Nauht, on 23 June 2013 - 04:02 PM, said:
They weren't changed in CB due to crappy hit detection. Remember that the GR is in the same boat as far as hit detection is concerned and everyone was using them, I mean everyone. And everyone was hitting with them just fine. Funny that.
There were calls to buff the PPC to make it more comparable with the GR so that you'd want to use the PPC instead of just running the GR.
So PGI did and it worked - you can now choose between the GR or PPC and you would do fine with either or both.
What the problem is, as others have already said, is the hardpoint system that allows for boating and pinpoint accuracy whilst on the move. You should be accurate when you're stationary and have taken careful aim.
How did PGI combat the GR problem in CB? They buffed a weapon to make it comparable.
To nerf a weapon just has a flow through effect to smaller mechs - just look at what nerfing SRM boats did to mediums and lights that could only carry 1 or 2 launchers.
I disagree. Compared to Gauss, PPC has unlimited ammo, good range, uses less slots (thus boating), faster travel speed, and even way lighter. I wasn't using PPC during CB (in my K2) because it's very difficult to land hits with them at range due to hit detection, not because Gauss is better.
The PPC is the better choice than any other weapon now. There needs to be a downside to it, if not everyone will just fit PPCs into whichever slot they can (dual PPC jenners, triple PPC hunchies, quad PPC Catapults, and hexa PPC Stalkers are abominations that should be banished forever).
I agree with the comment about SRMs though, but nerfing PPCs is not exactly the same because you mostly only see them in Heavy/Assault mechs in multiples of more than 2. And I'm sorry but if that means a Spider can't use a PPC efficiently that's not really a huge issue - on the contrary a Spider with PPC is exactly the result of this PPC imbalance.
Edited by senaiboy, 23 June 2013 - 04:25 PM.