The lack of communications is realy bad
And if there is some, it is scattered all over the internet. And then there is "ask the devs" where half the answers are nice ways of saying: next question please.
Balance is off, BUT I think theyare finally going into the right direction with that. Not underlying issues like pinpoint accuracy,but the numbers. Of course those numbers are meaningless if they ever change the core stuff.
Is thegame headed into the right direction? Very subjective.. but for me the answer is a clear : NOT AT ALL!
This was suppesd to be a BT game. It is adverteised as a thinking mans shooter. Aside from the problem of "shooter" where I would prefer simulator, it isn´t even that. Without a decent way for ingame comunication for PUGs it´s not even realy a tea based game ( with exeption once in a while).
It just feels more a nd more arcade to me, which I find sad. And 3rd person view is not gonna help in that respect.
But nevertheles I still got high hopes for UI2.0 and their supposed to come ingame comunication sollution ( whatever it might be.. the dev answers are always so vague). Although both should have been in before even going open beta. Heck a team based game forcing external com software on the players ( making pugging a pain) and lacking a lobby or private matches should not have gone to beta at all. A pure multiplayer game lacking basic multiplayer standarts after nearly a year of open beta... yeah.
What I don´t hope for is the Clans
Without the gae with current IS equipment fully working and balanced, Clans would steamroll everything even more then they are supposed to. On the other hadn it might be fun when dual LRM20 lights swarm the maps, and triple gauss assaults mix it up.
Dornhal, on 23 June 2013 - 02:36 PM, said:
You have very long winded opinions. Most of us think the game is fine.
Do we? I certainly don´t.
Tekadept, on 23 June 2013 - 04:18 PM, said:
I agree with everything said here, the lack of communication is appalling, it is almost a throw back to the early days of the internet when game developers were just learning that they had to start communicating with people on a whole new medium vs the traditional magazine articles.
As far as game balance? the biggest issue here is that this is being treated like a released game, any balance changes that happen are very minor and insignificant as they are too wary to upset their paying player base. patches should be far more daring to help balance things out because hey its beta right?, The only reason to balance they way they are in minute amounts is because they think things are perfectly balanced, that makes things even more scary.
True about comunicatiosn, but inor and insignificant changes?! Most of their weapon balancing till May was about as subtle as a swing with Mjölnir ( or any other mytholigical, powerfull blunt instrument). It took them nearly a year to get LRMs to their "nearly there" state they are in now, alternating them bwetween insanely OP and completely useless before. I actually apreciate that they started to make the new changes smaller. Now they just need to do so more oftne.