Current State Of The Game
#21
Posted 24 June 2013 - 05:09 AM
I voted High alpha/Other: The current Major issue I see in the game is the ability to have high damage at pinpoint precision with no consequences.
Let me make an example: If you could run around in an FPS with a sniper rifle that had the same accuracy as when scoped, but no-scoped, would that be balanced in respect to the other weapons in that game. Hell no.
Suggested fix:
Accuracy. Accuracy increases the slower your legs/arms/torso are moving, converging at pinpoint at some degree of slowness. The idea is that to get pinpoint accuracy you have to slow yourself down, take aim then fire. This accuracy convergence time would be different for each mech, with the scale being that light mechs have the fastest accuracy convergence time, for hit and run attacks, and assualt mechs having a noticably slow accuracy convergence time.
This would help divide the difference between short range brawling and long range sniping, help balance out the tonnage niches, and critical slots vs tonnage.
Just an idea, I can elaborate further if anyone wants me to go into depth. I do however fully realise none of my ideas would even be considered by PGI, as the game is far to close to launch to even consider reworking a core mechanic.
Ix
#22
Posted 24 June 2013 - 05:11 AM
Lack of content made many leave, really bad decisions by the devs (I will not take your loaner Quickdraw instead of my top-of-the-line Orion!) made some more pilots leave... now it seems only the diehards and (very few) newbies remain.
For a very short time that is, you can't really blame them as after they finish cadet training and buy their first mech, they'll probably run into a PPC/LRM/AC20/insert FoTM boat and get roflpwned. Some will get better and stick with the game but most simply say f this and go play some other F2P game. Especially because there isn't much to grind for.
How long can MWO survive like this, nobody knows but the devs. Personally I'm playing only the biweekly challenges and maybe an hour or two on patch day.
Maybe 12vs12 will be our salvation, or even 3PV, yes I said it - time to face the cold facts, if 3PV brings in players then it will be a good thing no matter how much we despise it. In any case something has to change drastically in order to revitalize the game.
#23
Posted 24 June 2013 - 06:01 AM
Gamplay and Balance is not main task for PGI. (it is an important task yeah....but not top!)
They have to set up a game, wich should run on many PCs.
Netcode and game performance is the key to get your game to the customer.
If your game lags like hell, you cant play good or will continu playing it. 2 of my mates need to run MWO on mid/low settings.
(im still think this game needs dx 10/11 for better performance <.< )
Gladly i could enjoy it with 35-50 fps many seem to suffer from very low fps.
This is the hardest piece of cake......to modify this engine and provide good fps with good graphics.
But only my 2 cents.
#24
Posted 24 June 2013 - 06:40 AM
#25
Posted 24 June 2013 - 07:14 AM
Also given there is no consequences for bad play (i.e. no repair costs) then no reason for tactfulness or tactics.
#26
Posted 24 June 2013 - 07:18 AM
#27
Posted 24 June 2013 - 08:40 AM
The first left for crash/FPS reasons (older computer)
The second left due to ECM's reign
The last two left once the stalker/highlander came out (ppc-apocolypse)
#1 issue, weapon balance needs to be handled more quickly without such large brush-strokes.
--billyM
#28
Posted 24 June 2013 - 11:38 AM
#29
Posted 24 June 2013 - 01:09 PM
MustrumRidcully, on 24 June 2013 - 03:05 AM, said:
lartfor, on 24 June 2013 - 04:27 AM, said:
If you're whining about the double armor values in this game please stop, because you're being bad.
TOGSolid, on 24 June 2013 - 01:41 AM, said:
this game is a damage race, therefore only the most damaging builds are acceptable in the world of competition. As the damage/hitpoints differential is high between any single weapon, boating the biggest, most powerful weapons is a necessity if you wish to have a chance at reaching the enemy's hitpoint total before they reach yours. This kind of escalation, allowable by the rules, and promoted by the increased armor values which also devalue most weapons, means that if you want to be competitive you must take advantage of stacking a large number of high damage weapons or else you're just asking to lose.
first, it was lrm's. Then, it was srm's and medium lasers, then it was dual guass, now it's dual ac/20 and ppc's. the only thing these things have in common, is that when stacked in large numbers they produce insane damage numbers at consistent ranges, making any sort of hybrid loadout meant to a mech punch at any range pointless.
after all, why have an lrm, srm, autocannon, and some lasers, when you can have 4-6 erppc's that do everything those things can do but faster, and with more concentrated damage at longer range?
the real joke here being of course is they doubled armor to prevent one shots and quick battles, and yet battles are going for 5 minutes and mechs are still one shottable. The only difference is this knowledge is obscured and money gated to new players, causing them frustration.
In other words, pgi needs to re-adjust the armor values, or destroy high damage alpha builds if they want to maintain their concept of drawn out epic battles that everybody can enjoy, but of course i must be wrong and bad, lol. I know they won't do either, and you all might as well take the current state of the game as working as intended and ride this wagon till the wheels fall off like I am.
Edited by Battlecruiser, 24 June 2013 - 01:15 PM.
#30
Posted 24 June 2013 - 01:39 PM
Most people in our group leave, because there is no purpose of playing. Longer it takes to include CW and reasonable tournaments ( not these useless ones we have now), the harder it is to get them back.
PPC is bit OP right now, I agree, and predicted that when heat buff was to be put in. I've been using 2-5 PPC's since last autumn(and always picked the mech with most PPC's since 1980's...), and the sweet spot IMO was when speed was buffed, but heat was like it used to be. Also HSR made them easier to use, so no wonder they are popular. None the less, problems lie on completely another level.
IMO, groups should be given possibility to arrange 8vs8 matches, and CW should be implemented as a highest priority. Nerf PPC heat a bit, buff SRM damage little bit, and we are good to go.
Not so important, but what is really missing are collisions. Really, we are playing relatively new game and it is 2013.
Edited by xRatas, 24 June 2013 - 01:42 PM.
#31
Posted 24 June 2013 - 01:40 PM
BlackBeltJones, on 23 June 2013 - 11:02 PM, said:
I agree, I'd like a little more transparency from them. When the Command Chair posts started going up I thought "great, the developers are being very open with us, talking about their intentions" but their posts are rather infrequent, and they don't really interact on the forums too much.
I understand that game development takes a huge amount of time and I understand that the full release is really not far away but it would be nice to see more developer-community interaction. I think that they've done a lot better than many other development studios, but considering the state of the game I'd like to see them do more.
I think committing to a September 21st date is a big mistake, it may be Beta but that isn't a lot of time left. Frankly I think the game needs more time being tweaked and polished, although I wouldn't be surprised if they're under pressure from the publishers to get the game finished.
#32
Posted 24 June 2013 - 01:49 PM
#33
Posted 24 June 2013 - 02:05 PM
xRatas, on 24 June 2013 - 01:39 PM, said:
I know it's easy to just blame whats in front of you instead of thinking(or in this case applying your own experience to what i'm saying and coming to your assumptions either based on how you behave or how you perceive others to) , but you're still not understanding that ppc stacking, or any high damage weapon stacking for that matter is a symptom, not the problem. But you would know that had you taken the time to read my wall of text.
Edited by Battlecruiser, 24 June 2013 - 02:07 PM.
#34
Posted 24 June 2013 - 02:11 PM
Battlecruiser, on 24 June 2013 - 01:09 PM, said:
this game is a damage race, therefore only the most damaging builds are acceptable in the world of competition. As the damage/hitpoints differential is high between any single weapon, boating the biggest, most powerful weapons is a necessity if you wish to have a chance at reaching the enemy's hitpoint total before they reach yours. This kind of escalation, allowable by the rules, and promoted by the increased armor values which also devalue most weapons, means that if you want to be competitive you must take advantage of stacking a large number of high damage weapons or else you're just asking to lose.
first, it was lrm's. Then, it was srm's and medium lasers, then it was dual guass, now it's dual ac/20 and ppc's. the only thing these things have in common, is that when stacked in large numbers they produce insane damage numbers at consistent ranges, making any sort of hybrid loadout meant to a mech punch at any range pointless.
after all, why have an lrm, srm, autocannon, and some lasers, when you can have 4-6 erppc's that do everything those things can do but faster, and with more concentrated damage at longer range?
the real joke here being of course is they doubled armor to prevent one shots and quick battles, and yet battles are going for 5 minutes and mechs are still one shottable. The only difference is this knowledge is obscured and money gated to new players, causing them frustration.
In other words, pgi needs to re-adjust the armor values, or destroy high damage alpha builds if they want to maintain their concept of drawn out epic battles that everybody can enjoy, but of course i must be wrong and bad, lol. I know they won't do either, and you all might as well take the current state of the game as working as intended and ride this wagon till the wheels fall off like I am.
You're so close to figuring out the correct issue but are dancing around the obvious logical conclusion.
Hint: It's not the armor, it's the weapons and it always has been the weapons. The armor doubling was just a band-aid because PGI is basically ********.
Edited by TOGSolid, 24 June 2013 - 02:12 PM.
#35
Posted 25 June 2013 - 05:53 AM
#36
#37
Posted 25 June 2013 - 01:02 PM
#38
Posted 25 June 2013 - 01:25 PM
Victor Morson, on 25 June 2013 - 12:55 PM, said:
Oh God. I so want to screenshot that twitter post and make a poll here based on it.
In fact...
To be fair to Russ.. the game *IS* the most stable ever, at least for me.
The major problem is the PPCs. (which admittedly wouldn't be as much of a problem if not for HSR)
I'm still a little miffed at the "most balanced" comment.. I think that is patently false.
#39
Posted 25 June 2013 - 01:28 PM
#40
Posted 25 June 2013 - 02:07 PM
Livewyr, on 25 June 2013 - 01:25 PM, said:
To be fair to Russ.. the game *IS* the most stable ever, at least for me.
The major problem is the PPCs. (which admittedly wouldn't be as much of a problem if not for HSR)
I'm still a little miffed at the "most balanced" comment.. I think that is patently false.
Yeah, haven't had any crashes in recent memory - and I played the crap out of the game this weekend.
HSR is good, being able to hit is good. The bad is the fact that DPS and DOT is terrible in this game unless you are a bad player playing other bad players. Nobody playing for keeps uses anything that doesn't do the damage exactly where they want it.
They need to fix that or CW will just be the same game we have now, but instead of PPC Spiders and Cicadas we'll have PPC Locusts. Freaking PPC bug mechs.
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