Fix Reticle Shake
#1
Posted 20 June 2013 - 08:52 AM
#2
Posted 20 June 2013 - 09:22 AM
#3
Posted 20 June 2013 - 09:25 AM
#4
Posted 20 June 2013 - 10:18 AM
#5
Posted 20 June 2013 - 10:41 AM
#6
Posted 20 June 2013 - 10:52 AM
and get rid of the random cone
#7
Posted 20 June 2013 - 11:07 AM
#8
Posted 20 June 2013 - 11:28 AM
It could be slightly adjusted for every mech or JJ type but right now MWO has much bigger problems like AC40 so they shpould focus on those. I'm fine that poptarts are gone.
Edited by Captain Katawa, 20 June 2013 - 11:29 AM.
#9
Posted 20 June 2013 - 01:51 PM
#10
Posted 23 June 2013 - 06:57 AM
#11
Posted 23 June 2013 - 12:09 PM
In one hand it ended poptarting, but it hurt those that used it for maneuverability, and flying over mechs. Taking shots on the upswing, as you cant take them on the downfall part as your already PAST the mech your shooting (duh as you flew OVER it).
Cockpit shake only would of fixed the poptart issue of long range sniping, but short range would of been unaffected (aka brawling). Would of also made it fine for lights who RELY on it the most and with this whole cone of fire ********* it shot jenners and spiders in the knee.
#12
Posted 24 June 2013 - 05:12 AM
SirLANsalot, on 23 June 2013 - 12:09 PM, said:
You can still shoot the mech before starting the jump over it.
#14
Posted 24 June 2013 - 05:11 PM
SirLANsalot, on 24 June 2013 - 12:52 PM, said:
its kinda the point in jumping over the mech, to make his shots MISS while yours land....
So, let me get this straight . . . you want your house-sized 20+ ton walking gun platform to maintain perfect accuracy when you strap rockets to its back and launch it into the air? Does that about sum it up?
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