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Routinely See Too Many Assaults On One Team


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#21 p00k

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Posted 16 June 2013 - 10:35 PM

what is this talk about "too many assault"

#22 Goose

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Posted 16 June 2013 - 10:58 PM

Because Seismic

#23 Sable Dove

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Posted 16 June 2013 - 11:15 PM

Why not? They're the easiest mechs to use, and they have the advantage of usually being the bigger mech in any fight.

Assaults are the grenade launcher of MWO; just about the highest power to skill ratio possible, and unfortunately, also the highest power possible.

Lighter mechs take more skill to use, and are still less powerful. The only drawback of assaults is that they take a very long time to reach the fight on larger maps, and having no real challenge, many players are simply bored piloting Assaults.

#24 One Medic Army

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Posted 16 June 2013 - 11:20 PM

View PostSable Dove, on 16 June 2013 - 11:15 PM, said:

Why not? They're the easiest mechs to use, and they have the advantage of usually being the bigger mech in any fight.

Assaults are the grenade launcher of MWO; just about the highest power to skill ratio possible, and unfortunately, also the highest power possible.

Lighter mechs take more skill to use, and are still less powerful. The only drawback of assaults is that they take a very long time to reach the fight on larger maps, and having no real challenge, many players are simply bored piloting Assaults.

They're also so big and slow they're incredibly easy targets, of course when a majority of the player base doesn't understand how to avoid fire, and even hitting light mechs is pretty darn easy, that's kind of irrelevant.

#25 BigMekkUrDakka

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Posted 16 June 2013 - 11:35 PM

idk OP problem is overrated in my opinion, i see more "all heavy" teams than "all assault" teams and "AH" team usually dominate "AA" team, and then orion will be released we probably will see "death" of "all assault" meta,
why ride huge slowpoke target, then you can ride something smaller faster and sometimes with more firepower and/or better heat balance?
and yes then it will be all heavy meta :) but anyway usually you don't need more then two light mechs on team, and mediums ;) idk they are underrated at the moment probably for a good reason

Edited by BigMekkUrDakka, 16 June 2013 - 11:45 PM.


#26 SirSlaughter

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Posted 17 June 2013 - 02:18 AM

View Postaniviron, on 16 June 2013 - 10:26 PM, said:

There are just too many assaults, period.

Here is the view from every Hunchback's cockpit:

Posted Image

This is why there are no mediums.


Sad but true. I pilot medium mechs only since august. It's really nice when you perform better than most assaults

#27 Black Ivan

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Posted 17 June 2013 - 02:31 AM

Problem is teams are not matched by weight, but weigth class. After that the match maker breaks down quite easily. I was in ome than one match wehere we were outweighted by the enemy by 200 - 300 tons.

#28 TheNef

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Posted 17 June 2013 - 02:40 AM

Definitely seems to be biased in one weight direction more often now, is that because a lot of newer players like the heavy hitters better and see faster kill rewards?. I normally play a spider (80%) and I find myself invariably on a team of 4/5 assaults and a couple of heavies. I nearly always feel really lucky if I've another light there with me or a few fast mediums because what normally happens is that the other team have 3 lights, 2 of which are raven 3L and I get streaked to bejasus.

I suppose as I only play pug and have never played in a premade this is probably a lot more to do with me than the match making per se, but I do get the sense that its of kilter, not particularly well balanced.

#29 Yanlowen Cage

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Posted 17 June 2013 - 03:06 AM

View PostOne Medic Army, on 16 June 2013 - 11:20 PM, said:

They're also so big and slow they're incredibly easy targets, of course when a majority of the player base doesn't understand how to avoid fire, and even hitting light mechs is pretty darn easy, that's kind of irrelevant.


In my hunchie, it takes me quite a bit to wear down an atlas or a highlander. It takes that atlas or highlander just about two lucky shots to end me. Yes they are slow and yes they are easy to hit. But that said , they take a helluva lot more damage and down anything under heavy rather quickly with luck from unskilled pilots and faster for skilled ones. This "you suck, get better" mentality doesn't change the fact that assaults are powerful and by definition of role force players to respond in kind. Forcing more players to run them to cope with the heavy armor high alpha monsters or get called lame for capping them in lights.

Edited by Yanlowen Cage, 17 June 2013 - 03:09 AM.


#30 MeiSooHaityu

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Posted 17 June 2013 - 05:49 AM

As a Heavy and Medium pilot, I did finally decide to get a Misery (Stalker).

Honestly, I am not that into this mech yet. It feels like piloting an Assault is a LOT of work LOL. It is unresponsive and slow. I know that is the point, but I am just not used to that. I went for the cheesy high alpha build with it and although powerful, it could be frustrating to use.

Couple days ago, it was down to just me and a Cicada. He tore me apart. I couldn't hit him (even though it looked like my shots were hitting), and he hugged my mech so much running in circles, that I only had a small window to fire on him each time he came around. This wouldn't have been an issue in my Swayback or Catapult. It was an embarasing loss ;)

I can understand why Assaults are everywhere (high damage output, heavy armor, etc...) but I don't think it is the mech class for me. I would rather sacrifice the high alpha damage for something that can move and turn.


P.S. I named my Misery "Buyersremorse" as a joke, now saddly it might be living up to that :)

#31 mack sabbath

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Posted 17 June 2013 - 05:57 AM

View PostMeiSooHaityu, on 17 June 2013 - 05:49 AM, said:

As a Heavy and Medium pilot, I did finally decide to get a Misery (Stalker).

Honestly, I am not that into this mech yet. It feels like piloting an Assault is a LOT of work LOL. It is unresponsive and slow. I know that is the point, but I am just not used to that. I went for the cheesy high alpha build with it and although powerful, it could be frustrating to use.

Couple days ago, it was down to just me and a Cicada. He tore me apart. I couldn't hit him (even though it looked like my shots were hitting), and he hugged my mech so much running in circles, that I only had a small window to fire on him each time he came around. This wouldn't have been an issue in my Swayback or Catapult. It was an embarasing loss ;)

I can understand why Assaults are everywhere (high damage output, heavy armor, etc...) but I don't think it is the mech class for me. I would rather sacrifice the high alpha damage for something that can move and turn.


P.S. I named my Misery "Buyersremorse" as a joke, now saddly it might be living up to that :)



Now that I finally have my Misery elite, with a 300 engine it has become quite nimble and moves nearly 63 kph.

Give it time, that mech with a sensible weapons load, may surprise you!

#32 MaddMaxx

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Posted 17 June 2013 - 06:00 AM

View Postsoarra, on 16 June 2013 - 05:34 PM, said:


StalaggtIKE: Light and Medium mechs were the most prevalent within Battletech lore, with Heavy and Assault being a rarity. This is not the case within our current meta game, which consists of opposing teams of mostly Heavy and Assault class. Basically the plan is to bring your largest, heaviest hitting mech. Is this intended,and if not, are there any plans to curb this trend?
A: We have some plans in the works to limit the amount of tonnage on the battlefield and encourage balance through rewarding will structured teams.

what's a will structured team?

A 4-man Team who all think they are in the Top 2% of the Leet pool... :)

#33 Xeno Phalcon

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Posted 17 June 2013 - 06:06 AM

Alot of the games iv had over the past week have been pretty diverse, I dont think iv been in a game thats had more then three assaults on a single team, though a few iv been the only none heavy/assault. (Pugging only)Posted Image

Edited by Xeno Phalcon, 17 June 2013 - 06:14 AM.


#34 Fooooo

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Posted 17 June 2013 - 06:16 AM

Whilst generally getting an instant match should mean a somewhat balanced one, its not always the case.

Mainly because of how the MM system works.

AFAIK

The server creates a match for a certain rank. (elo) Say it made one for 2000.


If your rank is 2000, and you happend to press launch while this match was actively looking for players, then you would instantly be brought into that match. Well, almost instantly.

For all you know, the match you just got instantly into, was sitting there for 2 or 3 minutes looking for players. (and had increased the elo spread) You just happend to press launch and fill the requirements of this new spread just in time.


However, thats also not always the case.

In general, an instant match is more balanced to me. (generally)

In that, 75% of instant matches are at least somewhat fair. The other 25% of instant matches are steamrolls my way or the other.

Thats all I can really take from what I have experienced, and by how I understand the server works.

Edited by Fooooo, 17 June 2013 - 06:17 AM.


#35 MeiSooHaityu

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Posted 17 June 2013 - 07:43 AM

View PostDie Primate Die, on 17 June 2013 - 05:57 AM, said:



Now that I finally have my Misery elite, with a 300 engine it has become quite nimble and moves nearly 63 kph.

Give it time, that mech with a sensible weapons load, may surprise you!



Yea, I haven't given up on the mech. I will keep playing with it, but as of now, I do far better with lighter mechs.

#36 One Medic Army

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Posted 17 June 2013 - 09:01 AM

View PostYanlowen Cage, on 17 June 2013 - 03:06 AM, said:

In my hunchie, it takes me quite a bit to wear down an atlas or a highlander. It takes that atlas or highlander just about two lucky shots to end me. Yes they are slow and yes they are easy to hit. But that said , they take a helluva lot more damage and down anything under heavy rather quickly with luck from unskilled pilots and faster for skilled ones. This "you suck, get better" mentality doesn't change the fact that assaults are powerful and by definition of role force players to respond in kind. Forcing more players to run them to cope with the heavy armor high alpha monsters or get called lame for capping them in lights.

I think you've misread my tone.
My point was that what is supposed to be one of the major downsides of an assault mech has been rendered irrelevant by the general ease of aiming and the relative difficulty of avoiding fire.

#37 Braggart

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Posted 17 June 2013 - 11:17 AM

match making is broken.

Just take you and 3 friends. Take assaults. It will try and find a game with similar amounts of assaults, then if it doesnt, it says F this and just sticks you in with whoever, regardless of how long those people were waiting.

B

#38 Stoicblitzer

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Posted 17 June 2013 - 11:20 AM

no direct weight class matching. why bring a medium if there is no guarantee the other team will have one? bring an assault with ppcs because then you can snipe and brawl with similar effectiveness. working as intended™ buy more

View PostLord Rip, on 16 June 2013 - 06:09 PM, said:

They had 2 lights and your team didn't have any.

They only outweighed you by 95 total tons.

lol only 95 tons.

Edited by Stoicblitzer, 17 June 2013 - 11:25 AM.


#39 Dan Nashe

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Posted 17 June 2013 - 11:43 AM

It seems to create one team, then try to create a matching team, and it can't swap.
And it seems to balance with classes set so 1 light and 1 assault equals a medium and a heavy.

So 6 assaults is 6x4 plus two lights is 2 x1 for a total of 26 weight class points.
3 assaults is 3x4, plus four heavies is 4x3, and one medium is 2x1.
So PGI considers that a 100 percent class match.

Even though in reality 2 lights and an assault do not equal 3 mediums.
So your game was perfectly matched according to the matchmaker.


(I.e.,
Light equals 1 pt
Med equals 2 pts
Hvy equals 3 pts
Assault equals 4 pts.

I see a lot of games like this.
Also, lights vary by 15 tons, mediums by 10, heavies by 15, and assaults by 20.
So 2 lights and an assault weigh up to35 plus 35 plus 100, or 170.
And 3 of the heaviest mediums is 150.
There are no max weight mediums, and most pilots take max weight lights, so the team with assaults tends to be heavier.
(Two heavies is 6 points, 120- 140 ton max. Assault and medium is 130-150 range.
Really surprising the stalker team was that much heavier though. But jenners are max tons.)

Edited by DanNashe, 17 June 2013 - 05:00 PM.


#40 TheGreatNoNo

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Posted 17 June 2013 - 11:59 AM

I don`t know about you guys, but I have been noticing more mediums since the jump jet shake patch, but still a lot of assaults.





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