Disapirro, on 19 June 2013 - 08:42 AM, said:
So many issues, big and small, it is difficult to know what are symptomatic vs. root cause to the overall game imbalance. This is my perspective on what I think the big ones are that currently hurt the experience the most.
Low Diversity of mechs/builds: This game needs weight class balancing in a bad way, and I believe this is more important than trying to segregate the players by skill. It is making for a very minimalist experience and I think we can do better. Drop ELO system or modify it to create teams of 2:2:2:2 (light, medium, heavy, assault), 3:3:3:3 with new 12 man teams. Alternatively, there could be other standard mixes like in today’s military, e.g. a cavalry unit mix would be 4:4:2:2, a heavy main assault mix would be 2:2:4:4. At the very minimum, I would be for bringing back the old system before ELO, i.e. bring a medium and the other team gets a medium; bring a heavy and the other team gets a heavy, etc.
The fix to this is make Medium mechs a threat. But this is a topic that is taboo except to like two people in this community. Lower the profiles of Medium mechs and make them nearly as agile as lights (in turning, acceleration, deceleration, and torso twist). This would make them much harder to hit at long and close ranges.
Making restrictions on weight just punishes the poor newbie who bought an Atlas because he thought it looked cool. Remember, cadets only really get enough to buy a single mech. Lets find solutions that don't punish them with queue times.
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Organized teams vs. PUGs: This is quite possibly the biggest problem with the game from a casual gamer perspective. No way can a PUG team compete against an organized or semi-organized team in most cases. Organized teams should be in a separate queue from PUGs. In-game voice being implemented would help some, but I recommend these groups always being separate. Even two organized players on one of the teams can severely tip the balance.
Wasn't a problem in 1995, 1999, 2000, 2001, nor 2009. Why is it a problem now? Most players in previous titles sought out games hosted by organized players in order to get recruited. Only the super super casual wouldn't do this and they were fine with filling in the gaps for both teams. We had voice comms back then as well, it was BattleCom and RogerWilco.
What changed?
The solution here is to simply group up. This will be made easy with the lobby system coming up. Then you should have no problems with premades as you'll have your own. Asking the devs to fix a problem you can fix yourselves is both asinine and selfish, not to mention a bit egocentric. This is very much a player issue and not a mechanic one. The community can fix this one themselves. MWLL's community did it. There was no tutorial in the mod as the devs couldn't devote time to making one. So the community set up their own training courses. When private matches come out, use them to do this.
Stop it with the me me me BS. Help your fellow player and leave the Devs alone about this.
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High alpha and pinpoint convergence: We all know that this is a problem, so fix it already. Many good ideas out there, but my harebrained idea is to make the convergence point larger. I have no idea what the current size of the convergence point is, size of a quarter or smaller maybe, but increase it to, oh I don’t know, maybe a meter or two. With this larger point have it sectioned into zones that the weapons hit dependent on where it is located on the firing mech. This would cause some of the weapons to hit on different sections of the target, or miss completely if trying to aim for anything but dead center. Might look something like this:
Arm mounted convergence area could have two points: right arm, left arm
Torso mounted convergence could have six points: upper left torso, lower left torso, upper middle torso, lower middle torso, upper right torso, lower right torso.
For any that have posted/read similar ideas or threads, my apologies. Too little time, too much effort to scrub/search through the archives to ensure we are not rehashing.
The only thing I support as far as this topic goes is (ER)PPCs getting a slight heat nerf (increase by 1-2), and a velocity nerf. Pinpoint is apart of MechWarrior. Again I didn't see these complaints in 1995, 1999, 2000, 2001, or 2009. So how the heck is a problem now? This is like someone complaining that they got headshot by someone from behind a cubicle wall in Counterstrike. Its part of the game. Its part of the franchise.
The games you are seeking are MechCommander and Blender BattleTech for your convergence fixes.
Edited by Taemien, 19 June 2013 - 09:32 AM.