Jump to content

Why So Much Rocking Streaks


52 replies to this topic

#21 Moira

    Member

  • PipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 115 posts

Posted 18 June 2013 - 12:09 AM

I really havent found SSRM's as bad as this something that sounds like AC2, but fires atleast 3 times as fast and continously. It's really something that makes my day go sour.

#22 TexAce

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 2,861 posts
  • LocationGermany

Posted 18 June 2013 - 12:17 AM

LRMs are not fun to play and SRMs are too weak.
That's why everyone rocks SSRMS.

#23 627

    Member

  • PipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 4,571 posts

Posted 18 June 2013 - 12:32 AM

You played lately? I see LRMs everywhere, every match has at least one dedicated LRM boat (even some of my mates do it again). And lots of LRMs are no joke, better bring some AMS with you or you pretty dead without cover.

#24 B0oN

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,870 posts

Posted 18 June 2013 - 12:42 AM

View PostTexAss, on 18 June 2013 - 12:17 AM, said:

LRMs are not fun to play and SRMs are too weak.
That's why everyone rocks SSRMS.


You sure, Sir ?
Still see enough guys toting AC´s in all sizes,LRM´s,Lasers in all colours,Gausses and yeah..SRM´s and SSRM´s. Did I miss anything except the UAV sometimes floating around ?
As of lately weapons across the board seem more mixed to me than ever, but that might be because I´m such a laidback, negative-elo-rating player that gets dropped with all the people that design their mechs themselves instead of perpetually repeating the FOTM-Mechs ?

And you owe me personally an explanation of how I could be your "everyone" that is " rockin ssrm´s" :(

#25 Reptilizer

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 523 posts

Posted 18 June 2013 - 01:49 AM

View PostPEEFsmash, on 17 June 2013 - 09:45 AM, said:


There are tons of mechs that directly counter streak cats. The only thing that streak cats really counter is lights.


Listen to this man.

Just leveled my streakcat to full elite and while it is fun to use, it only shines against lights and is good against mediums.

Against heavies and upward, the damage output is just too low. You have to hit and run or you get some alpha in your face. And it is just too damned easy to shoot the ears off a cat, making you helpless. Streakcat = good mech. But not overpowered as it once was.

Edited by Reptilizer, 18 June 2013 - 01:50 AM.


#26 KharnZor

    Member

  • PipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 3,584 posts
  • LocationBrisbane, Queensland

Posted 18 June 2013 - 01:59 AM

View PostVassago Rain, on 17 June 2013 - 10:53 AM, said:


We never died, Bill. We went to sleep.

Now the BAP has given us new life, and the four horsemen roam the pub once more.

Nice joke.
Streakcats are a terrible build and a crutch for bad pilots.

#27 sj mausgmr

    Member

  • PipPipPipPipPipPip
  • 234 posts

Posted 18 June 2013 - 02:07 AM

The shake issue is a very fair point, for a 2 point damage weapon, they do far too much shake.

#28 Sephlock

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,819 posts

Posted 18 June 2013 - 02:11 AM

View Postsj mausgmr, on 18 June 2013 - 02:07 AM, said:

The shake issue is a very fair point, for a 2 point damage weapon, they do far too much shake.
Can you hear that? That's the sound of the game becoming less and less fun.

#29 DarkDevilDancer

    Member

  • PipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 1,108 posts

Posted 18 June 2013 - 04:12 AM

Streaks are the assaults answer to lights, ppcs and gauss rifles work great at range but are pathetic for dealing with a decent light pilot.

Streakcats are an issue only if they get the drop on you, if you see them coming you can deal with them.

They also have the advantage of a lower amount of heat which lets you fire something when pulling the trigger on your ppc would shut you down.

#30 Blackadder

    Member

  • PipPipPipPipPipPip
  • 314 posts

Posted 18 June 2013 - 04:50 AM

Streakcats are effective because they are close range direct and indirect fire mechs that pretty much target the CT on a mech., while using the one true fire and forget weapon in MWO. SRMs currently have issues mostly relating to damage /weight ratio when compared to direct fire weapons. SRMs still do decent damage, but its spread damage. The streakcat specifically is not nearly as good as it used to be, but it an be effective in the right hands just like any other mech, and honestly there is not much you can do with the A1 anyway.

Most everyone i play with has gone to streaks as secondary weapons systems instead of SRM's because SRM's just dont offer enough value for the cost currently, outside of a few mech specific builds like the zombie centurion. for the same cost as 3 srm 4s, i can mount 3 streaks, and a bap, which allows me to have a good secondary weapon system on my highlanders or atlas, while still keeping large scale direct fire energy & ballistics for primary systems.

The funny thing is, that LRMs can function much in the same way, in the 200-400 meter range, but i rarely see people using them like that, most LRM players stand back at 900 meters and randomly spam missiles that are easy to avoid.

As far as cockpit shake, and rocking, its a non issue imo. that has zero impact on your crosshair, and ability to accurately aim.

Edited by Blackadder, 18 June 2013 - 04:52 AM.


#31 wonator

    Member

  • PipPipPip
  • 65 posts
  • LocationCzech Republic

Posted 18 June 2013 - 04:55 AM

Tbh, i think cockpit should shake much more, but this is arcade shooter not simulation and most crybabys in this game couldnt bear it.

#32 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 18 June 2013 - 05:14 AM

View PostKraven Kor, on 17 June 2013 - 09:10 AM, said:

Because BAP is now a hard-counter to ECM. Just like many of us predicted, BAP has completely negated ECM, so just fit up 6x SSRM-2, a BAP, and the Streak Cat is back in full force. They are not as deadly as they once were, but now seem to have no counter themselves (beyond killing them, which is a hard-counter to everything :))


Dual AC20 Jager is the perfect counter to Streakcats. Streaks deal minimal damage to side torsos, and side torsos are Boom Jager's biggest weakness. On the other hand, AC20 Jager can deal big hurt on Streakcat since Catapult profile is so big and can even kill it with one shot due to Cat's large cockpit.
Also, pack that AMS and you won't have to worry too much for constant rocking from streams of SRM2s.

Streakcat might not be fun to face against but it is a very limited (mostly due to range and big profile) and weak alpha build. Also, more than 1 ECM will still negate BAP, thus making Streakcat, completely useless.


El Bandito's lesson of the day. Take it from someone who actually mains the damn thing.

Edited by El Bandito, 18 June 2013 - 05:27 AM.


#33 Matthew Ace

    Member

  • PipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 891 posts
  • Twitter: Link
  • LocationSingapore

Posted 18 June 2013 - 05:19 AM

View Postwonator, on 18 June 2013 - 04:55 AM, said:

Tbh, i think cockpit should shake much more, but this is arcade shooter not simulation and most crybabys in this game couldnt bear it.


Be careful what you wish for... Were you around when all weapons which will shake cockpit does so as much as AC20s?

Edited by Matthew Ace, 18 June 2013 - 05:22 AM.


#34 Corvus Antaka

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 8,310 posts
  • Twitch: Link
  • LocationInner Sphere

Posted 18 June 2013 - 05:34 AM

its an ssrm2. we are talking about something akin to a small laser for missiles. hopefully once the mechbones thing is fixed it'll work properly.

#35 Xmith

    Member

  • PipPipPipPipPipPipPipPip
  • The Ironclad
  • The Ironclad
  • 1,099 posts
  • LocationUSA

Posted 18 June 2013 - 05:40 AM

Streaks are not for bad pilots. You can only blame yourself if you allow a splatcat to get close enough to take you out. I never let one of them get within 270m. Only bad pilots let them get close.

#36 wonator

    Member

  • PipPipPip
  • 65 posts
  • LocationCzech Republic

Posted 18 June 2013 - 05:40 AM

View PostMatthew Ace, on 18 June 2013 - 05:19 AM, said:


Be careful what you wish for... Were you around when all weapons which will shake cockpit does so as much as AC20s?

Yeah i was, AC/2/5 spam was annoying but when you got hit by storm of steel, you would expect some reactions from impact...

EDIT: Btw, in MW4 you can be even knocked down when hit by some massive damage.

Edited by wonator, 18 June 2013 - 05:41 AM.


#37 Vassago Rain

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 14,396 posts
  • LocationExodus fleet, HMS Kong Circumflex accent

Posted 18 June 2013 - 06:06 AM

View PostEl Bandito, on 18 June 2013 - 05:14 AM, said:


Dual AC20 Jager is the perfect counter to Streakcats. Streaks deal minimal damage to side torsos, and side torsos are Boom Jager's biggest weakness. On the other hand, AC20 Jager can deal big hurt on Streakcat since Catapult profile is so big and can even kill it with one shot due to Cat's large cockpit.
Also, pack that AMS and you won't have to worry too much for constant rocking from streams of SRM2s.

Streakcat might not be fun to face against but it is a very limited (mostly due to range and big profile) and weak alpha build. Also, more than 1 ECM will still negate BAP, thus making Streakcat, completely useless.


El Bandito's lesson of the day. Take it from someone who actually mains the damn thing.


This is all very wrong. Take it from the person who has live recordings of domnating entire teams on NGNG streams/NGNG TV streams.

#38 SpiralRazor

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • 2,691 posts

Posted 18 June 2013 - 07:01 AM

View PostAve Hax, on 17 June 2013 - 08:54 AM, said:

Ok so im in a match and this bloody streak cat is ripping my face off i cant see anything wtf
i have been here a long time now and streaks are rocking better than ac 5s this is redicouls
pgi get the hint ac20 max rock then 10 etc / but for the love of god streaks ?????
streaks actually need and should be on the lower end of rocking and there low on dammage common pgi



No, no they are not sir.

#39 Reptilizer

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 523 posts

Posted 18 June 2013 - 07:35 AM

View PostVassago Rain, on 17 June 2013 - 10:06 PM, said:


Streaks are a good example of why you don't have homing attacks in PVP games. Just stop, devs from all corners of the earth.

Either they're completely useless, or completely broken.


*lays out bait*
Yeah, like, uh, all weapons in EVE are lock on and broken. Missiles especially. Nobody ever went Drakefleet there.
Praises for Planetside 2. Lock-on free gaming. No one uses Strikers and such.
Completely useless and broken games, these lock-on PvP games are.
*waits for troll*

#40 Sephlock

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,819 posts

Posted 18 June 2013 - 08:11 AM

View PostGoose, on 17 June 2013 - 04:44 PM, said:


What was there to forget? A large part of my hate for Cravens is how they stiff-arm you with Streaks (though a NARC tube, no less!)

In fairness, 2 missiles from a single tube, one after the other, isn't so bad ;P.

View PostColonel Pada Vinson, on 18 June 2013 - 05:34 AM, said:

its an ssrm2. we are talking about something akin to a small laser for missiles. hopefully once the mechbones thing is fixed it'll work properly.
So.. a useless weapon that nobody uses? That's what you want streaks to become?







4 user(s) are reading this topic

0 members, 4 guests, 0 anonymous users