Tombstoner, on 20 June 2013 - 07:30 AM, said:
AMS is fine as is.... but when the laser ams hit and you no longer need ammo something will need to be changed....
also if your trying to squees 20 LRM's out of a 2 or one tube launcher it gives the ams more time to shoot them down....
yes you can shoot 20 lrms out of a narc beacon tube on a raven. i dont recommend it since it's one at a time but funny. the launcher is also ready to use before you stop firing. still if you want a LRM MG....
The way you beat massed AMS is small amounts of missiles and eat there ammo.
When laser AMS is in-game I will shove an LRM15 in a NARC tube and use it to cause my target massive overheating, plus making it super-easy to figure out where people are.
Jestun, on 20 June 2013 - 08:28 AM, said:
Source for your fact?
Until I see it your anecdotal evidence is no more valid than anyone elses.
Firstly, I've seen missiles be destroyed and seen the lack of damage to the target.
Secondly, when it comes to multiple mechs there are limits as to how much better it is. The two mechs don't coordinate, their AMS systems just fire on the closest missile within range. A lot of the time that will mean two mechs firing at 1 missile.
Known values from game files:
LRM HP: 1 (2 for SSRM)
LRM Speed: 120m/s
AMS DPS: 3.5
AMS Range: 200m (yes, the tooptip in loading screen says 90, but it's 200)
Thus we get (200m)/(120m/s)*(3.5dmg/sec)=5.8333 Damage dealt to volley=5.8333 missiles destroyed for single AMS, single volley, stationary mech.