Target Rich, on 19 June 2013 - 06:12 AM, said:
Been playing MW titles for over 30 years now. The core of the FUN of Mecha is having a wide range of options in loadouts...so that you can have that mech perform a wide variety of roles.
This hardpoint restriction crap came as an overreaction by the MW4 development team to "boating" in MW3. They set up one of the absolutely most insanely STUPID hardpoint restriction setups ever seen...a setup that has ABSOLUTELY NOTHING to do with the basic battletech that the game was supposedly based upon.
I find the current MWO hardpoint restrictions absolutely insanely STUPID. It requires you to spend just an amazing amount of time grinding multiple variations of a single mech just to get these stupid layouts functional. That is foundational to the World of Tanks economic system that has been ported into this game which is designed to fustrate the living heck out of the player...thus causing them to spend lots of hard cash buying premium accounts and lots of gold to get decent playability.
Just wait until they stick you fools with the World of Tanks repair and resupply cost modules. MWO is easy to grind right now...but with the WOT economic system...you will find your cbill earning eaten up by reloading ammunition and repair after each match...and if you do NOT win the match...and if the MWO team mirrors the WOT matching system...it is virtually impossible to gain much over a 50 percent win rate for PUG's as the matching engine penalizes the good players by matching them with newbies in the upper level tanks...or mechs in our MWO world.
Mech Warrior is based on chasing that "ultimate" loadout....the more options you make...ah la Chromehounds....the more players get addicted...the more teamwork happens as units work out those best loadouts....
Having hardpoint restricted "stock" type of mechs is good for the "tin foil hat" crowd like yourself...but the majority of casual players...who PAY for the game...want to have FUN...and hardpoints spoil that fun.!!
Oh...BTW...Battletech has always encouraged BOATING. And those boated mechs are vunerable to other boats....and on and on...hardpoints do not prevent boats...particularly as in the current iteration of MWO...they merely fustrate....
What a load of BS.. where to begin?
Battletech was never about customisation, the mechwarrior PC games where because they took the CONSTRUCTION RULES and made them into a customisation system that should not have been there to begin with. Not only because it allowed people to build insanely overpowered mechs, no it also made different chassis of the same tonnage redundant, made omni mechs totaly obsolete and was impossible to balance.
That system was never made with competitive multyplayer in mind and was focused on singleplayer first and only.
About boats in BT:
Wrong wrong wrong. Boats are a dwindling minority in the battletech universe and are VERY specialized to boot. Not only where those boats build with the balancing factor of every weapon having a great chance of hitting a different component and not like we have it now in MWO ALL ON THE SAME SPOT, lore wise those mechs could only work when they where paired with more jack of all trades mechs because the situation on the battlefield was highly different. A lance of blackhawks would stand no chance against a lance with long range and short range firepower. They might get through the firestorm and reach their enemies but then they wouldnt have much left to fight because they allready are half dead when they reach the enemy.
Also this game is so far away from what the real Mech fights looked like as can be. This isnt Mechwarrior, this is Solaris.
Battletech has never "encouraged" boating.. get your facts right.. just because theres a handfull of boats in the over 500 different mechs and variants doesnt mean its "encouraging".
Actually boating was highly ineffective. Boating LRM? Stand next to the guy and laugh as he cant hit you. Boating medium lasers? Have fun being shot to pieces by long range weapons without a chance of firing back. Boating AC/20s? Same thing, plus the added risk of getting an ammo explosion.
Boats where niche mechs fit for a specific role and only that role.. dont make it sounds as if they where the norm.
Also Chromehounds while an interesting game had terrible balance and its playerbase was anything but "big".. time to take off the rose tinted glasses and see reality.
The most balanced games dont allow you full costumization for a good reason.
Oh and last but not least:
The repair and rearm will not be re implemented.. that was allready stated by the devs. So quit your fearmongering about the WoT economy and inform yourselfe before spouting such nonsense
Edited by Riptor, 20 June 2013 - 05:38 AM.