![Posted Image](http://i.imgur.com/JJBVUxZ.jpg)
So instead of large hit boxes representing a whole area why not use a smaller hex grid armor system where larger mechs have more hexes and the damage is spread out more while smaller mechs have less hexes and the damage (when it hits) is more concentrated...
This would help curve the sniping since damage would need to be focused more tightly rather than how it is now where they just need to focus on the "same general area"
![Posted Image](http://i.imgur.com/gRgT6sU.gif)
Of course to make this work some weapons would need to have their base damage reduced while increasing splash damage... but splash damage would actually be viable and not game breaking like how it is now with the large hit boxes...
In my opinion this would fix alot of the balance issues MWO has including:
- Making LB-Xs more viable
- Making SRMs more viable
- Laser would be more viable compared to PPCs and Ballistics.
- Making Brawling more viable compared to Sniping..
- Slowing down combat so that it's longer and more tactical...
- Making Assualt mechs into the juggernauts they should be(instead of huge targets)
- Awesomes would be viable...
- LRMs could be more viable and not overpowered..
It would actually take more combinations of weapons to effectively strip armor and go for internals...