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Fantastically Fun Alternative To The Ac40 Jager


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#1 Stokes52

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Posted 16 June 2013 - 06:18 PM

If you're like me, the AC40 Jager spam gets kind of old. I wanted to try something different, so I built this:

JM6-S Dakka Dakka

Let me tell you, the quad AC5 Jager is SO. MUCH. FUN.

With four AC5s, it matches perfectly to chain-fire, giving you constant stream of damage with no down time. Not only does this thing shred armor, but it acts as a sort of crowd-control weapon as well, since almost any Mech pilot that's getting hit with a continuous stream of AC5s is going to either panic and run away, or be unable to hit anything reliably because of the cockpit shake. Also, you can do all this, with max damage, from a fantastic 620m away.

Basically you stay with your team, you're a support mech. When you want to disable another Mech's ability to fight back, just lay on the AC5s. They'll be disoriented from the Dakka-shake and often back off.

With 6 tons of ammo, you have 900 damage potential with ammo alone, not to mention the medium lasers. This thing is in almost no danger of overheating as well, so you can constantly lay on the MLs alongside the AC5s, (which you can't do in most AC2 builds).

It has enough armor to stay alive, unlike the stock variant, but it is a support mech, so you'll want to make sure you're shadowing other mechs that can take the brunt of the damage.


Basically, this thing is really fun, and it feels much less cheesy than the AC40 Jager. If you're a Jager pilot who loves Dakka, I encourage you to try it out. It takes some getting used to, but it just feels 'right' once you get the hang of it.

#2 Xtrekker

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Posted 16 June 2013 - 07:00 PM

Giving it a shot. Feels pretty fragile so far, and chain firing the AC5s doesn't net the kills or the damage really. Good to be support if your team doesn't sacrifice you. Previously I was running a FOTM 2x ERPPC / 1X gauss with pretty much full armor to some decent effect.

Always good to throw in some anti-cheese though!

#3 Wintersdark

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Posted 16 June 2013 - 07:15 PM

JM6-DD Hellfire

Using the XL260 you already have to save some money, 6 tons/450 rounds of ammo and 2 DHS.

5 AC/2's, 12 DHS total. It fires the equivalent of a PPC blast every .5 seconds, and can keep that up for enough time to core anything.

For bonus awesome, assign all the weapons to group 1, and one individual gun to each number from 2 through 6. You can then roll your finger across the numbers from 6 to 2 or 1 then hold down the left mouse button (for group 1) to stagger fire them as fast as possible. Or make a macro to do that with autohotkey or your mouse/keyboard drivers if that's your bag.

The noise it makes is outstanding. It's impossible to not cackle gleefully while your cannons hammer off a round every tenth of a second, stripping armor and internals brutally fast as it outputs 20dps - that's the equivalent of an AC20 round every single second.


Edit: Yeah, omg! Ammo in the CT! Honestly, it doesn't matter. I'd normally put some in the head for safety, but really.. those AC's are going to chew through that initial ammo so fast it won't matter. Ammo is consumed from the head, then the center torso first. If you're really scared, put it wherever you want. Doesn't matter, though. If you're getting cored before you've used that ammo, things are pretty bad regardless.

Edited by Wintersdark, 16 June 2013 - 07:21 PM.


#4 William Warriors

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Posted 16 June 2013 - 07:52 PM

View PostWintersdark, on 16 June 2013 - 07:15 PM, said:

JM6-DD Hellfire

Using the XL260 you already have to save some money, 6 tons/450 rounds of ammo and 2 DHS.

5 AC/2's, 12 DHS total. It fires the equivalent of a PPC blast every .5 seconds, and can keep that up for enough time to core anything.

For bonus awesome, assign all the weapons to group 1, and one individual gun to each number from 2 through 6. You can then roll your finger across the numbers from 6 to 2 or 1 then hold down the left mouse button (for group 1) to stagger fire them as fast as possible. Or make a macro to do that with autohotkey or your mouse/keyboard drivers if that's your bag.

The noise it makes is outstanding. It's impossible to not cackle gleefully while your cannons hammer off a round every tenth of a second, stripping armor and internals brutally fast as it outputs 20dps - that's the equivalent of an AC20 round every single second.


Edit: Yeah, omg! Ammo in the CT! Honestly, it doesn't matter. I'd normally put some in the head for safety, but really.. those AC's are going to chew through that initial ammo so fast it won't matter. Ammo is consumed from the head, then the center torso first. If you're really scared, put it wherever you want. Doesn't matter, though. If you're getting cored before you've used that ammo, things are pretty bad regardless.


Those are fun build.. i have even tried twin AC/10 and 2 Ac/5 and 2 Ac/2s..

But ultimately... you are exposing yourself to the enemy for 5 sec + and then those config except for the quad AC/5 generate high heat. AC40 build you can hide yourself and snipe at enemy while you can. I ultimately go back to the ac40 build.. one shot one kill.. if it is a light.. with your spread out A/2 and A/c5s... good luck..

#5 Nauht

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Posted 16 June 2013 - 08:24 PM

My current fav is a jager A with twin ERPPCs and 4 streaks, 2 MG as fillers, XL315.
Didn't think I'd have so much fun with this config but when I started playing it seriously I had a blast.
The streaks always seem to hit CT, followed with ERPPCs and you can still hold your own. Can snipe and lights avoid you like the plague.

Fun build for me.

Edit: forgot to add the MGs are pretty fun once their armour goes. I've caused ammo explosions and torso explosions only with the MGs - and with the MG buff inc it'll be more of a blast.
Although I think the streak fix will cut the effectiveness of this build down by half. A big part of why its so good is that the streaks seem to bit CT every time.

Edited by Nauht, 16 June 2013 - 08:27 PM.


#6 aniviron

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Posted 16 June 2013 - 08:27 PM

Been seeing a lot of quad ac5 phracts lately; if they sneak up on you in a fight, it's brutal. The ones I face all use group fire to just pound away for 20 damage every few seconds, like a very fast ac20.

#7 Wintersdark

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Posted 16 June 2013 - 09:23 PM

View PostWilliam Conrad, on 16 June 2013 - 07:52 PM, said:


Those are fun build.. i have even tried twin AC/10 and 2 Ac/5 and 2 Ac/2s..

But ultimately... you are exposing yourself to the enemy for 5 sec + and then those config except for the quad AC/5 generate high heat. AC40 build you can hide yourself and snipe at enemy while you can. I ultimately go back to the ac40 build.. one shot one kill.. if it is a light.. with your spread out A/2 and A/c5s... good luck..
Oh, I'm not arguing that the other builds are better or worse than ac40,but rather the thread's purpose is to outline other fun, viable builds for a player sick of the simplistic play that results from the ac40 build.

IMHO, the 5ac2 build is easily the next most potent. 4 ac5's do roughly 13.5 dps group fired (much less chained) which puts them far behind the 20 the ac2's output.

2 10's is just bad - use two gauss instead. The extra 6 tons gets you 50 percent more damage per alpha and at a much longer range. The 10's only offer 8 dps, and don't hit hard enough to make up for it.

To be fair, 10's aren't bad weapons, they're just not as good as other options.

The real strength of the 2's,though - particularly compared to the 20's,is that they deliver that monstrous dps out to absolutely insane ranges, so you can fire from safety (and thus have time to cool). A valuable asset when piloting a barn door with an x engine!



As to lights? A stream of 2 damage pellets a tenth of a second apart is extremely effective against them. It's like a laser where you can adjust your aim on the fly, and it cuts through lights like butter.

#8 Stokes52

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Posted 16 June 2013 - 11:01 PM

I like the 5 AC/2 idea as well. When I buy a DD I'll have to try it out. I will say, though, that the advantage of the AC5 build over the AC/2 build is that it runs cool enough for you to cycle in the medium lasers almost indefinitely. It also has a higher long range alpha strike when you need it.

Both are pretty cool builds though. Unlike anything you will find in any other mech.

(I also really want to try the some of the 6 MG builds that... some people... have been saying actually works. Once they buff the damage again, of course)

#9 ShadowbaneX

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Posted 17 June 2013 - 12:09 AM

I've run a 4xAC/5 Cataphract-4X that was a bit of fun. Slow as paste as it's capped at an 255. Ran it with 9 tons of ammo which didn't leave much room for much else...actually you had to strip off half a ton of armour to fit everything in. You could rock someone's world with it, but just as often you'd get your face caved in.

#10 Sweet Baby Pirate

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Posted 17 June 2013 - 04:54 AM

2 AC5s and 2 UAC5s makes a nice DD / 4X loadout for autocannon maniacs. The damage output & intimidation factor are ridiculous (until one or both of your UAC5s inevitably jam)

#11 Bishop Steiner

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Posted 17 June 2013 - 05:15 AM

View PostStokes52, on 16 June 2013 - 06:18 PM, said:

If you're like me, the AC40 Jager spam gets kind of old. I wanted to try something different, so I built this:

JM6-S Dakka Dakka

Let me tell you, the quad AC5 Jager is SO. MUCH. FUN.

With four AC5s, it matches perfectly to chain-fire, giving you constant stream of damage with no down time. Not only does this thing shred armor, but it acts as a sort of crowd-control weapon as well, since almost any Mech pilot that's getting hit with a continuous stream of AC5s is going to either panic and run away, or be unable to hit anything reliably because of the cockpit shake. Also, you can do all this, with max damage, from a fantastic 620m away.

Basically you stay with your team, you're a support mech. When you want to disable another Mech's ability to fight back, just lay on the AC5s. They'll be disoriented from the Dakka-shake and often back off.

With 6 tons of ammo, you have 900 damage potential with ammo alone, not to mention the medium lasers. This thing is in almost no danger of overheating as well, so you can constantly lay on the MLs alongside the AC5s, (which you can't do in most AC2 builds).

It has enough armor to stay alive, unlike the stock variant, but it is a support mech, so you'll want to make sure you're shadowing other mechs that can take the brunt of the damage.


Basically, this thing is really fun, and it feels much less cheesy than the AC40 Jager. If you're a Jager pilot who loves Dakka, I encourage you to try it out. It takes some getting used to, but it just feels 'right' once you get the hang of it.

noble attempt, but the Cataphract-4X does it much better (albeit slightly slower).

Still, while I don't buy into the "cheese" factor of the AC/40 (too many drawbacks, if people are just bad enough players to consistently let them get close, I can't help that), I do get bored with seeing the utter lack of variety.

When I am not using my JM6-A as a fire support mech, I have been running this version of the DD
JM6-BS
and doing OK with it. Still prefer the days when I could use my 6A with quad SRM6 racks and actually do damage, though.

#12 Levi Porphyrogenitus

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Posted 17 June 2013 - 06:08 AM

I've been using an ASRM24 Jagermech. The damage output is similar to the Jagerbomb, but it's less concentrated, shorter ranged, and a bit harder to aim. Still, it's pretty fun and I've had a good bit of success with it.

Plus, it's faster than a STD engine AC40 Jager and just as survivable.

#13 Khanahar

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Posted 17 June 2013 - 01:15 PM

My lancemate uses a 4 AC/5 CTF to deadly effect. Shouldn't work one bit, but it's amazing. I think the trick is that he has time to really aim each shot, with increased damage concentration making up for the lesser damage per ton of the AC/5 versus AC/2.

#14 MisterPlanetarian

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Posted 18 June 2013 - 12:55 AM

This is pretty fun: Firebrand XL340 ER PPC It's super fast and great for conquest with decent damage projection, almost full armor aswell.

Got about 45 seconds of sustained fire with the two PPC's alone provided you don't play on tourmaline or caustic valley. I played it just now, early morning and got decent results dropping solo, despite the fact that AU TZ has the worst ELO screwup ever.

#15 MrMadguy

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Posted 18 June 2013 - 09:42 AM

Yeah, I know, that it's very hard to play in this build and there is no room for it's improvement (only half of ton, if you'll change engine to 250XL) as it's very hot and fragile, but it's still very fun!

Yeah, it's 6xAC/2 Jagermech JM6-DD "Double Trident"

40 damage every 4 seconds, i.e. 10dps, from AC/40, you said? 24dps, i.e. almost 100 damage in 4 seconds... 450 ammo, i.e. 900 damage limit, 36 seconds of deadliest rain. Yeah, only 5 seconds of burst damage with all bonuses, before you overheat. But it's 120 damage! 100% deadly for attack from back. It was my frist build, in which in my luckiest battles I was doing about 700 overall damage. (794dmg, 5 kills, 3 assists - best result on Firebrand :) )

P.S. Otherwise for what this 6 ballistic hardpoints are? To waste 2 of them for useless MGs? I really like to use full power of available hardpoints.

P.P.S. And for TS: sacrafice 0.5 tons of armor, unload DHS and switch engine to 255XL - you'll gain 0.6 of heat efficiency and little more speed.

P.P.S. God, why this damn 250XL weights 12,5 instead of 12?

Edited by MrMadguy, 18 June 2013 - 10:25 AM.


#16 Kingdok

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Posted 18 June 2013 - 11:51 AM

I reworked my DD a few weeks ago to mount 6 MG's and a couple of ERPPC's, and it worked surpisingly well even at 0.08 damage levels. The PPC's crack open the candy shell, and the MG's chew through the internals like so much nougat.

From day one, however, that DD was mounting AC2's until last week. I tried the 6-pack just for lulz, and decided that it fell too quickly that way. 5 AC2's delivers a hideous amount of sustained damage at long range, and the suppression effect on targets is very useful for my team.

Now that I am seeing a bunch of folks copying the MG/PPC Jager build, I may have to restore the DD to its full Orc potential...

#17 General Taskeen

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Posted 18 June 2013 - 11:59 AM

View PostMisterPlanetarian, on 18 June 2013 - 12:55 AM, said:

This is pretty fun: Firebrand XL340 ER PPC It's super fast and great for conquest with decent damage projection, almost full armor aswell.



I figured this would spread. It the Faux-Rifleman-8X build: http://goodsects.got...te/pdf/3835.pdf

SOME TT designs actually do work in the game.

Quote

RFL-8X - Used by the Republic of the Sphere this variant uses twin ER PPCs and four ER Medium Lasers, to provide heavy firepower at all ranges. This version of the Rifleman also has a higher top speed (86 km/h) thanks to a Light Fusion Engine.[19] BV (2.0) = 1,798[30]


#18 BladeSplint

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Posted 18 June 2013 - 01:10 PM

4xAC5 is my absolute favorite jager build. Higher DPS than AC40 and with much better range.

#19 Lord Santa

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Posted 18 June 2013 - 01:44 PM

This exact same build on a CTF-4X = WIN. With an XL engine I can carry up to 210 rounds of AC/5 ammo.

#20 Zomeguy

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Posted 18 June 2013 - 03:18 PM

View PostStokes52, on 16 June 2013 - 11:01 PM, said:

I like the 5 AC/2 idea as well. When I buy a DD I'll have to try it out. I will say, though, that the advantage of the AC5 build over the AC/2 build is that it runs cool enough for you to cycle in the medium lasers almost indefinitely. It also has a higher long range alpha strike when you need it.

Both are pretty cool builds though. Unlike anything you will find in any other mech.

(I also really want to try the some of the 6 MG builds that... some people... have been saying actually works. Once they buff the damage again, of course)


I've tried a 6 MG and 2 ER PPC that works pretty well. If I'm in close I'm usually ignored if I start with the MG's then when they turn their back I lay in with the PPC's and MG and strip their armor pretty fast.





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