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8 Mans, Where Did You All Go.


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#41 MechGorilla

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Posted 22 June 2013 - 12:49 PM

View PostApplecrow, on 20 June 2013 - 10:20 AM, said:

1) Current High-Alpha Meta.

2) PGI's change in direction to more arcade and absolutely no sim.

3) Community Warfare? "Soon!TM"

4) 3pv



This is the best summation of everything that is wrong with the game right now; be that 8-man, 4-man, or just PUG gaming.

#42 w0rm

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Posted 22 June 2013 - 12:54 PM

We are just burned out and dissatified with the utter fail road PGI currently takes.

#43 Inkarnus

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Posted 22 June 2013 - 03:47 PM

View PostPhoenixFire55, on 20 June 2013 - 05:32 AM, said:

No point in playing. No fun.

If you do them you mostly run into 'competitive' 8-mans loaded with 6 PPC Stalkers, AC-20 Jagers and alike. If you want to win at least 50% of those you gotta bring same bullcrap mechs and do the camping PPC sniper crap or AC-20 zerg rush crap. Balanced team vs balanced team matches happen very rare and even if they do give you pleasure and fun they occur like 1 out of 10-15 drops.

Until weapons balancing is done properly and matchmaker is fixed so its actually doing its job or until we can do 'private' drops and play vs exact people we want to play against I'd stay away from 8-mans. PGI is yet to do something to improve this game for units, so far all they've done is done for PUGs, we'll wait and see what happens, when it happens and if it happens.


well its true too much sniper **** going on atm
well our competitive did take 2 of this ppc only build
and wiped atleast evenly in win loss ratio that
ppc lamers out of the window
but its no fun to play vs that camper
coward meta since its like
clubbering a dead horse over and
over again no variance no diversity
just lameness.
So that we ar just nearly about
to just train with syncedgroups
since we dont like that bullcrab.

Edited by Inkarnus, 22 June 2013 - 03:48 PM.


#44 Shakespeare

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Posted 22 June 2013 - 04:52 PM

View PostZylo, on 21 June 2013 - 03:03 AM, said:

As the leader of a small corp that no longer officially plays MWO it was too much trouble to get exactly 8 together just to spend time searching for matches and running into the same group multiple times per night when we did manage to find matches.

Games like planetside 2 allow us to run a group with any number of players but requiring exactly 8 is why there are so few groups as few corps want to waste time getting exactly 8 players together.



PGI just needs to kill the 8-man system, add private games, abandon the flawed Elo system and adjust matchmaker to match teams with an equal size group (+/-1) on each team with exact weight class matching when possible. If you drop with 7 players for example you should get a team on the other side made up of a group with 6, 7 or 8 players.


That's the problem we've been having. My team is still out there after a week's vacation, but more often than not, it feels like we're in a pool of 3-4 teams, for several hours. That contributes to the long wait time and frequent 'failed match' prompts, we have no control over tonnage, map selection, clunky map command interface, limited rewards (especially for those not doing damage outright), and I would say 30% of the teams we meet are PPC+Gauss. At least they're not bunny hopping as much any more.
Frankly, the best competition is on conquest - The battlezone moves dynamically, weight vs speed matters more. There's just more improvisation, and far less camping, on conquest. Unfortunately, a run of forest colony + river city (2 maps each) can sour a conquest streak too, because a PPC team can still force an early brawl on those maps.
We also try and keep on NGNG these days to keep the pulse of the community that IS dropping, and if it looks like 8 man is near empty, or just has sniper teams, we'll break into 4mans and try out new mech fits or something. 8 man can be a chore, almost like work, and the delays for CW are not helping.

Having said all that? we still do it. Mostly conquest/Any. Hope to see ya'll out there!

#45 Hexenhammer

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Posted 22 June 2013 - 05:01 PM

View PostRashhaverak, on 22 June 2013 - 06:17 AM, said:

I sure hope CW isn't like the eight man cause that would really be the end.



Pretty much.

Because I can aim I want to get as much damage on target as fast as possible. To do that I boat high damage weapons.

#46 Von Falkenstein

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Posted 24 June 2013 - 10:39 AM

8:00 pm - 8:40 pm UTC+1 prime time for Europe.

NOT A SINGLE 8 MAN FOUND! KIDDING!?

#47 Crockdaddy

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Posted 24 June 2013 - 11:00 AM

View PostZerberus, on 20 June 2013 - 06:21 AM, said:

Many 8 man teams now syncdrop as 2 4 man teams simply becasue they find matches faster... unfortunately, they don`t seem to realize that by doing so, they are directly helping to make the 8 man queue even worse /emptier. :)



Actually we more often than not find our selves with 5 to 7 guys and not 8. So we split into 2 groups of 2/3. We sync drop and MOST of the time find ourselves on opposing sides and have quite a bit of fun fighting it out and organizing our respective side. It ..dare I say it, is almost like having a lobby ... without the lobby. Or sometimes we jump into some other units TS and a large group of us just Chaos drop of lolz.

We at times run some 8 man love in Friday nights or Thursday. A few fun fights before we run into one of the semi pro ppc groups which teach us that you shouldn't bring a brawler to a PPC match.

We would love it if we could drop 5 to 6 ... and have a few pugs auto fill our team out. It would be a great way to meet new players. Or ... maybe a lobby would be nice too.

#48 Crockdaddy

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Posted 24 June 2013 - 11:07 AM

View PostAppogee, on 22 June 2013 - 05:33 AM, said:

The 8-mans turned into two 4-mans who get their jollies roflstomping the noob teams I now consistently drop with.

Unless the devs step in to fix matchmaking soon, it feels a bit like ''end of times'' for MWO to me.



Yeah because we should totally nerf 4 man teams because nerfing the 8 man teams worked out so well.

I don't get it, and yeah I am wasting keystrokes ... what is it about this is a team game don't you understand. TEAM ... FFS. TEAM GAME. TEAM GAME.

Guess what .. in BF3 ... when I buddy up with 3 other guys, my side wins most matches too. What an unusual story. TEAM work is OP ... lets nerf that shi1 right away!

#49 Troggy

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Posted 24 June 2013 - 11:36 AM

It's because of the delays to CW. Period.

How many hundreds or thousands (tens of thousands?) of games can a person play before the same 7 maps get boring. PUG, 4-man, 8-man, it all gets old. 8-man just takes more effort for less games.

It's competition and new content that rev-up a game.

That said, many groups have taken to community run leagues, and therefore sync drop all their 8 mans. I know we (Carrion Crows), have dwindled to relatively little play time, and everyone playing other games for the most part, but since we have become involved in Proxis season 2, it's pretty easy to get 8 or 10 players to drop in and play some league matches. Private lobbies would help (none of us need the c-bills), or a sophisticated community warfare system (with strategy), but aside from that nobody wants to play HSA-Online (Highlander, Stalker, Atlas) in an 8 man queue.

--
Troggy

#50 mailin

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Posted 24 June 2013 - 12:30 PM

View PostTroggy, on 24 June 2013 - 11:36 AM, said:

It's because of the delays to CW. Period.

How many hundreds or thousands (tens of thousands?) of games can a person play before the same 7 maps get boring. PUG, 4-man, 8-man, it all gets old. 8-man just takes more effort for less games.

It's competition and new content that rev-up a game.

That said, many groups have taken to community run leagues, and therefore sync drop all their 8 mans. I know we (Carrion Crows), have dwindled to relatively little play time, and everyone playing other games for the most part, but since we have become involved in Proxis season 2, it's pretty easy to get 8 or 10 players to drop in and play some league matches. Private lobbies would help (none of us need the c-bills), or a sophisticated community warfare system (with strategy), but aside from that nobody wants to play HSA-Online (Highlander, Stalker, Atlas) in an 8 man queue.

--
Troggy


When you say that you sync drop your 8 man, does that mean that you break into 2 groups of 4 and drop at the same time trying to be on the same team? If so, shame on you. Don't try to kid yourself by calling them league matches. There is no league in MWO. There are pugs, groups of up to 4, and groups of 8. That's all there is. You and your team are another reason people leave MWO. So, if you don't like the fact that there are no 8 man teams in the 8 man queue, congratulations, you are part of the problem.

Edited by mailin, 24 June 2013 - 12:35 PM.


#51 Shakespeare

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Posted 24 June 2013 - 09:08 PM

No, what he means is that he is in an 8-man, and scheduled to fight another 8-man, and the only way to so that right now, with no lobby system, is to synchronize ones drop time by ts3. There's a bit of an overlap in terminology. Having said that, the practice still isn't helping out the queue as a whole, since it means that now when I drop in 8's, and meet a team, there's a small chance they'll go 'oops, we missed our drop sorry!', and mass suicide. Hardly good for the rest of us looking for competition.

#52 Leimrey

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Posted 25 June 2013 - 03:23 AM

View PostVon Falkenstein, on 24 June 2013 - 10:39 AM, said:

8:00 pm - 8:40 pm UTC+1 prime time for Europe.

NOT A SINGLE 8 MAN FOUND! KIDDING!?

That's because it's not the European prime time since no one is playing during that time. We do 8mans pretty much every day and it's next to impossible to find opponents, be they Europeans or someone else, until 8pm UTC+4. Feel free to drop during this time if you want to play against us.

Edited by Leimrey, 25 June 2013 - 03:23 AM.


#53 mailin

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Posted 25 June 2013 - 04:52 AM

View PostShakespeare, on 24 June 2013 - 09:08 PM, said:

No, what he means is that he is in an 8-man, and scheduled to fight another 8-man, and the only way to so that right now, with no lobby system, is to synchronize ones drop time by ts3. There's a bit of an overlap in terminology. Having said that, the practice still isn't helping out the queue as a whole, since it means that now when I drop in 8's, and meet a team, there's a small chance they'll go 'oops, we missed our drop sorry!', and mass suicide. Hardly good for the rest of us looking for competition.


Thanks for the clarification. I sincerely hope that this is the case. We do that in our unit as well, except that we don't all suicide, our policy is to fight it out.





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