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Bring Back 8 Mans


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#1 Seddrik

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Posted 19 June 2013 - 05:10 AM

I play a lot and have invested in this game. Just FYI to PGI.

One of the main factors discouraging me right now is the lack of ability to play as a team. We are forced to play at a max of 4 people to join the public que. 8 mans are rare because you sit in que and get "no match found". So much time is spent trying to synch drop... and not being able to, its getting frustrating and difficult to play with friends.

We are forced to drop with randoms... who do not cooperate, do not coordinate, run off and die... even if you individually do well, or your lance does well, the other team wipes the randoms out. Restricting groups to 4 has really hindered teamwork, the ability to play with friends, etc.

PGI, please bring back 8 mans to the public que. I understand some people fear the learning curve, but its not really that bad. We live in a generation of spoiled kids. They will always cry and complain for something easier. But how will shackling the depth and challenge of the game help? How will it help to restrict the game so that dedicated and competetive players will not enjoy it? Through the years as I have played games, it is the dedicated players that set the standard for what can be done in the game. Other players (even casuals) look up at that and think I'd like to be there. But if you lower the bar and prevent true competetive play... then casuals will get bored (they are the "best" already) and there will be no place for the truly dedicated competetive players... nothing to excel in, no way to really excel. You need something for players to aspire to, work for, a reason to keep playing AND work together.

Bring back 8 mans to the public que please.

Edited by Seddrik, 19 June 2013 - 05:13 AM.


#2 Roland

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Posted 19 June 2013 - 05:18 AM

Just get rid of the 8 man requirement and let anyone play, regardless of team size.

#3 Syllogy

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Posted 19 June 2013 - 05:18 AM

It's already being discussed. PGI is way ahead of ya.

#4 IamSalvation

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Posted 19 June 2013 - 05:23 AM

View PostSeddrik, on 19 June 2013 - 05:10 AM, said:



Bring back 8 mans to the public que please.


Yeah, so more PUG stomping can take place and even those that are so bad at this game that they can´t win with 4 Mans cs. Randoms can get some stomp feeling again!
Sounds great.
Will surley draw in more new pplayers that can´t wait getting stomped match after match by some veteran players that don´t like games with a challenge!

#5 Zedrik

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Posted 19 June 2013 - 05:50 AM

View PostIamSalvation, on 19 June 2013 - 05:23 AM, said:


Yeah, so more PUG stomping can take place and even those that are so bad at this game that they can´t win with 4 Mans cs. Randoms can get some stomp feeling again!
Sounds great.
Will surley draw in more new pplayers that can´t wait getting stomped match after match by some veteran players that don´t like games with a challenge!


This game is not a single player game. It is a team oriented game. Even the best geared and skilled guy cannot win the match solo.

I'm tired of having 4 good players in a lance forced to play with 4 bad players who toss the match. All that the current settup does is make good players lose games due to bad matching, killing true teamwork, and give people a false sense of ability for being able to jump on all the randoms roaming around who are still trying to solo win. Forcing the teams down to 4 mans has not changed the basic nature of this game...

New people can learn that you have to play with a team and work together to win. Whats so terrible about that?

I can handle losing to skilled players and cooridnated teams. That can be faced, learned from and overcome. What cannot be over come is constant, random, unteamwork minded players taking up half of the team and leaving the organized players outnumbered.

Edited by Zedrik, 19 June 2013 - 06:02 AM.


#6 Star Captain Obvious Kerensky

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Posted 19 June 2013 - 05:55 AM

View PostIamSalvation, on 19 June 2013 - 05:23 AM, said:


Yeah, so more PUG stomping can take place and even those that are so bad at this game that they can´t win with 4 Mans cs. Randoms can get some stomp feeling again!
Sounds great.
Will surley draw in more new pplayers that can´t wait getting stomped match after match by some veteran players that don´t like games with a challenge!


Sarcastic Comment: If only there was some kind of rating system that based a player's skill on their Win/Loss ratio, and the game matched players of similar skill together.

Edited by Eldragon, 19 June 2013 - 06:07 AM.


#7 NextGame

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Posted 19 June 2013 - 05:59 AM

would even be nice if you could group together groups of up to 4 man lances and have them launch on the same map, even as opponents as far as pugging goes, makes for a more entertaining teamspeak channel

#8 Zedrik

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Posted 19 June 2013 - 05:59 AM

View PostEldragon, on 19 June 2013 - 05:55 AM, said:


If only there was some kind of rating system that based a player's skill on their Win/Loss ratio, and the game matched players of similar skill together.



Elo... exists. But that kind of thing punishes success. Let players play without being punished for success. I can understand on random matches a system that tries to match mech weight, but beyond that let players do their own thing. When people get tired of dying solo, then they will see there are advantages to staying with the team, covering the flank, focusing fire, etc.

#9 canned wolf

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Posted 19 June 2013 - 10:30 AM

Making players play with other players of the same skill level is not punishing success.

I have seen very few situations where a team with an organized four man squad that was worth a damn lost because the other four people on the team were useless. Four skilled players is such a huge force multiplier that it usually doesn't matter what the rest of your team is doing. If you run into a group that happens to have two organized teams you're likely screwed, or if the other team is just better than you.

Maybe the real problem is that you aren't as good as you think you are?

Edited by canned wolf, 19 June 2013 - 10:31 AM.


#10 Petroshka

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Posted 19 June 2013 - 10:32 AM

can you imagine when 8 man teams are gone and 12 man teams go in. oh man.

#11 Mudhutwarrior

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Posted 19 June 2013 - 11:20 AM

All easily accomplished with team matches and solo matches. I think the team assination squads will not like it though because they cannot stomp their xp anymore. Lost five guys that I tried to get into the game not because of the learning curve but the fact there isnt one in a two minute deathsquad match. All of them left thinking the setup was terrible. All of them accomplished gamers too with me being the one with least experience. Keep your stomp sqauds and when those with enough intellegence to get bored with killing just for the sake of killing leave there will be no Mech Warriors or PGI to host it. New players are the lifeblood of games and this one does the worst job of retention I have ever seen. Openly admitting synch dropping goes right along with the other exploit warriors like ac2 yeagers and the like. No honor, no shame just short sighted and selfish. I love the whole mech warriors thing but not this. Been hanging on for months hoping it would turn into something better to attract and hold freinds but its not happening so I have given up trying to bring people in. The ones I brough all had money to spend way past what I could and none did. These are the questions we should be asking why.

#12 Vassago Rain

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Posted 19 June 2013 - 11:48 AM

No.

Play in 8 manz if you want to compete. The ghetto is not a farming ground.

#13 Syrkres

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Posted 19 June 2013 - 12:23 PM

So you want to form up an 8 man, and when there are few 8 man teams, you want to crush pugs...?

Cudos to you.

#14 Mudhutwarrior

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Posted 19 June 2013 - 12:23 PM

We all started in the Ghetto as far as i can tell. Misses the point anyway. Attracting new players and giving them a learning curve is far better for everyone long term including PGI. No one goes from the recruiting office right into special forces and that is what many of you team guys expect. Starting out is a hard road for anyone not familiar with the Mach franchise and lets face it those of us who are seem to be on the borderline to being old farts now. Having a solo/team play seletion would let noobs take time to learn basic mech piloting and tactics on a more level feild and when ever they wish can move into team play. Its a morale issue also in that one cannot easily measure relative skill when confronted by crack pilots in a crack unit. You tend to think you would either never improve or its hopeless to try. The point is if you guys think you can support the game by yourselves be my guest but its not going to happen. PGI seems to know this. Its a niche market in gaming which limits its cahnce to suceed in the long run. We should all think in that regard right now. Its an investment for all of us here at this point so lets build in a future for new pilots to grow and not get discouraged. Besides its no measure of skill or prowess to wipe out pugs so i dont understand the resistance to team only play unless there is ego fear involved.

Edited by Mudhutwarrior, 19 June 2013 - 12:25 PM.


#15 Syrkres

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Posted 19 June 2013 - 12:27 PM

Getting people into 8 mans is easy, form an 8 man group and invite some people....

We do it all the time. We have lots of new players, last night we had a player who had only been playing for 3 days (though most of the rest of us had been playing a while).

Easy to do.

it does NOT mean go out and get yourself 8 new players.

But 5-7 players should be easily able to carry 1-3 new players.

#16 von Pilsner

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Posted 19 June 2013 - 12:28 PM

View PostSeddrik, on 19 June 2013 - 05:10 AM, said:

We live in a generation of spoiled kids.


Agreed, some even desire to legitimize farming the public cue while in an 8-man group.

#17 Syrkres

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Posted 19 June 2013 - 12:36 PM

Also - most drops - once your ELO is up are usually two lances of pre-mades.

You can almost always tell by where you drop and which Lance you are in (poor programming PGI).

For example if you are in Bravo lance(with a 4 man premade) your Alpha lance is a premade as well. Premades I am 90% sure always drop first so if your on the opposite side Alpha the opposing side is 2 premades. if your Bravo on opposite side your all premades.

If you can't get your other 4man premade to work with you, how are you going to get 8 people to work together. TS/Vent should have nothing to do with it (though it does make it easier).

Edited by Syrkres, 19 June 2013 - 12:37 PM.


#18 Seddrik

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Posted 20 June 2013 - 12:53 AM

View Postcanned wolf, on 19 June 2013 - 10:30 AM, said:

Making players play with other players of the same skill level is not punishing success.

I have seen very few situations where a team with an organized four man squad that was worth a damn lost because the other four people on the team were useless. Four skilled players is such a huge force multiplier that it usually doesn't matter what the rest of your team is doing. If you run into a group that happens to have two organized teams you're likely screwed, or if the other team is just better than you.

Maybe the real problem is that you aren't as good as you think you are?


1. Elo does not force you to play WITH equally skilled players. It expects you to carry players of lower skill as you play AGAINST players of skill equal to your own.

2. The point is that elo robs you of the ability to coordinate by giving you less skilled teammates intentionally. So very often you get people in your group who do not even contribute 100 damage to the team effort. Tonight for example, I lost track of how many runs my group of 4 went through where 3 or 4 people scored under 100 damage (in some cases under 40 damage all of them!). And I am not talking about disconnects even. You can deny it all you wish, but that is handicapping a team... big time.

3. As for how good I am, I never expressed such a conceit as to say I am the best. Perhaps you were too busy prejudging to catch the point I made, which is that I enjoy teamwork. What I hate is the absolute lack of teamwork we are forced to experience constantly. I can appreciate a great battle, where a good team loses to good strategy. But when the losses are constantly because it is 8 to 0 or 8 to 2 (and I'm the only one with kills)... it is very frustrating and not enjoyable.

4. Also, several talked about the new guys and the steep learning curve for people who never played mech. Well, I am one who never played mechs before MWO! I have only been playing 2 months now. I tried a mech game some years ago, but it didn't work on the computer I had back then. Yet here, within a few weeks I was seeing 2-4 kills regularly and now see premades on both teams regularly. I know not everyone is the same, but I've played games with MUCH worse learning curves and no restrictions on team formations. Those were some of the best games I've played and ones I played the most because they were challenging.

5. As for opening up 8 mans to "farm newbies"... this misses the point. It is not to farm newbies, since you can do that currently as the system is (Just watch for all those guys wandering solo, they are easy kills). It is rather to promote a greater depth to this game in showing the benefits of teamwork. In reality, in my experience when I've gone with better coordinated teams, usually the damage is more evenly spread between all the players. So its not one person garnering 6 kills and 1000+ damage to rack up all the "farming". Why? Called targets, calls for help when targeted or flanked, etc. Communication, teamwork, cooperation. Even had an interesting convo tonight with a guy who uses an atlas to literally step in and take hits for teammates when they need help. His description of what happens is that people complain that he got in their way and often just shoot him in the back... people often do not understand, even though their mech is in flames and about to go down, that he is trying to save them. Thats what I am getting at. Teamwork.

Recently, I've been playing with several guys who apollogize for "kill stealing". You know what I tell them? Do not worry about it! Burn them down fast as you can! I like getting kills, but the point is we help eachother as a team to win the battle. So what if someone else gets the kill shot! So, again to those who have stated or implied ego issues on my part... I just have to laugh.

Edited by Seddrik, 20 June 2013 - 01:45 AM.


#19 StaIker

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Posted 20 June 2013 - 01:36 AM

The PGI controlled servers share half the blame here. I remember back in the days of old Mechwarrior that solo public players were more than happy to join a team hosted server, even if they got butchered.

There are a couple of reasons I think.

Firstly, it was their choice which one to join. The ability to control their own play cannot be valued highly enough They could avoid the known death squads and play against mediocre teams and have a chance. They could learn at a pace that they controlled.

Secondly, by staying in one server for multiple games you started to build some familiarity with your team mates, you saw how they played and you could figure out how to help them, and they you. You could also identify weaknesses in the opposing team and exploit them next game.

Random games like this are like teamwork poison.

Unfortunately I think PGI does not understand why Mechwarrior is different, and better, than any other shooter title. This is why we see ideas that work elsewhere ported over into MWO where they fail horribly. They'd save countless hours and dollars if just one person in their organisation had been in the old MW4 community. He could tell them why certain things work and why they don't. But alas.

#20 Seddrik

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Posted 20 June 2013 - 01:41 AM

^^ Thumbs up on what Stalker said. That makes a lot of sense. Some of the more challenging SKILL games I have played didn't have this random matching business all the time... so that you became more familiar with your team and your opponents. That could very well be a big part of the problem with new people and the learning curve.

Edited by Seddrik, 20 June 2013 - 01:43 AM.






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