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Caustic Valley Changes


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#21 Roburn Bliss

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Posted 19 June 2013 - 05:48 AM

Not a huge fan of the static weather effects. It was much better when they had dynamic weather on Frozen City early on in closed beta. You could actually see the snow drift moving in. Guess they removed it for performance reasons :D

#22 jollyrancher1

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Posted 19 June 2013 - 07:30 AM

Caustic now looks much more crisp. I have only heard positive impressions about the new look.

#23 EGH

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Posted 19 June 2013 - 08:35 AM

it would be great if someone could post screenies as i get caustic once every 50 games

#24 Ghost Rider LSOV

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Posted 19 June 2013 - 12:23 PM

Not great ones, but here you go. :D

Spoiler

Edited by Ghost Rider LSOV, 19 June 2013 - 12:37 PM.


#25 White Bear 84

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Posted 19 June 2013 - 05:03 PM

I agree it looks much better. The yellow haze before was so garish..

Only thing i would improve from it is more surface detail..

#26 Vermaxx

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Posted 19 June 2013 - 06:48 PM

Remind me how it changed? It looks the same to me. They changed the lens filter color? Honestly I didn't notice.

OK the screenshots showed me what changed. I still didn't comprehend that in game. I won't say it was wasted time, but I will say we need more real content rather than existing content getting shined.

A **** is still a **** no matter how you shine it, after all, and that map is a big pile of steamy heatness in a game built around managing heat.

#27 Duncan Jr Fischer

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Posted 19 June 2013 - 09:25 PM

I was astonished, fantastic job on this one! Never liked Caustic much, but the new sights made my heart sing, Thank you.
Never thought I would actually ever say it, but I'd wish this map would come up a bit more often.

P.S. Sadly, it still uses totally one-color palette, but the range increased greatly, and that gives much relief)

Edited by Duncan Jr Fischer, 19 June 2013 - 09:28 PM.


#28 Asmosis

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Posted 19 June 2013 - 10:08 PM

Map looks great now, was lucky to be riding a jenner when dropped on it so could take the grand tour.

#29 evlkenevl

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Posted 20 June 2013 - 11:32 AM

Have only seen it twice because of Tourm and Canyon being 80% of my recent drops.

It's green/brown now instead of yellow/brown. Also, I don't see why we needed another map with FOG!

Still getting small lock-ups for 1-2 seconds on this map. It's maddening trying to duck for cover only to freeze for 2 seconds and come out cored.

#30 aniviron

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Posted 20 June 2013 - 04:13 PM

View PostRoburn Bliss, on 19 June 2013 - 05:48 AM, said:

Not a huge fan of the static weather effects. It was much better when they had dynamic weather on Frozen City early on in closed beta. You could actually see the snow drift moving in. Guess they removed it for performance reasons :D


A lot of things like this have gotten the axe when they probably should have just been moved to higher detail settings. Feel free to add it to the list of missing things in this thread:
http://mwomercs.com/...entiongraphics/


View PostEGH, on 19 June 2013 - 08:35 AM, said:

it would be great if someone could post screenies as i get caustic once every 50 games


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I'd taken some screenshots for my own pleasure, might as well share them here.

#31 DeadlyNerd

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Posted 21 June 2013 - 06:28 AM

Wow, so many people like the greenish-grey eyes killer. You people must live int he tundra to appreciate these changes.

#32 FREDtheDEAD

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Posted 21 June 2013 - 07:21 AM

Really good improvements to texturing and lighting. Greatly reduced tiling is excellent. Glad to see the artists putting a few hours in on old maps from time to time.

#33 Guntherstreiker

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Posted 23 June 2013 - 03:05 AM

I find new changes uggly : too much smoke, moutains are white because of the fog, light effects on mechs has disappeared and perception is in trouble (like in an old TV).

Prefered the previous version, green athmosphere was smart, light effects on mechs made them mechs beautiful.

#34 Karenai

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Posted 23 June 2013 - 03:39 AM

View PostGuntherstreiker, on 23 June 2013 - 03:05 AM, said:

I find new changes uggly : too much smoke, moutains are white because of the fog, light effects on mechs has disappeared and perception is in trouble (like in an old TV).

Prefered the previous version, green athmosphere was smart, light effects on mechs made them mechs beautiful.


Pretty much. It looks ugly. Oversaturated. Foggy. And why is it yellow now? Green was much more acid like.

#35 kesuga7

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Posted 23 June 2013 - 03:46 AM

I'd rather take fugly green than Dues Ex pee filter ;p

Edited by kesuga7, 23 June 2013 - 03:46 AM.


#36 Zphyr

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Posted 23 June 2013 - 02:35 PM

While it looks pretty, that white fog does not look right. It looks... cold! Personally prefer a hot map that looks hot, with dark smoke instead of sparkling fog.





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