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Fix Reticle Shake


13 replies to this topic

Poll: Fix Reticle Shake (46 member(s) have cast votes)

STABILIZE IT

  1. YES (9 votes [19.57%])

    Percentage of vote: 19.57%

  2. NO (37 votes [80.43%])

    Percentage of vote: 80.43%

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#1 VikingN1nja

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Posted 20 June 2013 - 08:52 AM

IT PRETTY BAD

#2 Mechteric

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Posted 20 June 2013 - 09:22 AM

IT HURT EYES BUT BETTER THAN POOPTART

#3 Roland

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Posted 20 June 2013 - 09:25 AM

LEARN TO PLAY

#4 Petroshka

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Posted 20 June 2013 - 10:18 AM

Poptarts shake my sanity.

#5 DeadlyNerd

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Posted 20 June 2013 - 10:41 AM

DO THE HARLEM SHAKE.

#6 Tennex

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Posted 20 June 2013 - 10:52 AM

we need to fix it for the light and medium mech.

and get rid of the random cone

#7 Sabazial

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Posted 20 June 2013 - 11:07 AM

Absolutely fine as is, learn to play issue.

#8 Captain Katawa

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Posted 20 June 2013 - 11:28 AM

I do DFA and short range poptarting on my 4ML + 1ER PPC trebuchet and I'm fine with current shake, no need for any changes.

It could be slightly adjusted for every mech or JJ type but right now MWO has much bigger problems like AC40 so they shpould focus on those. I'm fine that poptarts are gone.

Edited by Captain Katawa, 20 June 2013 - 11:29 AM.


#9 Levi Porphyrogenitus

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Posted 20 June 2013 - 01:51 PM

It's good enough as-is, and will be better as they start to phase in weight scaling. Stop the QQ and learn to play already.

#10 Seawolf

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Posted 23 June 2013 - 06:57 AM

make it an option and if you select it you get reduced cash points. plpayters who have low end systems would benefit and might keep them playing

#11 SirLANsalot

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Posted 23 June 2013 - 12:09 PM

the reticule shake was a ******** idea from the start. Big cockpit shake alone would of kept poptarters down, but putting the two together made them flat out useless.

In one hand it ended poptarting, but it hurt those that used it for maneuverability, and flying over mechs. Taking shots on the upswing, as you cant take them on the downfall part as your already PAST the mech your shooting (duh as you flew OVER it).

Cockpit shake only would of fixed the poptart issue of long range sniping, but short range would of been unaffected (aka brawling). Would of also made it fine for lights who RELY on it the most and with this whole cone of fire ********* it shot jenners and spiders in the knee.

#12 Mechteric

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Posted 24 June 2013 - 05:12 AM

View PostSirLANsalot, on 23 June 2013 - 12:09 PM, said:

In one hand it ended poptarting, but it hurt those that used it for maneuverability, and flying over mechs. Taking shots on the upswing, as you cant take them on the downfall part as your already PAST the mech your shooting (duh as you flew OVER it).


You can still shoot the mech before starting the jump over it.

#13 SirLANsalot

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Posted 24 June 2013 - 12:52 PM

View PostCapperDeluxe, on 24 June 2013 - 05:12 AM, said:


You can still shoot the mech before starting the jump over it.


its kinda the point in jumping over the mech, to make his shots MISS while yours land....

#14 Renthrak

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Posted 24 June 2013 - 05:11 PM

View PostSirLANsalot, on 24 June 2013 - 12:52 PM, said:


its kinda the point in jumping over the mech, to make his shots MISS while yours land....


So, let me get this straight . . . you want your house-sized 20+ ton walking gun platform to maintain perfect accuracy when you strap rockets to its back and launch it into the air? Does that about sum it up?





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