 Darren Tyler, on 19 June 2013 - 07:25 AM, said:
Darren Tyler, on 19 June 2013 - 07:25 AM, said:
I would have guessed that getting a/any Mech to look good while running, at any speed, would have been a nightmare. PGI has accomplished that nightmare. Perhaps the time has come to tackle another.
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Posted 19 June 2013 - 07:52 AM
 Darren Tyler, on 19 June 2013 - 07:25 AM, said:
Darren Tyler, on 19 June 2013 - 07:25 AM, said:
Posted 19 June 2013 - 01:21 PM
 )
)Posted 19 June 2013 - 01:34 PM
 MaddMaxx, on 19 June 2013 - 07:52 AM, said:
MaddMaxx, on 19 June 2013 - 07:52 AM, said:
 LeShadow, on 19 June 2013 - 01:21 PM, said:
LeShadow, on 19 June 2013 - 01:21 PM, said:
 )
)Posted 19 June 2013 - 01:34 PM
Posted 19 June 2013 - 01:37 PM
 Ansel, on 19 June 2013 - 01:34 PM, said:
Ansel, on 19 June 2013 - 01:34 PM, said:
Posted 19 June 2013 - 01:43 PM
 Darren Tyler, on 19 June 2013 - 01:37 PM, said:
Darren Tyler, on 19 June 2013 - 01:37 PM, said:
Posted 19 June 2013 - 01:44 PM
Posted 19 June 2013 - 01:51 PM
Posted 20 June 2013 - 03:30 AM
 Darren Tyler, on 19 June 2013 - 01:34 PM, said:
Darren Tyler, on 19 June 2013 - 01:34 PM, said:
 Actually, that's what I do for a living. Else I wouldn't dare make such a statement. Don't get me wrong, I didn't say it wouldn't take time. But in the end it's no different than, say, writing a simple physics engine or collision detection.
 Actually, that's what I do for a living. Else I wouldn't dare make such a statement. Don't get me wrong, I didn't say it wouldn't take time. But in the end it's no different than, say, writing a simple physics engine or collision detection.Edited by LeShadow, 20 June 2013 - 03:43 AM.
Posted 20 June 2013 - 03:47 AM
Posted 20 June 2013 - 12:45 PM
Edited by Motoko, 20 June 2013 - 12:45 PM.
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