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Srm Not In The Game


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#61 ATao

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Posted 21 June 2013 - 07:33 PM

View PostLegolaas, on 21 June 2013 - 07:25 PM, said:

No way dude there was something wrong with the splash dmg. Ppl figured it out luckyly by shooting at mechs at the testing grounds. So you very early experience with the smrs are one of a broken weapon.

If CQC setups were balanced with long range ones... I don't give a damn if something was broken on paper or not. There was balance in 8v8s. Not on some freaking testing grounds. In most competitive Run Hot or Die 8v8s. And then it was gone. Go play on your testing grounds some more, maybe you'll know the game even better then :rolleyes: .

Edited by Alexander Malthus, 21 June 2013 - 07:35 PM.


#62 Aaron45

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Posted 21 June 2013 - 07:36 PM

View PostAlexander Malthus, on 21 June 2013 - 07:33 PM, said:

If CQC setups were balanced with long range ones... I don't give a damn if something was broken on paper or not. There was balance in 8v8s. Not on some freaking testing grounds. In competitive Run Hot or Die 8v8s. And then it was gone. Go play on your testing grounds some more, maybe you'll know the game even better then :rolleyes: .

Why you have to be so mean? I said people figured it out at the testing ground. It wasnt me and i never visit the testing ground. Before the ppc heat buff you almost never saw tppc´s. Again Srms were broken due to the splash damage from the beginning of mwo. You easyly did 3-4 dmg per missile. For an srm6 it meant: you did like 20 dmg wich is crazy OP

Edited by Legolaas, 21 June 2013 - 07:39 PM.


#63 ATao

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Posted 21 June 2013 - 07:42 PM

I don't really know where are you bringing 3-4 per missile from at all. It was 2.5 per missile and it was fine. Now it's 1.5. I don't really care about splash on any weapon (don't even know why it's needed in mwo in the first place), let it be like on every other weapon, simple point damage. But 1.5 per missile is definitely not the way to go for SRMs.

Edited by Alexander Malthus, 21 June 2013 - 07:43 PM.


#64 Aaron45

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Posted 21 June 2013 - 07:44 PM

View PostAlexander Malthus, on 21 June 2013 - 07:42 PM, said:

I don't really know where are you bringing 3-4 per missile from at all. It was 2.5 per missile and it was fine. Now it's 1.5. I don't really care about splash on any weapon (don't even know why it's needed in mwo in the first place), let it be like on every other weapon, simple point damage. But 1.5 per missile is deninetely not the way to go for SRMs.

Splash damage. You did dmg to near parts of the mech aswell.

For example. If you hited the center torso then you did dmg to the side torso aswell with the same missile. The radius for the splash damage was like 5 meters.

Splash damage radius is now 0,1 meters. Its almost gone.

Edited by Legolaas, 21 June 2013 - 07:49 PM.


#65 ATao

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Posted 21 June 2013 - 07:50 PM

If splash damage radius was reduced in 21st of March hotfix... why nerf damage by 40% as well? What I'm trying to tell here is that even if splash was broken and needed fixin base damage was fine. Now it's crap. And the fact that all good 8v8 teams aren't running CQC setups which are highly dependant on SRMs is the proof enough by itself.

#66 Skadi

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Posted 21 June 2013 - 07:50 PM

View PostLegolaas, on 20 June 2013 - 05:54 AM, said:

Who started the "i cant take your point serious? Eating your own words taste different then speaking them out eh? Hilarious.


Now the fact that the srm beats the large lazer by numbers like dps heat and so on is a personal preference eh? Pointless to argue with you as i remember you as a so called "leader" or what ever on the nerf the ecm topic. Weeks later i saw you grinding in a raven 3 l with ecm. Just ridiculous to argue with ppl like you


Note i still see many srms in game. Even srm lights.

"he doesnt sees srms" just LOOOL

You didn't close your first set of quotes... also must you say "LOOOL" in all of your posts?

#67 Aaron45

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Posted 21 June 2013 - 07:54 PM

View PostAlexander Malthus, on 21 June 2013 - 07:50 PM, said:

If splash damage radius was reduced in 21st of March hotfix... why nerf damage by 40% as well? What I'm trying to tell here is that even if splash was broken and needed fixin base damage was fine. Now it's crap. And the fact that all good 8v8 teams aren't running CQC setups which are highly dependant on SRMs is the proof enough by itself.

You with your 8v8. Are the 8v8 matches the ultimate Display wether a weapon is good or not? I guess you guys dont use that much srms in 8v8´s because its spammed by lrms and ppcs. It might be too difficult to reach the ennemy mech without getting serious damage.
The Ppc spam is the Problem- not the srm i´d say

View PostSkadi, on 21 June 2013 - 07:50 PM, said:

You didn't close your first set of quotes... also must you say "LOOOL" in all of your posts?

Open your eyes next time before generalizing stuff ;]

#68 Skadi

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Posted 21 June 2013 - 07:54 PM

View PostLegolaas, on 21 June 2013 - 07:53 PM, said:

You with your 8v8. Are the 8v8 matches the ultimate Display wether a weapon is good or not? I guess you guys dont use that much srms in 8v8´s because its spammed by lrms and ppcs. It might be too difficult to reach the ennemy mech without getting serious damage.
The Ppc spam is the Problem- not the srm i´d say


Actualy high elo 8v8 is a much better display of balance instead of pug matches in low eblow bracket with people who don't know how to tell the difference between a friendy mech shooting them and a hostile shooting them. or that there even being shot.

#69 Aaron45

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Posted 21 June 2013 - 07:57 PM

View PostSkadi, on 21 June 2013 - 07:54 PM, said:


Actualy high elo 8v8 is a much better display of balance instead of pug matches in low eblow bracket with people who don't know how to tell the difference between a friendy mech shooting them and a hostile shooting them. or that there even being shot.

How do you know that 8v8 matches have high elo? The fact that you are in a 8 man premade isnt a proof at all that you all have high elo´s :rolleyes: 8 Noobs could create a 8 man premade. Also where can you see the Elo? can you see it anywhere? Only foggy guesses and assumptions

#70 Skadi

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Posted 21 June 2013 - 07:59 PM

View PostLegolaas, on 21 June 2013 - 07:57 PM, said:

How do you know that 8v8 matches have high elo? The fact that you are in a 8 man premade isnt a proof at all that you all have high elo´s :rolleyes: 8 Noobs could create a 8 man premade. Also where can you see the Elo? can you see it anywhere? Only foggy guesses and assumptions


I never said 8 mans were auto high elo, my statement was that there is a better display of balance in 8v8's in high elo, also when you search for ******* years to find a match, or only fight people you know to be the best of the best, that's usualy a good sign of high elo.

#71 Aaron45

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Posted 21 June 2013 - 08:01 PM

View PostSkadi, on 21 June 2013 - 07:59 PM, said:


I never said 8 mans were auto high elo, my statement was that there is a better display of balance in 8v8's in high elo, also when you search for ******* years to find a match, or only fight people you know to be the best of the best, that's usualy a good sign of high elo.

You search years to find a match because 8 man matches are annoying. They all have ridiculous op builds. Why play a 8v8 if it ends to be cheezy?

Also if almost no one plays a 8v8 becuae you have to search for a match years- how can it display wether a weapon is good or not?

And yes you said high Elo. So wheres the high Elo? What makes you sure you and your team have high Elo?

Ridiculous. Only the best of best eh? All dreams dude - wake up

Edited by Legolaas, 21 June 2013 - 08:05 PM.


#72 ATao

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Posted 21 June 2013 - 08:11 PM

View PostLegolaas, on 21 June 2013 - 07:54 PM, said:

You with your 8v8. Are the 8v8 matches the ultimate Display wether a weapon is good or not?

Definitely. Not the only test method (saying that would be too far fetched) but definitely the ultimate one.

View PostLegolaas, on 21 June 2013 - 07:54 PM, said:

I guess you guys dont use that much srms in 8v8´s because its spammed by lrms and ppcs. It might be too difficult to reach the ennemy mech without getting serious damage.
The Ppc spam is the Problem- not the srm i´d say

We were using SRMs, AC20s and MLs against PPCs and Gauss since November-December. Even after PPC buff balance was fine (I'd say it became just the right one) as it was 50\50 against top dogs. Not to mention that we completely obliterated mid tier ppc teams.


View PostLegolaas, on 21 June 2013 - 07:54 PM, said:

The Ppc spam is the Problem- not the srm i´d say
Open your eyes next time before generalizing stuff ;]

And that is my main point. It's not PPC problem. It's not jumpsniper problem. It's SRM problem. Of course long range rocks now when cqc is nerfed. SRM damage buff => CQC is fine => long range is balanced by CQC competitor => overall balance is fine.

Edited by Alexander Malthus, 21 June 2013 - 08:22 PM.


#73 Aaron45

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Posted 21 June 2013 - 08:14 PM

View PostAlexander Malthus, on 21 June 2013 - 08:11 PM, said:

Definitely.


We were using SRMs, AC20s and MLs against PPCs and Gauss since November-December. Even after PPC buff balance was fine as it was 50\50 against top dogs. Not to mention that we completely obliterated mid tier ppc teams.



And that is my main point. It's not PPC problem. It's not jumpsniper problem. It's SRM problem. Of course long range rocks now when cqc is nerfed. SRM damage buff => CQC is fine => long range is balanced by CQC competitor => overall balance is fine.

Play in your 8v8- No one plays it- you have to seaRCH years to find a match.

In usual matches with up to 4 man in a lance you see srms very often. No one plays 8v8 and then you guys wonder why you dontb see srms cuz you tend to play against allways the same players. 8v8 is out dude. ITS DEAD.

And again. before the ppc buff you rarely saw a 2-3+ ppc build. You you had a better chance to get close to the ennemy before you could be dmged badly

Edited by Legolaas, 21 June 2013 - 08:16 PM.


#74 ATao

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Posted 21 June 2013 - 08:29 PM

And I shall play :rolleyes: . And your kind will whine about ppcs, lrms and the like :rolleyes: . Made my point but you seem to argue just for the sake of arguing so good luck in your great puging :( .

#75 Aaron45

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Posted 21 June 2013 - 08:31 PM

View PostAlexander Malthus, on 21 June 2013 - 08:29 PM, said:

And I shall play :rolleyes: . And your kind will whine about ppcs, lrms and the like :rolleyes: . Made my point but you seem to argue just for the sake of arguing so good luck in your great puging :( .

Dream on about my whining :( No argues? Then just go for assumptions and try to blame me personaly.

Just lame and childish.

Also i dont have any problems with pps or lrms. Its just i heard it all the time here at this thread that pppl say: you cant get into close range because there are many ppc lrms. I just picked the ppc topic from that up. Iam ok with the game as it is now. The only problem is the hit registration.

Edited by Legolaas, 21 June 2013 - 08:44 PM.


#76 Bad Andy

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Posted 22 June 2013 - 05:09 AM

stopped reading after the 2nd post in this thread since the sarcasm pretty much summed it up

Quote

imo the SRM is a good counter against snipers which have a high burst


lololololololol

Edited by Bad Andy, 22 June 2013 - 05:10 AM.


#77 The Black Knight

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Posted 28 June 2013 - 06:59 AM

I'm still waiting to be able to use my 4SP. seeing as how its main weapons are 2 srm6s (BY DESIGN), which are currently next to useless, this mech is next to useless. My 4SP used to be a blast to play, but I haven't used it in months. along with my stalkers that I bought to be srms brawlers. Just used one with 28 srms and it couldn't kill another stalker with a dark orange CT with a direct CT shot from 50 meters. Why has this taken so long to get addressed?

#78 Sigismund

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Posted 30 June 2013 - 05:28 AM

The annoying thing is SRM's are pretty much spot on to TT standards in terms of damage spread. Problem is that while 2 SRM 6's deal 24 damage across the upper torso any other weapon at that range points, including LRM's at any range, straight at the CT. SRM's aren't "weak" per say but the damage they do only pays off after tearing off all an enemies upper body armour as opposed to 2 Gauss Rifles coring someone in 10 seconds without missing. I remember back in the day when seeing a Catapult A1 was an instant rage quit. These days though they're hardly as scary as an AC20 or Ultra AC5 Jager. Problem is though if they buff the damage they might slide into cheese boat territory again.

Another big problem is that AC's don't get a damage buff but they get 50% extra ammo and double their standard range with fall off damage. I don't see any reason why SRM's can't go beyond 270m then drop in damage and accuracy. With an ammo buff they could easily fill a similar role to the ML, just a thought.





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