June 20Th - Ping Hotfix COMPLETE
#121
Posted 21 June 2013 - 06:16 AM
As of yesterday my large laser based configs are yet again able to put out proper damage, so I don't feel like I have to use PPCs as much!
#122
Posted 21 June 2013 - 06:30 AM
Zin, on 21 June 2013 - 05:49 AM, said:
You sure its not your ISP? I play with a bunch of Aussies, and their ping didn't triple. Even then several of them are topping the damage charts in our games, so not unplayable in that range. It sounds like some of your packets are getting dropped, and not just slow pings.
CapperDeluxe, on 21 June 2013 - 06:16 AM, said:
As of yesterday my large laser based configs are yet again able to put out proper damage, so I don't feel like I have to use PPCs as much!
That's because you are in RTP, and we are just cool like that being next to the backbone of the Internet.
#124
Posted 21 June 2013 - 07:05 AM
#125
Posted 21 June 2013 - 07:13 AM
My PPCs/AC20 continue to hit their target whitout any damage...or shot the leg when i hit the torso.....(and it's not a problem with my eyes ).
Also I continue to take damage in my face when ennemy shoot my back ... At leats I just want to stop to play :s
Edited by Septo, 21 June 2013 - 07:13 AM.
#126
Posted 21 June 2013 - 07:13 AM
Ping doubled: Used to be 12 now is 25. Granted 25 is a great ping as I am almost on top of the server but it was really nice having that 12ms ping. King if the Ping
Target lock times: These have gone up significantly. Sometimes I don't even get a lock on that pass and have to circle around for another one. I'm talking against JR7-Ds here not RVN-3Ls.
Hit Registration: Mmmmmmm, if there is some improvement it is minimal. Before the patch out of every 10 PPC shots 3 wouldn't register. Now out of every 10 PPC shots 2 won't register (tested).
You are on the right track but still have a ways to go.
#127
Posted 21 June 2013 - 08:44 AM
They probably do rolling restarts on the drop servers so that the down time is less, but it could cause odd behavior until they all turn over.
#128
Posted 21 June 2013 - 09:34 AM
Mason Grimm, on 21 June 2013 - 07:13 AM, said:
Ping doubled: Used to be 12 now is 25. Granted 25 is a great ping as I am almost on top of the server but it was really nice having that 12ms ping. King if the Ping
Target lock times: These have gone up significantly. Sometimes I don't even get a lock on that pass and have to circle around for another one. I'm talking against JR7-Ds here not RVN-3Ls.
Hit Registration: Mmmmmmm, if there is some improvement it is minimal. Before the patch out of every 10 PPC shots 3 wouldn't register. Now out of every 10 PPC shots 2 won't register (tested).
You are on the right track but still have a ways to go.
I too have a really low ping (~18) and so didn't notice or care about the ping improvements. I was looking forward to a ballistic hit improvement though. I was running around in my CTF-3D last night with my 18 ping and firing at 2 Jenners that were circling me on a cap point. Sparks are flying off the Jenners on my hits but zero damage and no red reticule. They were less than 100m from me (but more than 50m). I have been seeing this for weeks and didn't see any improvements yesterday.
#129
Posted 21 June 2013 - 10:18 AM
#130
Posted 21 June 2013 - 10:22 AM
Now: Back to where it was during closed beta. I have had multiple games where my ping would stay at about 43-45 and a few in the high 40's through low 50's. But it seems to be quite steady around the low to mid 40's which is awesome. Even when it does go into the 50's it is the lower 50's and stays constant. Big improvement.
Hit detection is OK.
Edited by Lusankya, 21 June 2013 - 10:23 AM.
#131
Posted 21 June 2013 - 11:53 AM
#132
Posted 21 June 2013 - 01:48 PM
Edited by Zin, 21 June 2013 - 01:53 PM.
#133
Posted 21 June 2013 - 01:57 PM
Garth Erlam, on 19 June 2013 - 12:50 PM, said:
This change is expected to reduce overall bandwidth costs, improve the increases in ping users have been experiencing, and as a result expected to improve hit detection via HSR.
Please update us with any issues you may see after this hotfix since we are unable to test every type of connection and some users may not see a benefit.
DOWNTIME BEGINS - JUNE 20 - 10AM PDT. DOWNTIME END ETA: 11AM PDT.
See you starside!
EDIT: And we are back up, enjoy, everyone!
this fix is useless.....
#134
Posted 21 June 2013 - 05:18 PM
#135
Posted 21 June 2013 - 05:27 PM
Still hitting mechs center mass with guass, ppc, and AC and no damage assigned.
this is getting really tiresome. I don't even want to play anymore.
EDIT
my ping is 350 ish. but solid at that rate.
Edited by Lagfest, 21 June 2013 - 05:30 PM.
#136
Posted 21 June 2013 - 05:41 PM
#137
Posted 21 June 2013 - 06:06 PM
We've all established a feel for when our chassis has taken enough damage that we need to evac, and that ability has been taken away from us, so now we're dying more often as a result because we're unable to properly detect the correct disengagement point for the damage we're being told we've taken. This is because we're now getting further damage applied after we've disengaged, thanks to the delay in damage assignment. This just plain sucks and it also removes any shot this game will have at being an "e-sport" or competitive game.
Edited by jay35, 21 June 2013 - 06:19 PM.
#138
Posted 21 June 2013 - 07:07 PM
I have been having some collision and warping issues, though, which I didn't have before the hotfix.
One match my ILYA and an AWS team-mate got stuck together on the same hill in canyon and I couldn't break free from the terrain or him ... tried everything I could think of ... stopping, turning all directions, reversing, accelerating ... nothing would break us apart ... we both were warping back to the same spot and heading every half second or so.
A couple of other matches, usually when I have a terrain collision, I warp a bit, but stopping usually fixes things ... not good in a JR7 in a fire fight, but I didn't die ...
#139
Posted 21 June 2013 - 07:12 PM
#140
Posted 21 June 2013 - 07:28 PM
Here is an example... also why we need regional servers:
This is my local connection.
This is my connection to Vancouver.
There should be no real issues, but there are! leading me to believe PGI server is the problem.
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