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8 Mans, Where Did You All Go.


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#1 blacklp

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Posted 20 June 2013 - 05:23 AM

Blacklp from the GWB here. We are running 8 man games on the daily (well trying to anyways).
Not competitive, just a bunch of us from different companies looking for a good time.
We have noticed that nobody is on. What gives?

Why do you think the 8 man scene is dead?

If your looking for a good old fashion 8 man fight for a good time, we are running them almost everyday from 5-9 EST.

#2 Frisk

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Posted 20 June 2013 - 05:25 AM

Everyone is burnt the f*ck out.

#3 PhoenixFire55

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Posted 20 June 2013 - 05:32 AM

No point in playing. No fun.

If you do them you mostly run into 'competitive' 8-mans loaded with 6 PPC Stalkers, AC-20 Jagers and alike. If you want to win at least 50% of those you gotta bring same bullcrap mechs and do the camping PPC sniper crap or AC-20 zerg rush crap. Balanced team vs balanced team matches happen very rare and even if they do give you pleasure and fun they occur like 1 out of 10-15 drops.

Until weapons balancing is done properly and matchmaker is fixed so its actually doing its job or until we can do 'private' drops and play vs exact people we want to play against I'd stay away from 8-mans. PGI is yet to do something to improve this game for units, so far all they've done is done for PUGs, we'll wait and see what happens, when it happens and if it happens.

#4 Otto Cannon

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Posted 20 June 2013 - 06:10 AM

I remember not so very long ago when pugs used to complain about 8-man premades using cheesebuilds to pugstomp. There were so many people saying 'l2p this is a team game' and insisting that they really wanted to play on equal terms team vs. team but were forced to pugstomp by the lack of an 8-man team queue. I guess this just shows how many people cry and refuse to play when it's not easymode.

I'm not criticising anyone who doesn't like the 8-man game as it is now btw, it does sound annoying- only the people who were perfectly happy to use the same cheese tactics against pugs for quick money and stats.

#5 Zerberus

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Posted 20 June 2013 - 06:21 AM

Many 8 man teams now syncdrop as 2 4 man teams simply becasue they find matches faster... unfortunately, they don`t seem to realize that by doing so, they are directly helping to make the 8 man queue even worse /emptier. :(

Edited by Zerberus, 20 June 2013 - 06:22 AM.


#6 blacklp

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Posted 20 June 2013 - 06:23 AM

Well if anyone wants to play for fun. FUN!!!!!!!!!!! We all are getting bored of 8 man dropping pug stomps.We dont roll cheese builds out, its not competitive, its for fun. Half the time we are killing each other. Check out GWB to see if anyone is around on our TS channel. We are always looking for a good time.

PS its up to people like me and you in the forums to actually get people together and make 8 man games fun again. Get your units together and drop! I think I'm going to make a post just for finding 8 mans in the meta section, unless you guys can think of a more appropriate place.
Lets make this game fun again!

Edited by blacklp, 20 June 2013 - 06:25 AM.


#7 Mechteric

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Posted 20 June 2013 - 07:36 AM

6 Assaults with PPCs killed 8-mans.

#8 blacklp

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Posted 20 June 2013 - 07:53 AM

I know, the PPC meta is killing this game! Sad to say it. Hopefully the devs solution will help.
More realistically, the playerbase has to step up and make a change. I

#9 Kraven Kor

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Posted 20 June 2013 - 08:50 AM

View PostFrisk, on 20 June 2013 - 05:25 AM, said:

Everyone is burnt the f*ck out.


Pretty much this.

FWLM went from having a hundred or so on TS to, oh, maybe 20. Nobody does 8-mans that I am aware of. The civil war tournament tore us apart, my unit has at least 10 guys that simply vanished after the last infinitely frustrating round.

"Have fun with that."

I'm just a pub-star now.

#10 hammerreborn

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Posted 20 June 2013 - 09:49 AM

Maybe the 8 or so matches which involved our mixed unit vs 2 teams with mixed builds that were amazing fights and then 6 matches against 8 assault teams that camped their capture point with nothing but PPCs/Guass on each and every mech.

Ya, so much fun.

Not to mention those 2 mixed teams all were mainly running PPCs/Guass as well, but at least when there was a 2 PPC mech it was a raven not a stalker!

Edited by hammerreborn, 20 June 2013 - 09:49 AM.


#11 Sephlock

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Posted 20 June 2013 - 09:53 AM

View PostKraven Kor, on 20 June 2013 - 08:50 AM, said:

The civil war tournament tore us apart, my unit has at least 10 guys that simply vanished after the last infinitely frustrating round.

?

#12 Kraven Kor

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Posted 20 June 2013 - 10:19 AM

View PostSephlock, on 20 June 2013 - 09:53 AM, said:

?


The FWLM "Marik Civil War" tournament we were running. Joe Luck and Stingr4y put in near infinite amounts of work to make it all happen, and I respect what they were going for.

But playing in the 8v8 queue is, for most folks, an exercise in frustration right now, for a variety of reasons.

#13 Applecrow

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Posted 20 June 2013 - 10:20 AM

1) Current High-Alpha Meta.

2) PGI's change in direction to more arcade and absolutely no sim.

3) Community Warfare? "Soon!TM"

4) 3pv

#14 Tekadept

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Posted 20 June 2013 - 08:10 PM

I'll log on from 1pm GMT+0 time try 3 or 4 attempts at an 8 man, get nothing, then move onto pug stomping in 4's... kinda sad that nobody wants to play. Losing in a 8man is much more satsifying then winning in a scrub 4. when we go 12 there will be even less chance of a 12man drop.

#15 Jez

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Posted 21 June 2013 - 01:38 AM

8 mans have been dying a slow death ever since PGI implemented the restriction that only full 8-man teams could play in 8-man matches. No more 6-man + 2 pugs or 7-man + 1 pug. That single move by PGI reduced the available pool of players and created a stupidly difficult and lengthy situation for players to organize themselves into full 8-man teams.

People will try to blame ECM, PPCs, pop tarting, ELO. What it really comes down to is that PGI made it so ridiculously difficult to assemble and maintain a group of 8 people that the population for 8-man team play could never make it to critical mass and has been dying a slow death ever since.

#16 Tahribator

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Posted 21 June 2013 - 01:56 AM

Judging by some "pro" groups I find in pugs, I can see why 8 mans are dying. Most of them run ridiculous PPC boats/AC40 Jagers and pubstomp easily. When they meet their match with equal amount of cheese in 8v8's it should be pretty boring because suddenly they're not doing as good . . .

Say what you want to say to PGI. You're bringing this game down with your own ridiculous "pro" builds. As long as there's not a "bro code" to prevent teams from excessive meta-abusing, I don't see this situation changing.

Edited by Tahribator, 21 June 2013 - 05:04 AM.


#17 ArchMage Sparrowhawk

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Posted 21 June 2013 - 02:00 AM

yep, we had to contend with wives and dinner and pets and all of that **** just to roll a ******* 8 man game. PGI didn't realize or predict how hard it is for people to get 8 friends together. We could always get 7, but we could never get 8, so back to pugdrops or trying to synchdrop.

The 8man dynamic was all but useless to us. Maybe not back when we had 20+ people and a clan running, but when people stopped playing, that was it.

Edited by ArchMage Sparrowhawk, 21 June 2013 - 02:02 AM.


#18 Jam the Bam

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Posted 21 June 2013 - 02:51 AM

Im from the Winbourne Highlanders 3rd and we are always looking for 8-mans on a thursday evening GMT time so if any of you happen to be on give us a shout on the NGNG teamspeak channel. We are fairly casual anti pretty anti cheese, just looking for some good games.

#19 Lord Ikka

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Posted 21 June 2013 - 02:59 AM

Burn out and massive weight imbalance (5-7 Assaults w/PPC builds). Though we have run all Lights to counter the Assault blitz, it is just not fun to play when you run a standard 2-2-2-2.

#20 Zylo

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Posted 21 June 2013 - 03:03 AM

As the leader of a small corp that no longer officially plays MWO it was too much trouble to get exactly 8 together just to spend time searching for matches and running into the same group multiple times per night when we did manage to find matches.

Games like planetside 2 allow us to run a group with any number of players but requiring exactly 8 is why there are so few groups as few corps want to waste time getting exactly 8 players together.



PGI just needs to kill the 8-man system, add private games, abandon the flawed Elo system and adjust matchmaker to match teams with an equal size group (+/-1) on each team with exact weight class matching when possible. If you drop with 7 players for example you should get a team on the other side made up of a group with 6, 7 or 8 players.





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