

Are We Ever Going To See A Night Alpine Or Night Tourmaline Map?
#1
Posted 01 May 2013 - 06:52 PM
#2
Posted 01 May 2013 - 09:31 PM
#3
Posted 02 May 2013 - 03:19 PM
Keifomofutu, on 01 May 2013 - 09:31 PM, said:
What do you mean? I have personally found quite a bit of map variety when I play. I don't see Alpine/Tourmaline any more often than 80% of the games that I enter...
#4
Posted 02 May 2013 - 03:22 PM
If they must add new night maps, I'll repeat this maxim I read a while back in a different post: more night maps like Frozen City Night? Yes. More night maps like River City Night? No.
#5
Posted 02 May 2013 - 05:28 PM
Hello Planet LV 426
could have random dust clouds spring up too (if cry eng 3 can handle it)
#6
Posted 03 May 2013 - 05:41 AM
#7
Posted 03 May 2013 - 07:17 AM
Scouts get to actually scout and a strategy beyond sniping from across the map would have to be utilized.
or is thinking to much to ask?
#8
Posted 03 May 2013 - 08:24 AM
FrostCollar, on 02 May 2013 - 03:22 PM, said:
If they must add new night maps, I'll repeat this maxim I read a while back in a different post: more night maps like Frozen City Night? Yes. More night maps like River City Night? No.
Huh? Frozen city night is pretty much just a new skybox.
#10
Posted 03 May 2013 - 08:30 AM
More night, more snow, more bad weather... to ALL maps.
#11
Posted 03 May 2013 - 09:15 AM
#12
Posted 03 May 2013 - 09:31 AM
Please god no.
#13
Posted 03 May 2013 - 10:19 AM

#14
Posted 06 May 2013 - 02:01 AM
Ph30nix, on 02 May 2013 - 05:28 PM, said:
Hello Planet LV 426
could have random dust clouds spring up too (if cry eng 3 can handle it)
ANY of the maps with a storm would be amazing Lightning flashes, squalls of rain, the drumming sound on the head of your mech. Night vision is also far less useful in a storm... awesome. Maybe the rain could also actually help dissipate heat in the mechs.
Imagine, an Awesome rolling through a torrent of rain, steam pouring off it as the rain vaporized where it struck the glowing hull of the fat metal beast... Awesome.
#15
Posted 06 May 2013 - 04:27 AM
#16
Posted 09 May 2013 - 08:02 AM
Overall, if they make large night boards (such as Alpine), they need to restore the range to thermal vision. If they restore the range to thermal vision, PPCs and Gauss builds will be even better (which is already a sore spot in here).
#18
Posted 09 May 2013 - 10:00 AM
Regarding Night at Alpine?
well i do find it interesting provided that PGI fix this "mech climbs better then monkey"
and other thing.. I can image if want to find the enemy mech but its soo dark .. just send a ppc on a ridge and suddenly you notice a shadow from the sparks from ppc.. Then you get a temporary idea where the mech is. beside we don't really know how effective nightvision is at long distance and as well for heatvisions.
#19
Posted 11 May 2013 - 08:28 AM
#20
Posted 11 May 2013 - 08:44 AM
Edited by 8RoundsRapid, 11 May 2013 - 08:45 AM.
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