Fantastically Fun Alternative To The Ac40 Jager
#1
Posted 16 June 2013 - 06:18 PM
JM6-S Dakka Dakka
Let me tell you, the quad AC5 Jager is SO. MUCH. FUN.
With four AC5s, it matches perfectly to chain-fire, giving you constant stream of damage with no down time. Not only does this thing shred armor, but it acts as a sort of crowd-control weapon as well, since almost any Mech pilot that's getting hit with a continuous stream of AC5s is going to either panic and run away, or be unable to hit anything reliably because of the cockpit shake. Also, you can do all this, with max damage, from a fantastic 620m away.
Basically you stay with your team, you're a support mech. When you want to disable another Mech's ability to fight back, just lay on the AC5s. They'll be disoriented from the Dakka-shake and often back off.
With 6 tons of ammo, you have 900 damage potential with ammo alone, not to mention the medium lasers. This thing is in almost no danger of overheating as well, so you can constantly lay on the MLs alongside the AC5s, (which you can't do in most AC2 builds).
It has enough armor to stay alive, unlike the stock variant, but it is a support mech, so you'll want to make sure you're shadowing other mechs that can take the brunt of the damage.
Basically, this thing is really fun, and it feels much less cheesy than the AC40 Jager. If you're a Jager pilot who loves Dakka, I encourage you to try it out. It takes some getting used to, but it just feels 'right' once you get the hang of it.
#2
Posted 16 June 2013 - 07:00 PM
Always good to throw in some anti-cheese though!
#3
Posted 16 June 2013 - 07:15 PM
Using the XL260 you already have to save some money, 6 tons/450 rounds of ammo and 2 DHS.
5 AC/2's, 12 DHS total. It fires the equivalent of a PPC blast every .5 seconds, and can keep that up for enough time to core anything.
For bonus awesome, assign all the weapons to group 1, and one individual gun to each number from 2 through 6. You can then roll your finger across the numbers from 6 to 2 or 1 then hold down the left mouse button (for group 1) to stagger fire them as fast as possible. Or make a macro to do that with autohotkey or your mouse/keyboard drivers if that's your bag.
The noise it makes is outstanding. It's impossible to not cackle gleefully while your cannons hammer off a round every tenth of a second, stripping armor and internals brutally fast as it outputs 20dps - that's the equivalent of an AC20 round every single second.
Edit: Yeah, omg! Ammo in the CT! Honestly, it doesn't matter. I'd normally put some in the head for safety, but really.. those AC's are going to chew through that initial ammo so fast it won't matter. Ammo is consumed from the head, then the center torso first. If you're really scared, put it wherever you want. Doesn't matter, though. If you're getting cored before you've used that ammo, things are pretty bad regardless.
Edited by Wintersdark, 16 June 2013 - 07:21 PM.
#4
Posted 16 June 2013 - 07:52 PM
Wintersdark, on 16 June 2013 - 07:15 PM, said:
Using the XL260 you already have to save some money, 6 tons/450 rounds of ammo and 2 DHS.
5 AC/2's, 12 DHS total. It fires the equivalent of a PPC blast every .5 seconds, and can keep that up for enough time to core anything.
For bonus awesome, assign all the weapons to group 1, and one individual gun to each number from 2 through 6. You can then roll your finger across the numbers from 6 to 2 or 1 then hold down the left mouse button (for group 1) to stagger fire them as fast as possible. Or make a macro to do that with autohotkey or your mouse/keyboard drivers if that's your bag.
The noise it makes is outstanding. It's impossible to not cackle gleefully while your cannons hammer off a round every tenth of a second, stripping armor and internals brutally fast as it outputs 20dps - that's the equivalent of an AC20 round every single second.
Edit: Yeah, omg! Ammo in the CT! Honestly, it doesn't matter. I'd normally put some in the head for safety, but really.. those AC's are going to chew through that initial ammo so fast it won't matter. Ammo is consumed from the head, then the center torso first. If you're really scared, put it wherever you want. Doesn't matter, though. If you're getting cored before you've used that ammo, things are pretty bad regardless.
Those are fun build.. i have even tried twin AC/10 and 2 Ac/5 and 2 Ac/2s..
But ultimately... you are exposing yourself to the enemy for 5 sec + and then those config except for the quad AC/5 generate high heat. AC40 build you can hide yourself and snipe at enemy while you can. I ultimately go back to the ac40 build.. one shot one kill.. if it is a light.. with your spread out A/2 and A/c5s... good luck..
#5
Posted 16 June 2013 - 08:24 PM
Didn't think I'd have so much fun with this config but when I started playing it seriously I had a blast.
The streaks always seem to hit CT, followed with ERPPCs and you can still hold your own. Can snipe and lights avoid you like the plague.
Fun build for me.
Edit: forgot to add the MGs are pretty fun once their armour goes. I've caused ammo explosions and torso explosions only with the MGs - and with the MG buff inc it'll be more of a blast.
Although I think the streak fix will cut the effectiveness of this build down by half. A big part of why its so good is that the streaks seem to bit CT every time.
Edited by Nauht, 16 June 2013 - 08:27 PM.
#6
Posted 16 June 2013 - 08:27 PM
#7
Posted 16 June 2013 - 09:23 PM
William Conrad, on 16 June 2013 - 07:52 PM, said:
Those are fun build.. i have even tried twin AC/10 and 2 Ac/5 and 2 Ac/2s..
But ultimately... you are exposing yourself to the enemy for 5 sec + and then those config except for the quad AC/5 generate high heat. AC40 build you can hide yourself and snipe at enemy while you can. I ultimately go back to the ac40 build.. one shot one kill.. if it is a light.. with your spread out A/2 and A/c5s... good luck..
IMHO, the 5ac2 build is easily the next most potent. 4 ac5's do roughly 13.5 dps group fired (much less chained) which puts them far behind the 20 the ac2's output.
2 10's is just bad - use two gauss instead. The extra 6 tons gets you 50 percent more damage per alpha and at a much longer range. The 10's only offer 8 dps, and don't hit hard enough to make up for it.
To be fair, 10's aren't bad weapons, they're just not as good as other options.
The real strength of the 2's,though - particularly compared to the 20's,is that they deliver that monstrous dps out to absolutely insane ranges, so you can fire from safety (and thus have time to cool). A valuable asset when piloting a barn door with an x engine!
As to lights? A stream of 2 damage pellets a tenth of a second apart is extremely effective against them. It's like a laser where you can adjust your aim on the fly, and it cuts through lights like butter.
#8
Posted 16 June 2013 - 11:01 PM
Both are pretty cool builds though. Unlike anything you will find in any other mech.
(I also really want to try the some of the 6 MG builds that... some people... have been saying actually works. Once they buff the damage again, of course)
#9
Posted 17 June 2013 - 12:09 AM
#10
Posted 17 June 2013 - 04:54 AM
#11
Posted 17 June 2013 - 05:15 AM
Stokes52, on 16 June 2013 - 06:18 PM, said:
JM6-S Dakka Dakka
Let me tell you, the quad AC5 Jager is SO. MUCH. FUN.
With four AC5s, it matches perfectly to chain-fire, giving you constant stream of damage with no down time. Not only does this thing shred armor, but it acts as a sort of crowd-control weapon as well, since almost any Mech pilot that's getting hit with a continuous stream of AC5s is going to either panic and run away, or be unable to hit anything reliably because of the cockpit shake. Also, you can do all this, with max damage, from a fantastic 620m away.
Basically you stay with your team, you're a support mech. When you want to disable another Mech's ability to fight back, just lay on the AC5s. They'll be disoriented from the Dakka-shake and often back off.
With 6 tons of ammo, you have 900 damage potential with ammo alone, not to mention the medium lasers. This thing is in almost no danger of overheating as well, so you can constantly lay on the MLs alongside the AC5s, (which you can't do in most AC2 builds).
It has enough armor to stay alive, unlike the stock variant, but it is a support mech, so you'll want to make sure you're shadowing other mechs that can take the brunt of the damage.
Basically, this thing is really fun, and it feels much less cheesy than the AC40 Jager. If you're a Jager pilot who loves Dakka, I encourage you to try it out. It takes some getting used to, but it just feels 'right' once you get the hang of it.
noble attempt, but the Cataphract-4X does it much better (albeit slightly slower).
Still, while I don't buy into the "cheese" factor of the AC/40 (too many drawbacks, if people are just bad enough players to consistently let them get close, I can't help that), I do get bored with seeing the utter lack of variety.
When I am not using my JM6-A as a fire support mech, I have been running this version of the DD
JM6-BS
and doing OK with it. Still prefer the days when I could use my 6A with quad SRM6 racks and actually do damage, though.
#12
Posted 17 June 2013 - 06:08 AM
Plus, it's faster than a STD engine AC40 Jager and just as survivable.
#13
Posted 17 June 2013 - 01:15 PM
#14
Posted 18 June 2013 - 12:55 AM
Got about 45 seconds of sustained fire with the two PPC's alone provided you don't play on tourmaline or caustic valley. I played it just now, early morning and got decent results dropping solo, despite the fact that AU TZ has the worst ELO screwup ever.
#15
Posted 18 June 2013 - 09:42 AM
Yeah, it's 6xAC/2 Jagermech JM6-DD "Double Trident"
40 damage every 4 seconds, i.e. 10dps, from AC/40, you said? 24dps, i.e. almost 100 damage in 4 seconds... 450 ammo, i.e. 900 damage limit, 36 seconds of deadliest rain. Yeah, only 5 seconds of burst damage with all bonuses, before you overheat. But it's 120 damage! 100% deadly for attack from back. It was my frist build, in which in my luckiest battles I was doing about 700 overall damage. (794dmg, 5 kills, 3 assists - best result on Firebrand )
P.S. Otherwise for what this 6 ballistic hardpoints are? To waste 2 of them for useless MGs? I really like to use full power of available hardpoints.
P.P.S. And for TS: sacrafice 0.5 tons of armor, unload DHS and switch engine to 255XL - you'll gain 0.6 of heat efficiency and little more speed.
P.P.S. God, why this damn 250XL weights 12,5 instead of 12?
Edited by MrMadguy, 18 June 2013 - 10:25 AM.
#16
Posted 18 June 2013 - 11:51 AM
From day one, however, that DD was mounting AC2's until last week. I tried the 6-pack just for lulz, and decided that it fell too quickly that way. 5 AC2's delivers a hideous amount of sustained damage at long range, and the suppression effect on targets is very useful for my team.
Now that I am seeing a bunch of folks copying the MG/PPC Jager build, I may have to restore the DD to its full Orc potential...
#17
Posted 18 June 2013 - 11:59 AM
MisterPlanetarian, on 18 June 2013 - 12:55 AM, said:
I figured this would spread. It the Faux-Rifleman-8X build: http://goodsects.got...te/pdf/3835.pdf
SOME TT designs actually do work in the game.
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#18
Posted 18 June 2013 - 01:10 PM
#19
Posted 18 June 2013 - 01:44 PM
#20
Posted 18 June 2013 - 03:18 PM
Stokes52, on 16 June 2013 - 11:01 PM, said:
Both are pretty cool builds though. Unlike anything you will find in any other mech.
(I also really want to try the some of the 6 MG builds that... some people... have been saying actually works. Once they buff the damage again, of course)
I've tried a 6 MG and 2 ER PPC that works pretty well. If I'm in close I'm usually ignored if I start with the MG's then when they turn their back I lay in with the PPC's and MG and strip their armor pretty fast.
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