Ams Is Way Too Strong
#1
Posted 18 June 2013 - 10:48 AM
Around 20 missiles shot down? Is this serious?
How is a, I don't know, Quickdraw, is supposed to use LRMs when a single AMS can shoot down the entire volley, unless PGI wants all Quickdraw pilots to use SRMs only?
For christ' sake, tone down AMS by half at least.
#2
Posted 18 June 2013 - 10:53 AM
Are you sure that it was AMS that was taking down your LRM volleys and not terrain masking or loss of lock?
#3
Posted 18 June 2013 - 11:00 AM
When you get 2 or 3 mechs that all have AMS? yes, those 2 or 3 mechs trump you cause your only 1. If you had 2 or 3 missile boats against 2 of 3 AMS the boats would win.
Besides, at 30 missiles your not even a boat ... what? you expect free damage? Boat it up or stop complaining.
#4
Posted 18 June 2013 - 11:25 AM
#5
Posted 18 June 2013 - 11:27 AM
Vodrin Thales, on 18 June 2013 - 11:25 AM, said:
Cause that makes sense!
Can't tell if that was sarcasm or not.
I've started seeing this problem too. 2 AMS basically eats up a 40 LRM's.
So how is a single launcher suppose to function?
This game is so f'd up it's ridiculous.
#6
Posted 18 June 2013 - 11:30 AM
NinetyProof, on 18 June 2013 - 11:00 AM, said:
When you get 2 or 3 mechs that all have AMS? yes, those 2 or 3 mechs trump you cause your only 1. If you had 2 or 3 missile boats against 2 of 3 AMS the boats would win.
Besides, at 30 missiles your not even a boat ... what? you expect free damage? Boat it up or stop complaining.
are... you ... trolling? I'm confused... am I forced to boat now?
Sir Wulfrick, on 18 June 2013 - 10:53 AM, said:
Are you sure that it was AMS that was taking down your LRM volleys and not terrain masking or loss of lock?
No terrain, I saw them get shot in the air as soon as I fired them (was amongst the enemy team). I saw 2 AMS shooting 2/3 of the volley down before it could reach a target 500M away.
#7
Posted 18 June 2013 - 11:33 AM
That's like ECM all over again.
I'm not saying LRM's are perfectly fine and balanced. They are bugged to hell. But with people starting to put AMS on again, it utterly DESTROYS LRM's unless you are doing some kind of 90 LRM joke build.
#8
Posted 18 June 2013 - 11:34 AM
Nicholas Carlyle, on 18 June 2013 - 11:27 AM, said:
BS ... 2 AMS don't eat a Salvo of 40 LRM's.
Used to be something like 4 or 5 .. now it's more like 7 or 8? maybe even 9? haven't done any real testing outside of running AMS in single mode, in dual mode (stalker 5s?) as well as running a 50 and 60 LRM boats.
#9
Posted 18 June 2013 - 11:37 AM
NinetyProof, on 18 June 2013 - 11:34 AM, said:
Used to be something like 4 or 5 .. now it's more like 7 or 8? maybe even 9? haven't done any real testing outside of running AMS in single mode, in dual mode (stalker 5s?) as well as running a 50 and 60 LRM boats.
Sorry should have clarified better, it's not destroying all 40 missiles. But it looks like it's destroying more than half the pack of missiles visually. And they do virtually no damage due to that and the other LRM bugs currently in place.
I run an AMS on my 45 LRM Highlander, and A) don't fear LRM's and B] see a lot of what AMS does against me.
Edited by Nicholas Carlyle, 18 June 2013 - 11:38 AM.
#10
Posted 18 June 2013 - 11:39 AM
8|
#11
Posted 18 June 2013 - 11:42 AM
http://mwo.gamepedia..._Missile_System
@ OP: Yours is an absurd argument. It is impossible to make an AMS that protects against main-weapon LRM threats (1xLRM20 or 2xLRM15), and still allows for damage from one secondary LRM launch against a group of mechs, i.e. 1xLRM10 vs 2 AMS.
As it should be. Missile defences, especially grouped ones, must be saturated.
This makes complete and logical sense.
--
Troggy
Edited by Troggy, 18 June 2013 - 11:42 AM.
#12
Posted 18 June 2013 - 11:48 AM
pick your targets better, and switch when you see all your LRMs evaporating.
#13
Posted 18 June 2013 - 11:49 AM
Troggy, on 18 June 2013 - 11:42 AM, said:
http://mwo.gamepedia..._Missile_System
@ OP: Yours is an absurd argument. It is impossible to make an AMS that protects against main-weapon LRM threats (1xLRM20 or 2xLRM15), and still allows for damage from one secondary LRM launch against a group of mechs, i.e. 1xLRM10 vs 2 AMS.
As it should be. Missile defences, especially grouped ones, must be saturated.
This makes complete and logical sense.
--
Troggy
would be possible if AMS shot down a % of missiles instead of the current system.
My argument was intended to be absurd, it's called demonstration by absurdity (or something like that), you demonstrate that something doesn't make sense by using an absurd, but still true, example.
Here, the absurdity is that a single LRM-10 salvo is completely shot down by 2 AMS, forcing players to either
A) Skip LRMs for something else
B ) Boat LRMs so they don't get all shot down.
Again, I'm refering to bad design choices that PGI took and decided to stick with.
And I'm no BT expert, so I'm gonna ask, how does AMS work in TT? Before haters flame me, remember TT was more balanced than MWO. So, I'm wondering, is AMS supposed to completely nullify a single LRM-10 or 15?
Edited by Sybreed, 18 June 2013 - 11:50 AM.
#14
Posted 18 June 2013 - 11:52 AM
Sybreed, on 18 June 2013 - 10:48 AM, said:
AMS is fine--now it is finally useful. Don't touch it.
Even though the new AMS made my Streakcat less useful, I still love the change.
#15
Posted 18 June 2013 - 11:59 AM
Troggy, on 18 June 2013 - 11:42 AM, said:
http://mwo.gamepedia..._Missile_System
Psst ... that is out date. That is pre-AMS buff.
You might want to "Keep Up With the Times As They Is a Changing".
There is another post floating around from somebody that did some testing ... I think they said 7 now ... but could have been 7-8 leaning towards 9? My gut tells me 7 is about right .. but that 4 number is straight out old and many said it was really 5 so that was not really *solid* anyways.
#16
Posted 18 June 2013 - 12:04 PM
Tabrias07, on 18 June 2013 - 11:48 AM, said:
pick your targets better, and switch when you see all your LRMs evaporating.
one of, if not the most important factor right here.
I used to enjoy running light mechs with AMS and place myself right below a LRM path targeting friendly, intercepting 9~10 missiles out of the whole salvo.
#17
Posted 18 June 2013 - 12:10 PM
Edited by General Taskeen, 18 June 2013 - 12:11 PM.
#18
Posted 18 June 2013 - 12:13 PM
General Taskeen, on 18 June 2013 - 12:10 PM, said:
For scouting valleys to see any enemy mechs around? AMS is a dead give away.
Even in the BT novels, a single LRM5 was easily taken care of by AMS.
Edited by El Bandito, 18 June 2013 - 12:14 PM.
#19
Posted 18 June 2013 - 12:14 PM
Nicholas Carlyle, on 18 June 2013 - 11:27 AM, said:
I've started seeing this problem too. 2 AMS basically eats up a 40 LRM's.
Unless they buffed AMS again in the last patch this is simply not true. Two AMS will knock off 10-15 missiles depending on the exact position of the mechs and flight path of the incoming fire, and one will get 5-7 missiles, no more. I really think this is completely fair.
#20
Posted 18 June 2013 - 12:15 PM
The game as a whole is a mess.
This AMS vs. LRM issue isn't really a huge deal in a generally well put together game.
In this cluster of a game it's just ANOTHER messed up mechanic which probably isn't functioning properly (1 AMS negating an LRM5, or 2 AMS negating an LRM15-20), and should have been set up as a % of missiles.
On top of the issue with the flight path and missiles missing targets moving horizontally if they get above 60 kph, it's just more stupidness.
I'm not advocating it should be on the top of the list of things for PGI to fix.
But it's still another broken *** mechanic.
9 user(s) are reading this topic
0 members, 9 guests, 0 anonymous users