

New Mech: Quickdraw
#61
Posted 19 June 2013 - 11:35 PM
#62
Posted 20 June 2013 - 03:36 AM
Tharkan Stuermer, on 19 June 2013 - 08:38 AM, said:
this +1, I really would like to see Kintaro swaying around with his big arms.
In my opinion Quickdraw should be given some more missile hardpoints- it is underpowered right now. It also needs resizing of course.
#63
Posted 20 June 2013 - 05:28 AM
Either give us a reason for your scaling system, or scale the mechs properly?
#64
Posted 20 June 2013 - 05:47 AM
It seems that every new mech is slightly bigger than it should be
#65
Posted 20 June 2013 - 06:11 AM
ie a catapult bright red CT still takes some hits, quickdraw CT goes yellow and it seem to fly into a million pieces.
#66
Posted 20 June 2013 - 09:32 AM
#67
Posted 20 June 2013 - 11:29 AM
#68
Posted 20 June 2013 - 11:56 AM
#69
Posted 21 June 2013 - 01:03 AM
Quickdraw as a mech seems quite cool, though people run it pretty hot with large lasers.

#70
Posted 21 June 2013 - 04:29 AM
I have tried to put in both weapons A first then saved, went back to mechlab to put in both weapons B and save again but it didn´t work. The result was that suddenly the weapons in the other side torso were switched.
I don´t know if someone has posted this somewhere else already but i couldn´t find anything and bet that this is a bug and not a feature so im gonna write a ticket to support as well.
If not, well then this mech is even more useless than I initially thought.
#71
Posted 21 June 2013 - 05:07 AM
The weapon alignment on the QKD-5K needs to be fixed so the player/pilot can choose the locations.
The QKD series needs to be reduced in-size. Looking Highlanders and Atlases in the eye and down on eveything else just doesn't feel right...though it does make head-shotting the enemy much easier.
The mech doesn't feel as nimble as it should either.
Hit locations are wonky as is how the mech takes damage. I have my QKD-5K maxed on armor. Some games I weather an incredible firestorm that kills most other mechs, other games a Cicada makes one pass, pew-pew with 4-6 MLs and I'm cored, missing and limb or red/no armor in one or more locations. Very odd.
Looks awesome and is FUN to drive, but needs a size reduction and a few other fixes tweaks IMO.
#72
Posted 21 June 2013 - 10:14 AM
#73
Posted 21 June 2013 - 11:24 AM
Highlander (same size as Quickdraw +10% or so) meanders around a corner and gets clipped by 4xPPC stalker at range... says 'ow' and continues to fight.
Quickdraw meanders around same corner and has exposed interior structure, loses limb to next drive-by Jenner.
The legs on a quickdraw are as a big as a Spider, so I shoot them first. I'm fairly surprised no dev comment on this thread yet actually.
Also, JJ animation? Kthnx.
#74
Posted 21 June 2013 - 10:10 PM
#75
Posted 22 June 2013 - 02:05 AM
TekGnosis, on 19 June 2013 - 06:09 AM, said:
It looks like it weighs 75-80 tons based on volume. It should be the same size as a Jager, not tower over it...
Essentially, it looks silly moving about the field at 106 nearly the same size as a lumbering highlander.
That might be true, if you only consider only the front view of the different 'Mechs. The Dragon, the Stalker, or the Catapult have very large torsi, which are quite easy to hit from the sides. I think, you basically can't miss a Stalker in a brawl, and concentrate fire quite easily on its CT, since you aim at their CT from very steep angles, too. If you're brawling with against a Highlander, or a Cataphract, that would be much tougher. This also true for the Dragon, for example

Sometimes, when I am being shot at, I also would like to have my Quickdraw and my Trebuchet resized, however

Below the line, I like the Quickdraw very much, it is even going to replace my Trebuchet 7M as a brawler, I guess. I'll keep my Fast-Fire-Support-Treb 5N, though

#76
Posted 22 June 2013 - 09:12 AM
Here I am coring one out while it's turned away from me. I've been cored this way as well. It's the primary means of killing a QD aside from legging.
http://youtu.be/PkdTUBaWsYA?t=1m5s
Edited by Selfish, 22 June 2013 - 11:38 AM.
#77
Posted 22 June 2013 - 07:45 PM
So when can we expect scaling and fixes for the Quickdraw? I want a response from PGI on this issue!
#78
Posted 22 June 2013 - 07:48 PM
Apostal, on 22 June 2013 - 07:45 PM, said:
So when can we expect scaling and fixes for the Quickdraw? I want a response from PGI on this issue!
rubbish!! stick jagger/hunchback length legs on it and it's closer to a cent/dragon and smaller than said jagger
#79
Posted 23 June 2013 - 12:40 AM
As many others said however, it's TOO WAY BIG. Reminds me of the Awesomes, how can be a 60 tonner the third biggest mech in the game? It's really silly. Reduce its scale a bit!
#80
Posted 23 June 2013 - 02:48 PM
Apostal, on 22 June 2013 - 07:45 PM, said:
So when can we expect scaling and fixes for the Quickdraw? I want a response from PGI on this issue!
It could have very well been a rushed model I didn't even think of it. But yea They probably just reskinned the Highlander and called it a Quickdraw. I like how they said that this was a better Mech for the Meta which in the end is just 3 or 4 PPCs and JJs
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users