:05 PM
#47
Posted 22 September 2013 - 09:02 PM
It's my hope that *something* happens to dramatically improve the current system, because I believe the current model will prevent MWO from achieving it's potential. I'm not the kind of person who spends money on a game to avoid a grind. I doubt I'm the only one. I expect the game play to be excellent before I'm willing to fork over the cash.
#48
Posted 22 September 2013 - 09:11 PM

#49
Posted 03 October 2013 - 05:17 AM
Give us a % slider from 0% to 100% GXP conversion per mech preferrably. And it doesn't have to be that much of a spread so PGI can still have their precious MC sink. Just something more.....
#50
Posted 03 October 2013 - 05:24 AM
#51
Posted 09 October 2013 - 08:49 AM
Maybe that's their plan - to incentivize people to use MC dollars.
#52
Posted 09 October 2013 - 08:57 AM
#53
Posted 09 October 2013 - 06:58 PM
#54
Posted 09 October 2013 - 11:04 PM
#55
Posted 10 October 2013 - 12:12 PM
RandomLurker, on 09 October 2013 - 06:58 PM, said:
Yeah after a point you end up with either tons of GXP with nothing to spend it on or GXP but not enough Cbills to utilize what the GXP offers. It eventaully works out in that you'll have bought everything possible with GXP and from there it's just pure time to gain Cbills but it can take a long time.
#56
Posted 10 October 2013 - 12:20 PM
I thought this thread was dead and burried ?
#57
Posted 10 October 2013 - 01:25 PM
#58
Posted 10 October 2013 - 01:33 PM
Camo too expensive
Paint too expensive
Hero mechs too expensive
Champions are useless
Cbill a too low
GXP too slow
XP too slow
There comes a point where people have to pay for something. And unlike the gub'ment PGi just can't print money.
#60
Posted 23 October 2013 - 07:01 AM
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