I'm getting rubber-banding in every match rendering the game unplayable for me.
My ping at the start of the match is approx 80
I'll submit a ticket as well.
0
Consistant Rubberbanding
Started by Scarcer, Jun 18 2013 12:47 PM
10 replies to this topic
#1
Posted 18 June 2013 - 12:47 PM
#2
Posted 18 June 2013 - 12:52 PM
Given it is patch day, have you also run the repair tool to make sure the patch didn't mess something up?
#3
Posted 18 June 2013 - 02:59 PM
Marvyn Dodgers, on 18 June 2013 - 12:52 PM, said:
Given it is patch day, have you also run the repair tool to make sure the patch didn't mess something up?
I am not the op.
I did run the repair tool, the performance has gone WAAAYYYY down.
It seems to be a bit of ping/lagg and frame rate combined.
I have run into a mech a few times with my raven and WOOO the rubberbanding was really bad.
My friend has the exact same issues I am having.
#4
Posted 20 June 2013 - 01:35 AM
Still rubber banding. My experience hasn't improved.
I can not play until this is resolved.
I can not play until this is resolved.
#6
Posted 21 June 2013 - 10:17 AM
Same here - unplayable rubberbanding. The repair tool didn't help. I'm also aware of at least one other clan member with the same warping issue.
Mine is in the form of a forward "spurt" of speed, every 2 or so seconds. Bug report sent and recorded.
I was out of the game for 5 weeks after the start of April patch introduced horrendous rubberbanding, and here I am again - albeit it it's not as bad visually, but still renders the game unplayable.
I would just quit (there's always KSP to play), but guess who subbed for premium time as I thought it couldn't get any worse???
Doh!
Mine is in the form of a forward "spurt" of speed, every 2 or so seconds. Bug report sent and recorded.
I was out of the game for 5 weeks after the start of April patch introduced horrendous rubberbanding, and here I am again - albeit it it's not as bad visually, but still renders the game unplayable.
I would just quit (there's always KSP to play), but guess who subbed for premium time as I thought it couldn't get any worse???
Doh!
Edited by Slopey, 21 June 2013 - 10:18 AM.
#7
Posted 21 June 2013 - 04:02 PM
Looks worse for me.
#8
Posted 22 June 2013 - 10:47 AM
Wish I could use it at will. I'd love to freak out other players by teleporting in a jittery horror-movie style as I blast lasers at them. Maybe we could get it as a feature that we could pay for like the seismic sensor.
#9
Posted 22 June 2013 - 12:09 PM
Looks like the UDP Flood problem is back.
Possible workaround:
Check the firewall settings in your Router/Modem for UDP Flood under DDOS defense. Turn it off and see if the rubberbanding stops. If it does that means that PGI has upped the amount of small packet UDP traffic again...
Possible workaround:
Check the firewall settings in your Router/Modem for UDP Flood under DDOS defense. Turn it off and see if the rubberbanding stops. If it does that means that PGI has upped the amount of small packet UDP traffic again...
#10
Posted 22 June 2013 - 06:19 PM
I'm getting some rubber-banding too (about 2/3 games) since the last patch as well. Mostly during the beginning of the match, and it is exacerbated by collisions with other mechs or terrain/buildings. It's definitely not as severe as the last time, several patches ago. On the plus side, since the last patch (and even a week or so before) my ping spikes have almost completely disappeared and the mystery +70-80 that was added to my ping has also disappeared.
#11
Posted 23 June 2013 - 05:37 PM
The hotfix introduced rubberbanding for me as well. It happens, when I am having latency spikes.
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