I was (and still am) really looking forward to the Orion, but it is fun as hell to run around in a GIANT SUPER JENNER, and the other variants look like they'll be lots of fun (until that horrific SSRM nerf hits
Bryan Ekman Was Right About The Quickdraw
#1
Posted 20 June 2013 - 02:23 PM
I was (and still am) really looking forward to the Orion, but it is fun as hell to run around in a GIANT SUPER JENNER, and the other variants look like they'll be lots of fun (until that horrific SSRM nerf hits
#2
Posted 20 June 2013 - 03:05 PM
#3
Posted 20 June 2013 - 03:08 PM
#4
Posted 20 June 2013 - 04:05 PM
Their playable, but nowhere near what they are meant to bring... maybe 12v12 in faster lances with a Victor brawler. I just don't see how this mech doesn't add to the meta of LRM or PPC hoarding, and really the Orion would've been a better option for those looking forward to a unique heavy...
#5
Posted 20 June 2013 - 04:06 PM
IRONY
Edited by Tennex, 20 June 2013 - 04:31 PM.
#6
Posted 20 June 2013 - 04:10 PM
#7
Posted 20 June 2013 - 06:20 PM
I'm pretty damn sure Bryan meant how everyone and their dogs have been pushing higher and higher tonnage mechs - the orion would have just worsened that pretty dramatically.
It's like overnight battles shifted dramatically to lighter overall tonnages. Lots of QKD's of course, but their presence opens the doors for Mediums and such to have a better role.
Battles are much more dynamic and interesting instead of two walls of assaults, cataphracts and jagers firing at each other.
#8
Posted 20 June 2013 - 06:24 PM
But hey, if for one weekend the overall tonnage of matches drops, while people use it due to its novelty, I'm happy. I just wish I could learn to love it.
#9
Posted 20 June 2013 - 06:26 PM
#10
Posted 20 June 2013 - 07:16 PM
Sephlock, on 20 June 2013 - 02:23 PM, said:
I was (and still am) really looking forward to the Orion, but it is fun as hell to run around in a GIANT SUPER JENNER, and the other variants look like they'll be lots of fun (until that horrific SSRM nerf hits
Better firepower, range, punch and heat management:
QKD-5K
#13
Posted 20 June 2013 - 11:23 PM
I think the height thing is based on the preception from the cockpit which skews things to look much different than they are.
#14
Posted 21 June 2013 - 05:29 AM
I'll have to see what I can do with it once I actually DRIVE one. Maybe after I buy another seismic module.
#15
Posted 21 June 2013 - 05:31 AM
Wow it may see some use in pugs, but so do spiders.
#16
Posted 21 June 2013 - 05:35 AM
Viktor Drake, on 20 June 2013 - 11:23 PM, said:
I think the height thing is based on the preception from the cockpit which skews things to look much different than they are.
If you line them up in a row, QD is the 3rd tallest mech in the game and too wide as well.
Edited by Die Primate Die, 21 June 2013 - 05:36 AM.
#17
Posted 21 June 2013 - 05:39 AM
Apostal, on 20 June 2013 - 04:05 PM, said:
Currently SRMs are superior to LRMs so the logic of bringing LRMs is flawed.
Unless they just can't hit with SRMs.
#18
Posted 21 June 2013 - 05:48 AM
Easily my least favorite mech since the spider, but at least the spider is good for the lolz.
#19
Posted 21 June 2013 - 05:49 AM
#20
Posted 21 June 2013 - 05:54 AM
Joseph Mallan, on 20 June 2013 - 03:08 PM, said:
Tuesday night, friends and I played 3x Quickdraw 4H and me in my Dragon Flame. All with XL 350 or 360 (I was one of the 360) and we basically either swarmed people who ran alone or went to cap and then jumped off and killed anyone who came back. Out of the 7 or so games, we only base camped once. We got called out on Tourmaline and wound up killing the entire team because they all staggered back at various speeds while our teammates all hammered them from the back as we got them on the front.
Yes, they are fun if you play in a pack all running the same speed like that.
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