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June 20Th - Ping Hotfix COMPLETE


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#121 Mechteric

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Posted 21 June 2013 - 06:16 AM

My ping is down to around 39, where it was around 50's previously. But my ping really had nothing to do with anything, before yesterday I couldn't even use lasers anymore because they were dealing probably 25% damage or less, same for SRMs.

As of yesterday my large laser based configs are yet again able to put out proper damage, so I don't feel like I have to use PPCs as much!

#122 Belorion

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Posted 21 June 2013 - 06:30 AM

View PostZin, on 21 June 2013 - 05:49 AM, said:

Game become totally unplayable for me - I have been playing MWO for practically a year and had stable ping 200-250, right now, after this "HOTFIX", my ping is 450-600, it is impossible to play even with LRM/Streaks because it is impossible to get target locked on - locking cycle never ends. Thank for this "improvement", also after in match "session lost" I was unable to log into the game for and hour or two because of network error. And yes, I have changed my DNS, ip, /flushdns and etc.


You sure its not your ISP? I play with a bunch of Aussies, and their ping didn't triple. Even then several of them are topping the damage charts in our games, so not unplayable in that range. It sounds like some of your packets are getting dropped, and not just slow pings.

View PostCapperDeluxe, on 21 June 2013 - 06:16 AM, said:

My ping is down to around 39, where it was around 50's previously. But my ping really had nothing to do with anything, before yesterday I couldn't even use lasers anymore because they were dealing probably 25% damage or less, same for SRMs.

As of yesterday my large laser based configs are yet again able to put out proper damage, so I don't feel like I have to use PPCs as much!


That's because you are in RTP, and we are just cool like that being next to the backbone of the Internet.

#123 McHoshi

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Posted 21 June 2013 - 06:38 AM

View PostBelorion, on 21 June 2013 - 05:24 AM, said:


¿because you like higher ping times?



not realy... but i realy like to hit where i shoot to...

#124 Qrbaza

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Posted 21 June 2013 - 07:05 AM

ping = 250 same as before. Little better now i kill 2 mech per round previously i killed 0 averge lol :D I dont know what the problem is with your game but please fix fast i want to buy hero mech for MC but crashes and contant lag prevents me to charge my money :D

#125 Septo

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Posted 21 June 2013 - 07:13 AM

No change here too

My PPCs/AC20 continue to hit their target whitout any damage...or shot the leg when i hit the torso.....(and it's not a problem with my eyes :D ).

Also I continue to take damage in my face when ennemy shoot my back ... At leats I just want to stop to play :s

Edited by Septo, 21 June 2013 - 07:13 AM.


#126 Mason Grimm

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Posted 21 June 2013 - 07:13 AM

After playing a fair bit my feedback is as follows...

Ping doubled: Used to be 12 now is 25. Granted 25 is a great ping as I am almost on top of the server but it was really nice having that 12ms ping. King if the Ping :D

Target lock times: These have gone up significantly. Sometimes I don't even get a lock on that pass and have to circle around for another one. I'm talking against JR7-Ds here not RVN-3Ls.

Hit Registration: Mmmmmmm, if there is some improvement it is minimal. Before the patch out of every 10 PPC shots 3 wouldn't register. Now out of every 10 PPC shots 2 won't register (tested).

You are on the right track but still have a ways to go.

#127 Belorion

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Posted 21 June 2013 - 08:44 AM

Sometimes the changes have to just get flushed all the way through. I would wait and see what its like in a few days. Right after the hotfix I kept having my night-vision drop to normal vision, and I would have to click twice to get back to night again.

They probably do rolling restarts on the drop servers so that the down time is less, but it could cause odd behavior until they all turn over.

#128 ColdFusionn

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Posted 21 June 2013 - 09:34 AM

View PostMason Grimm, on 21 June 2013 - 07:13 AM, said:

After playing a fair bit my feedback is as follows...

Ping doubled: Used to be 12 now is 25. Granted 25 is a great ping as I am almost on top of the server but it was really nice having that 12ms ping. King if the Ping :D

Target lock times: These have gone up significantly. Sometimes I don't even get a lock on that pass and have to circle around for another one. I'm talking against JR7-Ds here not RVN-3Ls.

Hit Registration: Mmmmmmm, if there is some improvement it is minimal. Before the patch out of every 10 PPC shots 3 wouldn't register. Now out of every 10 PPC shots 2 won't register (tested).

You are on the right track but still have a ways to go.


I too have a really low ping (~18) and so didn't notice or care about the ping improvements. I was looking forward to a ballistic hit improvement though. I was running around in my CTF-3D last night with my 18 ping and firing at 2 Jenners that were circling me on a cap point. Sparks are flying off the Jenners on my hits but zero damage and no red reticule. They were less than 100m from me (but more than 50m). I have been seeing this for weeks and didn't see any improvements yesterday.

#129 TELEFORCE

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Posted 21 June 2013 - 10:18 AM

Hit detection has improved a lot on my end. Good job :D

#130 Lusankya

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Posted 21 June 2013 - 10:22 AM

Before: 73-77 ping was the best I would get. Usually was hanging around mid 80's to low 90's with trips to the 100's every now and again with crazy fits that would lag like crazy.

Now: Back to where it was during closed beta. I have had multiple games where my ping would stay at about 43-45 and a few in the high 40's through low 50's. But it seems to be quite steady around the low to mid 40's which is awesome. Even when it does go into the 50's it is the lower 50's and stays constant. Big improvement.

Hit detection is OK.

Edited by Lusankya, 21 June 2013 - 10:23 AM.


#131 Steel Will

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Posted 21 June 2013 - 11:53 AM

This is still definitely not fixed. Just had several PPC/Guass shots dead center on an Atlas not register.

#132 DanielZX

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Posted 21 June 2013 - 01:48 PM

Ok, now what I have here: as I told some posts before, after hotfix my ping have changed from 200-250 to 400-600 and game become practically unplayable for me (my ARMD teammates can confirm this). After loss of session I have tryed multiple times to log into the game, several times I got into the in-game screen ( I can see my money, mc, exp and news feeds, nothing more avaliable) but all the time I got session lost after short time. I have changed my IP, DNS (Google,opendns,ultimatedns and etc.), flushed dns everytime, disabled brandmauer and firewall, added MWO to exceptions everywhere, changed priorities for processes and network and even uninstalled MWO, cleared register after it and re-downloaded and installed MWO one more time. Still nothing. 10 times I have tryed to get into game and 4 times I got session lost and 6 times - network error, network timeout. I'm not sure is it fault of  my ISP  because I'm playing League of legends on US NA server and I have stable ping 150-160 with no packet loss ( just checked it). Sorry for long post, if moderator wishes, he can move this post to another topic.

Edited by Zin, 21 June 2013 - 01:53 PM.


#133 Noxcuse

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Posted 21 June 2013 - 01:57 PM

View PostGarth Erlam, on 19 June 2013 - 12:50 PM, said:

Hot from Engineering:

This change is expected to reduce overall bandwidth costs, improve the increases in ping users have been experiencing, and as a result expected to improve hit detection via HSR.

Please update us with any issues you may see after this hotfix since we are unable to test every type of connection and some users may not see a benefit.

DOWNTIME BEGINS - JUNE 20 - 10AM PDT. DOWNTIME END ETA: 11AM PDT.

See you starside!

EDIT: And we are back up, enjoy, everyone!


this fix is useless.....

#134 jay35

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Posted 21 June 2013 - 05:18 PM

This is definitely worse. I've never had as much BS after-the-fact magic damage well after retreating behind cover as I have since this patch. It's absurd. And my ping is 80-85ms. I shouldn't be negatively impacted by this patch in ANY signfiicant way, considering that ping is right in the median range between high and low ping players and should be receiving the best overall experience, not a significantly degraded one like this.

#135 Lagfest

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Posted 21 June 2013 - 05:27 PM

Well I don't know what you guys did, but it didn't fix anything on my end...

Still hitting mechs center mass with guass, ppc, and AC and no damage assigned.
this is getting really tiresome. I don't even want to play anymore.

EDIT
my ping is 350 ish. but solid at that rate.

Edited by Lagfest, 21 June 2013 - 05:30 PM.


#136 McHoshi

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Posted 21 June 2013 - 05:41 PM

ok it´s cool ... ping is better now... btw. i switched from erppc to ac/2´s ... :rolleyes:

#137 jay35

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Posted 21 June 2013 - 06:06 PM

Here's how it's screwed up now: Because we can't tell when we're ACTUALLY taking damage, since it's being applied retroactively, at what feels like up to several seconds later, we can no longer accurately judge when to disengage and valid pop-in-and-out-of-cover tactics are no longer as effective as they should be.

We've all established a feel for when our chassis has taken enough damage that we need to evac, and that ability has been taken away from us, so now we're dying more often as a result because we're unable to properly detect the correct disengagement point for the damage we're being told we've taken. This is because we're now getting further damage applied after we've disengaged, thanks to the delay in damage assignment. This just plain sucks and it also removes any shot this game will have at being an "e-sport" or competitive game.

Edited by jay35, 21 June 2013 - 06:19 PM.


#138 Kageru Ikazuchi

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Posted 21 June 2013 - 07:07 PM

Ping is about the same ... about 200 (on par with others with stable ISPs in the region and what I get with a ping test).

I have been having some collision and warping issues, though, which I didn't have before the hotfix.

One match my ILYA and an AWS team-mate got stuck together on the same hill in canyon and I couldn't break free from the terrain or him ... tried everything I could think of ... stopping, turning all directions, reversing, accelerating ... nothing would break us apart ... we both were warping back to the same spot and heading every half second or so.

A couple of other matches, usually when I have a terrain collision, I warp a bit, but stopping usually fixes things ... not good in a JR7 in a fire fight, but I didn't die ...

#139 Grimmnyr

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Posted 21 June 2013 - 07:12 PM

Well, my weapons actually damage my target now and I seem to get hit more often, so I guess HSR is fixed.

#140 Lagfest

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Posted 21 June 2013 - 07:28 PM

yea, this game, which is a COMPETITIVE game. CAN NOT be competitive if Hits and Misses are not accurately assigned. All the good aim and fancy dodging in the verse wont matter if the server is filled with DERP!

Here is an example... also why we need regional servers:
Posted Image
This is my local connection.

Posted Image
This is my connection to Vancouver.

There should be no real issues, but there are! leading me to believe PGI server is the problem.





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