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Qq About Seismic


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#21 Hexenhammer

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Posted 24 June 2013 - 04:20 AM

View PostRalgas, on 23 June 2013 - 07:20 PM, said:


Which may well be the intended point..........


Which is the irony in the 1st vs 3rd person debate.

#22 Appogee

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Posted 24 June 2013 - 06:57 AM

It seems to me PGI are waiting till we've all splurged on Seismic before they nerf it.

It's been patently obvious since the first day it was introduced, just how OP it is. And the fixes - from limiting its range to turning it off while moving or scaling it with Mech weight - would be simple to introduce.

I conclude this is greed rather than stupidity.

Edited by Appogee, 24 June 2013 - 06:58 AM.


#23 MischiefSC

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Posted 24 June 2013 - 07:11 AM

View PostRalgas, on 23 June 2013 - 10:28 PM, said:


you take bap and murder them too......

the module itself isn't too bad, the range it has isn't. i see why it was added (mainly to grief ac/40's and splat/steakcats) as well as the tinfoil explanation (3pv balance) which is why a tiered range by weight, even if spit into top/bottom half and a range reduction or the above mentioned frontal arc would be the way to go with it as far as preserving light combat.

View PostDemonRaziel, on 23 June 2013 - 10:31 PM, said:

In which case he has BAP and Advanced Sensor Range and the 3L has a total of 30 m of safety once it closes w/in 270 m (150 - 180 m.

Seismic is broken both ways, as it in theory gives the same advantage to all 'Mechs. But unless you are trying to avoid the fight in the lighter 'Mech, you will eventually have to round a corner towards a heavy hitter that may, or may not know you are coming and may, or may not be waiting for you in ambush to one-shot you.

As it is now, covering areas such as tunnel on Frozen, Cave on River and setting up ambushes from a superior position is damn easy. And if you don't have the seismic while the enemy does, you are screwed big time (newbies in games with veterans, that have enough GXP to get it).



Which is why you don't round a corner on a mech you don't KNOW is focused on someone else if you can help it. When you hear him shooting or launching missiles. When you're lucky and catch someone alone, that's a freebie. You can still raise hell though by attacking whoever your teammates are attacking - if he turns to shoot at you, keep his back to your teammates and let those 35-40pt alphas chew through that soft, delicious rear armor of his. If he doesn't, pop a leg or torso off depending on the build (Jags - always torso. Atlas - the side torso holding the most grief. You can chew on an Atlas' leg all freaking day long and not get anywhere. Most other mechs though? Leg.) until they turn around and deal with situation 1.

If a teammate of theirs stops shooting or moves towards you? Use the ******* you're shooting as cover. Over the last 108 drops over the last 2 days I'm responsible for provoking 2 teamkills. I've never been so proud. One was LRMs, I'd chewed an Awesomes back to red but he was doing a good job of trying to face me - but those LRMs came right into his back while after me. The other a boomjag dual AC20 hit. I'd legged a Cataphract, he was kind enough to blow the guys other leg for me.

Anyway. Seismic is great - helps me with being a good light pilot and staying safe as a light pilot. Helps me catch lone mechs and not run into groups of them. Helps me decide when and where to engage. Sometimes it helps me draw folks off. Can it be balanced a bit? Of course.

It's already way better balanced than PPCs or ECM though.

#24 FrDrake

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Posted 24 June 2013 - 07:54 AM

25 ton mechs detectable at 200m sliding scale to 100 tonners at 400m

#25 Trauglodyte

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Posted 24 June 2013 - 08:04 AM

View PostPEEFsmash, on 23 June 2013 - 07:06 PM, said:

Here's my simple take. If people can negate with a single module the biggest advantage of lights and mediums which is mobility, surprise, and flanking, then I should be able to negate the armor and weaponry of assaults and heavies with a single module.

Until then, seismic should be 100 meters or less.


I'm agreeing with PEEF and it kind of hurts. :)

#26 MaddMaxx

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Posted 24 June 2013 - 08:18 AM

View PostTrauglodyte, on 24 June 2013 - 08:04 AM, said:


I'm agreeing with PEEF and it kind of hurts. :)


Sadly PEEF missed the point of Seismic. It neither, slows mechs down (mobility), or denies them the ability to find visually, report and (flank) an enemy target beyond 401m. If it did either of those, the QQ'ing may have some basis in fact, sadly it does not.

But that doesn't prevent his QQ'ing from being somewhat humorous. :lol:

Edited by MaddMaxx, 24 June 2013 - 08:19 AM.


#27 Trauglodyte

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Posted 24 June 2013 - 08:30 AM

I love and loathe the Advanced Seismic Sensor. I like the fact that it gives me an idea of where people are and when I'm about to get flanked. But, as PEEF and others have said, that it is currently (its getting changed based on weight and the Devs have said as much several times in posts and in pod casts) vanilla for everyone and that everyone is playing in the meta world of "how many PPCs and AC20s can you fire at the same time" makes it extremely potent for something that has no weight. It currently is as poweful as ECM was when there were absolutely no counters. And, the lighter you are, the more powerful/detrimental it is.

#28 Levi Porphyrogenitus

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Posted 24 June 2013 - 01:00 PM

View PostPEEFsmash, on 23 June 2013 - 07:47 PM, said:

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First of all, #MakeEloPublic.

Secondly, seismic does not help flankers know that a team is around the bend because in situations like that, the other team isn't moving. If the team was moving about and a front was established already for the flanker to flank, then the other team would already be targeted by the rest of my team, and seismic wouldn't help me then anyway.

In both cases, seismic helps the slow stationary heavy.


Speaking as a long-time brawler, seismic is one of the best things to happen to that particular role since the game came out (which role especially needs help since SRMs are so under powered).

PS - Making Elo public would do nothing good for this game. So long as Elo is based solely on team W/L records of team average Elos without tiered matchmaking or other ways to prevent lopsided team compositions Elo is effectively meaningless.

Edited by Levi Porphyrogenitus, 24 June 2013 - 01:02 PM.


#29 Roland

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Posted 24 June 2013 - 01:20 PM

My main issue with Seismic is just the fact that it costs 6 million, so I don't really feel like buying more than one... but it's utterly required on every mech. When I don't bother swapping it onto the mech I'm going to drive, I'm putting myself at a serious disadvantage.

Every competitive build requires this piece of equipment. There is a HUGE upside, and literally no downside to carrying it.

That's not really a good recipe for a game.

#30 soarra

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Posted 24 June 2013 - 01:22 PM

seismic should only work when your mech is not moving. Plus change the interval of its update to 3 or 5 seconds





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