FupDup, on 20 June 2013 - 03:50 PM, said:
Go to TechManual and read the Omnimech construction rules. It says that armor/engine/etc. can't be changed between the base, primary, or alternate configurations. In other words, stock variants. It's a common error for this to be overextended to include custom configurations, which it doesn't. Strategic Operations says under its refit rules:

So yes, an Omni can in fact modify those internal items, but in order to do so it becomes a custom unit and loses its Omni capabilities (becomes a regular Battlemech).
I don't really see PGI allowing something like this. Adds a significant amount of complications to the system for little gain. How would you handle something like this?
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And other thing: hardpoints don't exist at all in canon for Omnis or Battlemechs. Omnis just let you mod and repair the weapons much faster and easier. So really, our current Battlemechs wouldn't even have hardpoints at all in BT. Omni hardpoints (and energy, missile, ballistic) were invented by MW4 as a means to make mechs have a different "flavor." Maybe MWO Omnis will just have pure Omni hardpoints, maybe they won't have hardpoints at all, maybe they'll mix Omni with standard hardpoints. We don't know what PGI has planned for this so there's no use trying to guess.
Hardpoints were added in mw4 because MW2/3 had more boats then most navies. There was no reason to grab anything but the heaviest mech you could so you could stuff as many MLas on it as you could. They also make logical sense and probably should have been in the canon. Then again, most of BT canon needs to be rebooted and reworked in it's entirety because it hasn't aged well at all. I'm not saying it needs to be gundamed or anything, but some things just flat out make little logical sense when you stop to think about it for more then 2 seconds. But I'm getting off track here.
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The rule for all engines is that an engine which is critted in 3 slots is destroyed (this can even be done to the center torso). Because IS XL takes up 3 slots in each side torso, blowing up a side torso automatically fulfills that requirement. Clan XL only take up 2 slots in each side torso, so blowing up one side torso isn't enough to finish it off.
Not going to lie, I really see canon taking a back seat here in regards to the rules on engine destruction. I can totally see a single torso being enough to kill a Clan XL. It makes it consistent with IS XL as far as risk reward goes (the smaller size makes them slightly better), but mostly because no engine likes to work after having a non-trivial portion violently removed.
Edited by Ranek Blackstone, 20 June 2013 - 04:17 PM.