Nicholas Carlyle, on 18 June 2013 - 12:17 PM, said:
I'm seeing differently when I shoot 45 missiles. This might be due to the split up flight path due to launcher limits. It looks like 2 AMS are taking out about half the pack of missiles.
And then when you throw in the missing bug, it really gets dicey to use LRM's.
AMS is calculated as AMS dps (3.5) vs. the Damage Value of the missile volley, multiplied by the time the missiles spend in range.
If you're mech is splitting your volleys in half, the AMS will destroy twice as many.
You can fire all your missiles simultaneously as long as each launcher you have equipped doesn't go over the tube limit.
i.e., a CN9-A has ten tubes, and 3 M hardpoints.
It can fire 3SRM6 at once
It can fire 3LRM10 at once
2 LRM 15 will fire 20 missiles in the first volley (ten from each launcher) followed by a second volley of 10 (5 from each launcher)
out of 3LRM10, AMS should destroy ~7
out of 2LRM15, AMS should destroy ~12-14
Edited by Tabrias07, 18 June 2013 - 12:30 PM.