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Quad Ac 2 Macro Spam Is Broken


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#1 ColonelMetus

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Posted 18 June 2013 - 11:08 PM

jager mech using mouse macro spam to fire AC 2 faster then they are ment to fire is OP, it can kill an atlas fromm full hp before the atlas can even turn its torso, how is that fun or even fair?

also jager with 2 ac 20's is rediculous as well

#2 FunkyFritter

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Posted 18 June 2013 - 11:11 PM

Using a macro doesn't actually make them fire any faster, it just staggers them to make it sound cool. Alpha striking your ac2s will output the same damage, more if there's any hiccup at all in the macro timing.

#3 Gaan Cathal

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Posted 18 June 2013 - 11:12 PM

View PostColonelMetus, on 18 June 2013 - 11:08 PM, said:

jager mech using mouse macro spam to fire AC 2 faster then they are ment to fire is OP, it can kill an atlas fromm full hp before the atlas can even turn its torso, how is that fun or even fair?


It can't make them fire any faster than their cooldown. It can only make them fire on their cooldown or at set intervals. Anything you can do with that macro is doable by hand with sufficiently good timing, although impossible to get so precise.

In short, the limitation bypassed is human, not cheating the recycle rate of the weapon.

#4 Kyynele

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Posted 18 June 2013 - 11:30 PM

View PostColonelMetus, on 18 June 2013 - 11:08 PM, said:

jager mech using mouse macro spam to fire AC 2 faster then they are ment to fire is OP, it can kill an atlas fromm full hp before the atlas can even turn its torso, how is that fun or even fair?


Oh yes. Stock Atlai have 94 armor in the CT, and 62 internal IIRC, and thus will take 156 damage to core. 4 AC/2s do a maximum of 8 damage per every half second if you alpha or macro spam as fast as possible. With that it'd take 10 seconds and over a ton of AC/2 ammo to kill an Atlas assuming no overheating.

You might want to adjust your mouse sensitivity if it takes you more than 10 seconds to turn the torso of your Atlas.

Edited by Kyynele, 18 June 2013 - 11:31 PM.


#5 xenoglyph

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Posted 18 June 2013 - 11:33 PM

Fast cycling weapons are currently at a disadvantage because they're server authoritative. Lower ping players currently do more damage with AC2s, however they still do less than they should be. (Too bad they didn't redesign this mechanic with HSR introduction)

Using a macro doesn't magically make them fire faster, it just psychs out your opponents and makes them post silly messages to the forums.

Edited by xenoglyph, 18 June 2013 - 11:34 PM.


#6 Aaron45

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Posted 18 June 2013 - 11:58 PM

View Postxenoglyph, on 18 June 2013 - 11:33 PM, said:

Fast cycling weapons are currently at a disadvantage because they're server authoritative. Lower ping players currently do more damage with AC2s, however they still do less than they should be. (Too bad they didn't redesign this mechanic with HSR introduction)

Using a macro doesn't magically make them fire faster, it just psychs out your opponents and makes them post silly messages to the forums.

Dont spread untrue stuff

The macro ac2 is superious over a chainfired ac2.

Check the video to seeit

Edited by Legolaas, 19 June 2013 - 12:03 AM.


#7 MustrumRidcully

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Posted 19 June 2013 - 12:12 AM

View PostLegolaas, on 18 June 2013 - 11:58 PM, said:

Dont spread untrue stuff

The macro ac2 is superious over a chainfired ac2.

That's because the chain-fire in-built "macro" uses a longer delay than the AC/2 Macros.

Each AC/2 can fire every 0.5 seconds. That means AC/2s cannot be effectively chain-fired, because the Chain-Fire from PGI has a 0.5 second delay. If you chain-fire two AC/2s, you would fire them only every second, dealing only half the DPS the AC/2 can deal.

Forget macros. Use your fingers and weapon groups.

Weapon Group 1: 4 AC/2
Weapon Group 2: 1st AC/2
Weapon Group 3: 2nd AC/2
Weapon Group 4: 3rd AC/2
Weapon Group 5: 4th AC/2.
Roll your fingers over 2-5, then press 1 continously.


AFAIK, even if you use a macro, you need the above weapon groups. Just the finger-rolling is done by the macro.


You could probably also do this without fingers, and do a faceroll on your number keys. But I am not sure how easy it is to set up the weapon groups without fingers. And you must not hit the 1 on your first roll. Sometimes, even facerolling requires skill.

Edited by MustrumRidcully, 19 June 2013 - 12:13 AM.


#8 Gaan Cathal

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Posted 19 June 2013 - 12:32 AM

View PostKarenai, on 19 June 2013 - 12:30 AM, said:

The only reason to go for a macro is more rocking and explosins in your face then using an alpha strike but without the extra slow chainfire. It confuses the hell out of the enemy and makes you sound cool.


And spreads your damage, making it even worse in terms of damage output than alphafire.

#9 Inkarnus

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Posted 19 June 2013 - 12:37 AM

macro yager fubar
macro abuser play the game
not let it be played for ya
nuff said

#10 KrazedOmega

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Posted 19 June 2013 - 02:38 AM

Damage from AC/2 macros isn't the problem it's the constant screen shake and smoke making aiming almost impossible that is the issue. It's worst than the SSRM chain fire.

#11 El Bandito

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Posted 19 June 2013 - 02:49 AM

2 months ago--Hexa AC2 macro Jager OP!
1 month ago--Penta AC2 macro Jager OP!
Present day--Quad AC2 macro Jager OP!

Notice the pattern? A month from now, people will be crying about Triple AC2 macro Jagers. :D

AC2 Jager is one of the weakest ballistic boating Jager in terms of damage--just above Machinegun Jager, but below Triple UAC5 Jager, Dual Gauss Jager and Dual AC20 Jager.
If you can't even deal with AC2 Jagers then LEARN TO PLAY.

Edited by El Bandito, 19 June 2013 - 02:53 AM.


#12 Gaan Cathal

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Posted 19 June 2013 - 02:53 AM

View PostEl Bandito, on 19 June 2013 - 02:49 AM, said:

2 months ago--Hexa AC2 macro Jager OP!
1 month ago--Penta AC2 macro Jager OP!
Present day--Quad AC2 macro Jager OP!

Notice the pattern? A month from now, people will be crying about Triple AC2 macro Jagers. :D


Dem macroed up Mono AC/2 Jaegers! OP I TELL YOU! OP!

#13 Jetfire

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Posted 19 June 2013 - 03:03 AM

Macro Jager 4xAC/2 is not OP, but using macros to take the skill out of weapons firing or to compensate for a lack of easy to use control options for such builds is not exactly fair either. Using macros by and large is just using hardware to compensate for your being human rather than a robot with limited processing capacity to output to a keyboard. In that regard, they should be viewed in multiplayer games as an unfair advantage. Competitive games end up either banning macros or everyone ends up using them all the time.

Edited by Jetfire, 19 June 2013 - 03:04 AM.


#14 El Bandito

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Posted 19 June 2013 - 03:11 AM

As long as those macros are not game breaking (PPC boats and DUAL AC20 are more game breaking IMO), then it is no problem.

Newcomers are mortified of the AC2 macro Jagers but for someone more experienced, it is just an annoyance.

Edited by El Bandito, 19 June 2013 - 03:13 AM.


#15 FERAL TIGER

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Posted 19 June 2013 - 03:18 AM

My computer crashed before posting my eloquent response.

Essentially, I find the Jager AC2 boat good at eliminating light/medium mechs, and acting as fire support against heavies/assault, but that's about it.

#16 Nexus Omega

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Posted 19 June 2013 - 03:22 AM

The Macro makes it sound cool, and flusters the target as they think they are taking serious fire, They are terrible at doing real damage, even though they each have a DPS of 4, as we all know High Alpha wins the day.
6 is awesome fun, for 9 seconds till you over heat.

2xAC20 or guass for the win.

#17 MrTarget

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Posted 19 June 2013 - 03:44 AM

Ok there are three views on this thread.
1. Macro does nothing.
2. Macro works
3. Macro can be done via using the keys so macro is not needed.

Some people agree with both 1 and 3 which is insane.

I agree with 2.

The macro does not shorten the reload time of the weapon, it speeds up the time between firing groups. If you divide the reload time (0.5) by 5 (the timings between the key presses) you WILL speed up the firing because you are SHORTENING the gap between the groups firing. As each of the weapons are individual they will fire when commanded, in this case by the macro.

Simples.

#18 MrTarget

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Posted 19 June 2013 - 03:51 AM

View PostKyynele, on 18 June 2013 - 11:30 PM, said:


Oh yes. Stock Atlai have 94 armor in the CT, and 62 internal IIRC, and thus will take 156 damage to core. 4 AC/2s do a maximum of 8 damage per every half second if you alpha or macro spam as fast as possible. With that it'd take 10 seconds and over a ton of AC/2 ammo to kill an Atlas assuming no overheating.

You might want to adjust your mouse sensitivity if it takes you more than 10 seconds to turn the torso of your Atlas.


If he is turning round then why would he be shooting at his CT? Personally I would shoot at the soft squishy Atlas back armour, which in a AC2 macro Jager/Phract you would remove in seconds.

#19 Syllogy

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Posted 19 June 2013 - 04:47 AM

View PostMrTarget, on 19 June 2013 - 03:44 AM, said:

Ok there are three views on this thread.
1. Macro does nothing.
2. Macro works
3. Macro can be done via using the keys so macro is not needed.

Some people agree with both 1 and 3 which is insane.

I agree with 2.

The macro does not shorten the reload time of the weapon, it speeds up the time between firing groups. If you divide the reload time (0.5) by 5 (the timings between the key presses) you WILL speed up the firing because you are SHORTENING the gap between the groups firing. As each of the weapons are individual they will fire when commanded, in this case by the macro.

Simples.


Whether you fire all 6 AC/2s at the same time, or each individually over the course of 0.50 seconds, they will EACH take 0.50 seconds to reload. It DOES NOT SPEED UP FIRING OF INDIVIDUAL AC2's.

#20 w0rm

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Posted 19 June 2013 - 05:11 AM

View PostEl Bandito, on 19 June 2013 - 02:49 AM, said:

If you can't even deal with AC2 Jagers then LEARN TO PLAY.


QFT





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