Mm Completely Broke
#1
Posted 21 June 2013 - 09:11 AM
#2
Posted 21 June 2013 - 09:36 AM
I hear ya mate. I made a similar post earlier in the week. Tonnage variance wasn't quite as large as yours, but it doesn't matter. Be prepared for the flamers will troll hard on your post.
Yeah, the introduction of ELO has borked the MM. Oh yes its working as intended, but its working in such a way as to make VERY UNENJOYABLE GAMES.
Teams should be matched by weight class, but with the introduciton of elo, tonnage is ignored, so you may have two highly ranked players on opposite sides, one brings an atlas, the other brings a jenner. If skil llevel is the same, tonnage becomes the deciding factor.
Anyhow, inb4 flaming.
#3
Posted 21 June 2013 - 09:38 AM
#4
Posted 21 June 2013 - 09:45 AM
this game is heading into the pits with a ticket express, yet, our concerns will not be addressed until 3050...
I also like to notice the lack of JJ's mechs,
Shake is working as intended, people arent getting sick by the shake, duh, no one is using JJ's anymore...
Edited by SgtMaster, 21 June 2013 - 10:18 AM.
#5
Posted 21 June 2013 - 10:59 AM
#6
Posted 21 June 2013 - 12:41 PM
As the volumes of anger I posted in it, would not be allowed here.
But yes, ELO is a bad system for this game, and no they are not going to get rid of it.
They will tweak it and alter it but they believe it is best for what they want to achieve, e-sports.
#7
Posted 21 June 2013 - 12:51 PM
What is that, a 300+ ton disparity?
That might be related to this: http://www.xfire.com/games/mwo
Back in December that averaged around 120-140, now it is down to 46. There are stagnation problems in this game and the active player base seems to be on the decline in the short and medium term.
#8
Posted 21 June 2013 - 01:04 PM
Edited by Mechsniper, 21 June 2013 - 01:10 PM.
#9
Posted 21 June 2013 - 01:17 PM
Mechsniper, on 21 June 2013 - 01:04 PM, said:
What are you proposing? That the matchmaker stick the good players on one team and the bad players on the other so the good players can curb stomp the new players every game?
#11
Posted 21 June 2013 - 02:52 PM
To answer my own question: No, they weren't trolling.
I will say that they they took a "long" trip to Epsilon.. and had effectively surrounded the perimeter... except the enemy was capping Epsilon while this went on.
Suffice it to say... this is the true meaning of a broken MM/ELO Hell.
Edited by Deathlike, 21 June 2013 - 09:32 PM.
#12
Posted 21 June 2013 - 04:39 PM
And before you talk about me being a bad. You don't put a 150 lb boxer up against a 200 lb boxer. the little guy will just get wrecked no matter how good he is.
Edited by Zephyre, 21 June 2013 - 04:40 PM.
#13
Posted 22 June 2013 - 12:34 AM
Zephyre, on 21 June 2013 - 04:39 PM, said:
The current matchmaking problems are pretty hilariously bad (at least the ones where there's a 300+ ton difference between the teams), but the old only class based matchmaker had problems too. One I recall was during the Craven's day if you and a friend took a raven each you ensured that there were 2 lights on the enemy team. Those lights would more often than not be raven food.
Similarly if you took an awesome you were ensuring the enemy team had something up to 25% heavier and also better.
Edited by Tolkien, 22 June 2013 - 06:38 AM.
#14
Posted 25 June 2013 - 02:23 PM
#15
Posted 25 June 2013 - 02:41 PM
#16
Posted 25 June 2013 - 02:43 PM
Koujo, on 21 June 2013 - 09:11 AM, said:
1 more Atlas than when I had 5 on a team.
I believe it sucks harder in Assault, I have found in Conquest many times in the past couple of days I am placed on a team with Zero, One, maybe Two Assaults but the majority of the team is Mediums, Lights and Heavies usually fast ones (60 tons or less). Of course the enemy has Assaults.
Currently, the only way to win that fight in Conquest is to keep caps up, I have spent a lot of time capping in a 50 ton HBK-4SP and always chat at match start about this.
When a Hunchback has to cap a lot to win, you know something is odd.
#17
Posted 26 June 2013 - 06:43 AM
Edited by Xajorkith, 26 June 2013 - 06:44 AM.
#18
Posted 26 June 2013 - 06:50 AM
Premades would have to be in their own queue for that to work.
Edited by Asmosis, 26 June 2013 - 06:51 AM.
#19
Posted 26 June 2013 - 06:54 AM
Tolkien, on 21 June 2013 - 01:17 PM, said:
What are you proposing? That the matchmaker stick the good players on one team and the bad players on the other so the good players can curb stomp the new players every game?
It's a good point but an ideal situation is if teams have equal numbers of newbies and veterans each.
An enhanced newbie distribution system is needed!
Perhaps the teams can be rebalaced as a LAST stage of the MM process instead of during it - ie get enough players connected to a game, then sort them into teams.
#20
Posted 26 June 2013 - 09:28 AM
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