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Quickdraw-4H's Missiles Slots.


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#1 Vite Ramen

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Posted 18 June 2013 - 06:09 PM

So the left torso of the QKD-4H is 10 missiles. If you still stick a LRM10 (or 15 or 20), you get the 4+6 missile setup. As per the left picture.

If you put a srm4 and THEN a srm6, you get the srm4launcher in the same spot, but the srm6 appears as a side-launcher with 5 slots only. As per the middle picture.

If you put the srm6 FIRST and then the srm4, you get a 6-slot launcher for the srm6, and then the 5-slot launcher for the srm4 on the side. As per the right picture. BUT, when you launch the game, it reverts back to the middle setup. Thus, the srm6 fires in 2 volleys.

Any way to correct this?

http://i.imgur.com/HPLif90.jpg

#2 aniviron

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Posted 18 June 2013 - 06:24 PM

PGI have stated in the past that they don't care about this issue and that they will not allow players to choose which weapon goes in which slot, so you will never be able to have a sane missile setup. Sorry.

#3 Buzzkillin

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Posted 18 June 2013 - 06:54 PM

View Postaniviron, on 18 June 2013 - 06:24 PM, said:

PGI have stated in the past that they don't care about this issue and that they will not allow players to choose which weapon goes in which slot, so you will never be able to have a sane missile setup. Sorry.


Did they say the exact words "don't care?" or they are just not looking at it?

#4 Traigus

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Posted 18 June 2013 - 07:13 PM

There are some bugs like this with MGs and Jaegers. If you put 1 MG and 1 AC ( I think it is 5) on both sides, they will move when you enter match. 1 will have AC over MG on 1 side of the mech, and the other MG over AC no matter what you do in mechlab

Report it as a bug.

Edited by Traigus, 18 June 2013 - 07:14 PM.


#5 Kiiyor

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Posted 18 June 2013 - 07:53 PM

View PostBuzzkillin, on 18 June 2013 - 06:54 PM, said:


Did they say the exact words "don't care?" or they are just not looking at it?


They didn't explicitly sate that they didn't care, they said "We do not have plans to address this feature" or words to that effect. It's the same (though less annoying) issue as mismatched matched barrels on the Yager, and (more annoyingly) the stalker narc-tube vs SRM6 fiasco.

#6 aniviron

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Posted 18 June 2013 - 08:17 PM

View PostBuzzkillin, on 18 June 2013 - 06:54 PM, said:


Did they say the exact words "don't care?" or they are just not looking at it?


They might as well have said that. It was in one of the ATDs, someone explained the problem and why it was bad and they essentially said that they were never going to address the issue even though they know about it.

#7 ChuChuRo

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Posted 21 June 2013 - 05:09 PM

View Postaniviron, on 18 June 2013 - 08:17 PM, said:

They might as well have said that. It was in one of the ATDs, someone explained the problem and why it was bad and they essentially said that they were never going to address the issue even though they know about it.


Well, this really sucks! I was just trying to mount LRM's (20+10) to the Quickdraw-4H's torso. And instead of shooting two salvos of 15, it will just switch the missile slots and fire the 20 from the 5-slot launcher! Even though in Mechlab it shows correctly. I mean, wtf? Can't you at least expect your 'Mech to keep it's loadout the way you fit it? PGI, please fix this!
[signs petition]

Edited by ChuChuRo, 21 June 2013 - 05:10 PM.


#8 Keisuke Nagisa

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Posted 22 June 2013 - 06:37 AM

Which is why I sold my 4h. The inability to effectivley use the 2 launchers (outside of certain set ups I dont want to use) makes me rather have the 4g.

#9 Blackhand McCarthy

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Posted 22 June 2013 - 08:25 AM

I reported this too - and yeah they practically said they don't care.

Well they should START caring.

I am not going to continue paying for a game that doesn't allow me to put the gun or missile I want in the spot I want... Rather defeats the idea of clever customization. And by rather I mean totally.

Edited by Blackhand McCarthy, 22 June 2013 - 08:25 AM.


#10 Deathlike

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Posted 22 June 2013 - 09:57 AM

Welcome to the Stalker-5M's problem of putting the LRM into the NARC tube, instead of the SRM6 tubes...

#11 Kaylos Thex

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Posted 22 June 2013 - 06:21 PM

The highlander has the same problem with the torso missile launchers.

As does the Blackjack with the energy and ballistic in the arms.

#12 employee24601

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Posted 05 July 2013 - 08:24 PM

Oh it's on their list for a fix alright, right after they finish balancing the game properly. Badaboom.

Between choosing to not fix an issue like this, and gimping other aspects of the game, I'm not sure whether they're simply arrogant, incompetent, or both.

#13 Ngamok

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Posted 06 July 2013 - 09:33 AM

View PostLlyranor, on 18 June 2013 - 06:09 PM, said:

So the left torso of the QKD-4H is 10 missiles. If you still stick a LRM10 (or 15 or 20), you get the 4+6 missile setup. As per the left picture.

If you put a srm4 and THEN a srm6, you get the srm4launcher in the same spot, but the srm6 appears as a side-launcher with 5 slots only. As per the middle picture.

If you put the srm6 FIRST and then the srm4, you get a 6-slot launcher for the srm6, and then the 5-slot launcher for the srm4 on the side. As per the right picture. BUT, when you launch the game, it reverts back to the middle setup. Thus, the srm6 fires in 2 volleys.

Any way to correct this?

http://i.imgur.com/HPLif90.jpg


The Highlanders do the same thing. They have a 20 tube and a 10 tube in the left torso. But no matter how I put in the LRMs by saving them each time, they still put they LRM10 in the 20 slot and LRM20 in the 10 slot. So annoying.

#14 MCXL

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Posted 07 July 2013 - 12:06 AM

Bumping this because it drives me crazy, is easy to fix, and is INCREDIBLY UGLY.

#15 SgtMagor

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Posted 07 July 2013 - 01:29 AM

random unforeseen design quirks, guess that's the way the Devteam see's it!

#16 GizmoGecko

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Posted 07 July 2013 - 02:30 AM

I've submitted this question repeatedly on Ask The Devs, I guess they don't want to talk about it again.

It is really annoying though, 'cause it applies to the Dragon Slayer now too, and I assume the fictional theory and in-game application of allowing us to assign weapon slots on the order they are placed into the 'mech is not that difficult.

The little things make a difference.

#17 HAPPIKANGAROO

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Posted 02 August 2013 - 05:36 PM

Can anyone dig up the bit where the devs essentially say that they aren't planning to fix this problem? I'd love to see a link of it before I lose all my hope and sell my blackjack.





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