CancR, on 23 June 2013 - 07:56 PM, said:
Being arrogant and insulting those who disagree with you does not help you prove your point. It tends to suggest you don't have valid arguments are are trying too hard to discredit him.
CancR, on 23 June 2013 - 07:56 PM, said:
The lrm nerf was becase a single LRM was by it's self a broken weapon where through splash it was doing more damage then intended, it was phasing through cover and had an near instant time from being fired to hitting, even at max range.
So you can provide arguments to back your point. Briliant, please keep this up more w/out the arrogant responses. I agree with you on this one
CancR, on 23 June 2013 - 07:56 PM, said:
A single ppc isn't a broken weapon. It can deal 10 damage but only at range and does less in the minimal range if the weapon even hits.
I know all you here today gone tomorrow CoD converts to mecwarrior don't fire on many synapses but consider the following:
If you want to punish boating ppcs so much, then how come the proposed method to do that will hurt mediums that take 1-2 ppcs more then it ever will assaults.?
The amount of logical fallacies you commit in this thread alone is astounding. Assuming much? I have not played any CoD MP since CoD 2, I have, however played Mechwarrior 3 quite a lot and a bit of MW4.
It's becoming clear that arguing with you is an exercise in futility, since you will simple resort to more insults, but I will nontheless respond, if only for the other readers.
Let's take a look at a ER PPC Spider first. Heat threshold of 50, single ER PPC does 11 heat. You can fire it off 5 times in quick successions w/out any fear of overheating. Raising the heat will force said Spider to fire less often and be more conservative with his shots. This will make his weapon less suitable for brawling, while keeping it viable as a long range sniping weapon (if the Spider decides to use it as such and takes more time to cool off between shots).
Now let's move to dual PPC Jenner. This one is a lot trickier to manage the heat, as the heat generation has been doubled (in case of 2x ER PPCs), or raised 1.5x (in case of 2x PPCs) w/out significant increase in heat threshold or heat dissipation compared to aforementioned Spider. But since he opted to go with a pair of PPCs instead of, say 4x MLs that offer the same DPS, he's probably not a brawler build in the first place. For sniping purposes, he'd just need to take his shots with a slightly higher delays in case the heat is raised.
As for the 1-2 PPC mediums, you mentioned. Are they packing some other weaponry as well? If so, let them use their PPC(s) at long range to soften up their enemy while they close the distance towards it (or while it closes the distance towards them) and then utilize their other weaponry at short range. If they find themselves in a tight spot that requires them to take the risky alpha to save themselves, they should by all means go for it. They might overheat though, so this should only be used as a last resort action if you are in a brawl.
And to sum it up, why do you think these 'Mechs
like (as you put it in some previous post) to use their PPCs? I doubt it's because they have a PPC-fetish and seeing a blue blob gets them off. It's probably because these PPCs provide them advantages they want to capitalize on. And this advantages are high enough to make it worthwhile to them to pack as many as they can (be it just 1 or 2 in some case) at the cost of any, or at least most, other weapons.
As far as the heaviest 'Mechs and the main culprits in the PPC boating case are concerned, the heat bump will indeed not affect them as much, as they are mainly focused on the sniping action, as opposed to brawling, in the first place. It will however allow them to fire off less alphas and will make them significantly less dangerous and effective in close range combat (brawls) if their opponents manage to close the distance.
Raising the heat of PPCs and ER PPCs is not the be all end all solution to current high alpha meta and I have stated this fact before (in another thread dealing with a similar topic). It's just a step towards balancing the PPCs with other weapons to make it a very viable long range weapon with limited brawling capabilities as opposed to the best long range weapon and a decent to highly above average brawling weapon. If no disadvantages are present on a weapon, or are so minor that they are vastly inferior to their advantages, you have an imbalanced weapon. Especially since these qualities are not shared among most other weapons in game.