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Why Isnt The Commando And Spider Faster Than Other Light Mechs?


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#1 Aaron45

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Posted 17 June 2013 - 09:37 AM

The Commando and the Spider are the lightest mechs. Why are they not faster than a Raven or a Jenner?

Commando and SPider have less armor then a jenner so they should be faster.


I mean they should have an advantage over heavier lights.

i know that the Speed on lights is limited right now due to hit registration problems.

The Spider has been limited to 150 kph instead ofd 160 ish. My Question is:

When are you guys from Pgi planning to give the Spider and the Commando their max Speed back?

Edited by Legolaas, 17 June 2013 - 09:38 AM.


#2 TheFlyingScotsman

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Posted 17 June 2013 - 09:48 AM

PGI currently has an aritifical cap on speeds due to how speed affects performance. Technically, all the lights should have different topspeeds, but are forced to cap around 150kmh instead. Between that fact and streaks, it makes it very difficult to condone choosing one of more than four prime light chassis variants.

JR7-D, RVN-3L, SDR-5D and CMD-2D

#3 Mechteric

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Posted 17 June 2013 - 09:50 AM

Good question indeed, I know their max speed should be limited for technical reasons (lag and whatnot), but I tend to agree that putting their speed on the same playing field as the heavier Raven and Jenner is a bit unfair. If it were up to me I'd make the ECM Raven's top speed the same as the 2X and 4X, and drop the Jenner's top speed down about another 10 kph. This would at least give these lesser lights a bit of meaning in their short lives.

Edited by CapperDeluxe, 17 June 2013 - 09:51 AM.


#4 PEEFsmash

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Posted 17 June 2013 - 09:51 AM

View PostTheFlyingScotsman, on 17 June 2013 - 09:48 AM, said:

PGI currently has an aritifical cap on speeds due to how speed affects performance. Technically, all the lights should have different topspeeds, but are forced to cap around 150kmh instead. Between that fact and streaks, it makes it very difficult to condone choosing one of more than four prime light chassis variants.

JR7-D, RVN-3L, SDR-5D and CMD-2D


Jenner F is worlds better than 5D and 2D.

#5 wolf74

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Posted 17 June 2013 - 02:57 PM

There are two speed caps right now in game one is in for the long run. The other is until they can fix the lag spike problem that a mech doing over I think is 155kph creates.

Long term speed cap. (mechs default engine rating * weight class factor = Max engine rating)
weight class for lights =1.4
weight class for mediums = 1.3
weight class for heavies and assaults = 1.2



Short term speed cap. (Mech weight * 8.6 = Max engine rating)

The lower of the above two caps is the one your mech is currently limited too.

This is also the most likely reason for the equipmt MASC and the Flea have not come in to game yet. Due to the fact MASC would lag out the game just like the super fast mechs did in closed beta.

#6 Purlana

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Posted 17 June 2013 - 03:04 PM

Light mechs used to warp all over the battlefield. That's why they added the speed cap.

#7 Aaron45

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Posted 17 June 2013 - 03:22 PM

View PostTheFlyingScotsman, on 17 June 2013 - 09:48 AM, said:

PGI currently has an aritifical cap on speeds due to how speed affects performance. Technically, all the lights should have different topspeeds, but are forced to cap around 150kmh instead. Between that fact and streaks, it makes it very difficult to condone choosing one of more than four prime light chassis variants.

JR7-D, RVN-3L, SDR-5D and CMD-2D

Excatly. Thats sad that the other variants and especially spiders and commandos are disadvantaged and you rarely see them at the battlefield

Note- I´d add the jenner f to ya list

View PostCapperDeluxe, on 17 June 2013 - 09:50 AM, said:

Good question indeed, I know their max speed should be limited for technical reasons (lag and whatnot), but I tend to agree that putting their speed on the same playing field as the heavier Raven and Jenner is a bit unfair. If it were up to me I'd make the ECM Raven's top speed the same as the 2X and 4X, and drop the Jenner's top speed down about another 10 kph. This would at least give these lesser lights a bit of meaning in their short lives.

i totally agree with the top speed drop if they are not able to give the spider and the commando their "original" speed back

Edited by Legolaas, 17 June 2013 - 03:21 PM.


#8 Aaron45

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Posted 17 June 2013 - 03:34 PM

View Postwolf74, on 17 June 2013 - 02:57 PM, said:



Short term speed cap. (Mech weight * 8.6 = Max engine rating)

The lower of the above two caps is the one your mech is currently limited too.



Thx for the insider Info. According to your numbers the Commando is missing an 215 max engine?

Or is the current max Engine (210) for the Commando already the max mountable engine?

To express it with diffrent words. Did they limited the Speed of the commando by the engine size or just by an speed limit?

Edited by Legolaas, 17 June 2013 - 03:39 PM.


#9 dario03

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Posted 17 June 2013 - 04:37 PM

View Postwolf74, on 17 June 2013 - 02:57 PM, said:

There are two speed caps right now in game one is in for the long run. The other is until they can fix the lag spike problem that a mech doing over I think is 155kph creates.

Long term speed cap. (mechs default engine rating * weight class factor = Max engine rating)
weight class for lights =1.4
weight class for mediums = 1.3
weight class for heavies and assaults = 1.2



Short term speed cap. (Mech weight * 8.6 = Max engine rating)

The lower of the above two caps is the one your mech is currently limited too.

This is also the most likely reason for the equipmt MASC and the Flea have not come in to game yet. Due to the fact MASC would lag out the game just like the super fast mechs did in closed beta.


I would say they just need to put a different multiplier for every 5 or 10 tons or just use a different system based on the mech. The mech weight x 8.6 let any mech over 45 tons run a 400 engine which even with lag fixed would let mechs be to fast. What speed did the 50ton slasback run at? And the mwx8.6 only bumps up the engine rating for a commando and Spider by 5 but bumps all the 35 tonners to 300. A small light should be faster than a big light and that should carry over to all the classes. I also think they should adjust speeds based on how good the rest of the mech is. The 3L should be the slowest Raven not the fastest.

Edited by dario03, 17 June 2013 - 04:44 PM.


#10 Dagada

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Posted 17 June 2013 - 05:13 PM

not only did the lights rubber band at speeds over 150 it was either at 160 or 180 but basically the commando could cause the entire match to lag into stupidity and make each match unplayable. And unlikely has this been fixed or changed since the speed cap was enforced and then later applied to most mechs bringing top speeds down across the board.

Edited by Dagada, 17 June 2013 - 05:14 PM.


#11 Aaron45

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Posted 17 June 2013 - 05:26 PM

View PostDagada, on 17 June 2013 - 05:13 PM, said:

not only did the lights rubber band at speeds over 150 it was either at 160 or 180 but basically the commando could cause the entire match to lag into stupidity and make each match unplayable. And unlikely has this been fixed or changed since the speed cap was enforced and then later applied to most mechs bringing top speeds down across the board.

So only the commando makes the game unplayable? ridiculous.

Even thou we have hsr now. Once they fix the hit registration issue it ll be all ok and then i just hope they ll make the lighter lights faster

#12 wolf74

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Posted 17 June 2013 - 06:09 PM

Legolaas & Dario03

Both Long term and Short term speed caps are in effect.
Commando default Engine rating is 150. So using long term speed cap 150*1.4=210 which is below the short speed cap of 25*8.6=215. So the lower of the two rules is 210 which the cap the commando gets.

You have to run every mech though BOTH rules and the lower engine rating that comes out is the one you will see in game currently. Once they fix netcode to handle the higher mech speed the 8.6 rule will go away.

Edited by wolf74, 17 June 2013 - 06:13 PM.


#13 Asmudius Heng

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Posted 17 June 2013 - 06:12 PM

Not all lights were fast. they were faster than some, but like other weight classes some lights had smaller engines to fit more armour and weapons etc.

Because there are no weight limits everyone thinks lights sole purpose is to go fast.

Also because engine size effects handling and agility people have no incentive at ALL to lower thier engine as the weight payoff is not worth the disadvantage.

#14 wolf74

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Posted 17 June 2013 - 06:17 PM

So true I can count one hand the number of mech pilot that have a slow light mech. Me being the main one with a Alway ready UrbanMech(Spider 5K w/ STD100 engine, Ac10, Small Laser and a pair of jumpjets)

#15 Amsro

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Posted 17 June 2013 - 06:47 PM

SDR comes stock with 240, multiply 1.4 gives you 336, 330xl engine on a spider = 196 kph with speed tweak.

That would be epic fun!

#16 Aaron45

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Posted 17 June 2013 - 07:39 PM

View PostAmsro, on 17 June 2013 - 06:47 PM, said:

SDR comes stock with 240, multiply 1.4 gives you 336, 330xl engine on a spider = 196 kph with speed tweak.

That would be epic fun!

it doesnt needs to be that fas but 170 would be enuff thou

#17 Soy

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Posted 17 June 2013 - 07:47 PM

in life and generally everything, the smallest things aren't necessarily the fastest things

#18 Aaron45

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Posted 17 June 2013 - 08:36 PM

View PostSoy, on 17 June 2013 - 07:47 PM, said:

in life and generally everything, the smallest things aren't necessarily the fastest things

You wanted to sound cool bro but you didnt get the story. The spiders Speed at least has been limited because there are and were hit registration problems.

I wish i could be as cool like you

#19 Soy

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Posted 17 June 2013 - 08:39 PM

...what the **** does that have to do with-

ugh

you know what

just shut up

#20 Aaron45

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Posted 17 June 2013 - 08:43 PM

View PostSoy, on 17 June 2013 - 08:39 PM, said:

...what the **** does that have to do with-

ugh

you know what

just shut up

LOOOL just uggly





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