Dock Steward, on 19 June 2013 - 06:18 AM, said:
If weapon A is balanced, truly balanced, at quantity of 1 then it will remain balanced at quantity X. If weapon A is ever so slightly off balance at quantity of 1 then that lack of balance only becomes more apparent as quantity increases. You don't see one PPC as being off balance, but the fact that 6 PPC's are way off balance proves that even the 1 is.
Generally, this is true, if stacking weapons of similar types is guaranteed to have no synergies.
There are some, however, in MW:O.
Try to use an AC/20 and 4 Medium Lasers. That's a 40 damage alpha, just like the Dual AC/20, right?
Except... The 4 Medium Lasers are "Hit-scan" weapons that must be held on the target for 1 full second. THat means you cannot fire the AC/20 and the Lasers together, unless the target is not moving relative to you. Otherwise you need to consider the lead time of the AC/20.
THis means you have to take aim with the MLs, shoot for 1 second, and then aim the AC/20.
If you had 2 AC/20s, you would take aim and shoot only once.
This only is possible in M:WO because we have both group-fire and convergence. We kinda need convergence, unless we want to have a separate cross-hair for every weapon, but combining it with group fire means that it's better to use multiple copies of the
same weapon the it is to have mixed weapons.
And mind you, I am just talking mixed weapons, not "versatile" builds that have some long and some short range weapons.
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Boating can do two things, basically:
1) If a weapon is imbalanaced its own, it multiplies that imbalance.
2) If there is convergence and group fire, it makes mixing weapons less effective then using identical weapons. (Note this only applies to weapons that are meaningful affected by convergence or group fire. LRMs or Streaks for example are unaffected. for those, the "boating" advantage is due to the AMS mechanics.)
Edited by MustrumRidcully, 19 June 2013 - 08:31 AM.