LordBraxton, on 18 June 2013 - 11:20 AM, said:
no you are completely wrong
Ahh ... no?
LordBraxton, on 18 June 2013 - 11:20 AM, said:
hitboxes are one of the most important balance issues in this game
On noes ... the hit box is a bit larger on a lessor tonned mech ... oh wait ... that's my point exactly.
Tonnage doesn't matter at all ...
LordBraxton, on 18 June 2013 - 11:20 AM, said:
and hitboxes are completely dependent upon size
Yes / No ... the overall hit box is, but the individual hit boxes are more about design.
Again ... tonnage != hit box. tonnage = equipment + armor
chassis = hit box. You want a "small hit box" buy a mech that has a "small chassis".
Again ... tall and skinny vs short and fat vs short and skinny vs tall and fat ... vs arms that are far from torso vs arms that are close to torso vs legs that are spread apart vs legs that are close together ... etc, etc, etc.
Bottom line: Some chassis are harder to hit BY DESIGN ... some chassis are easier to hit BY DESIGN. It's not necessarily a tonnage thing, Correlation != Causation.
SpiralRazor, on 18 June 2013 - 11:35 AM, said:
Braxton is correct. Hit boxes make or break a competitive game. Its pretty obvious you didnt play previous Mechwarriors, or Living Legends at all.
No he is not ...
Edited by NinetyProof, 18 June 2013 - 11:41 AM.