PEEFsmash, on 21 June 2013 - 03:25 PM, said:
Elo only cares about wins, and if you win, you are good. The unbiased nature of a system based on winning is its greatest strength. This way, scouts that influence the game positively will have high Elos just like those who sit back and KS. (Assuming scouts were meaningful in this game.)
Elo only works as a measure of skill in a 1v1 environment. That is what it was designed for. In a team game, especially one where teams are randomly matched for the most part, all it is good for is getting players who are
within a reasonable elo band into a match together. It has no indicator of individual skill here. In a 1v1 game, certainly it is a reasonable measure of the strength of your opponent. Edit: and in MWO, you would need a separate Elo rating for 1v1 to get a reasonable measure of strength.
Even in Chess, Elo is only really a measure of skill at the Master level (2000+). Below that, it is a measure of Chess strength as skill is not as much of a factor in lower Elo Chess games. Above 2000 is where you see the really masterful play. Players like Magnus, Kasperov, Kramnik and Anand demonstrate skill.
Edited by Pater Mors, 21 June 2013 - 03:36 PM.