canned wolf, on 19 June 2013 - 10:30 AM, said:
Making players play with other players of the same skill level is not punishing success.
I have seen very few situations where a team with an organized four man squad that was worth a damn lost because the other four people on the team were useless. Four skilled players is such a huge force multiplier that it usually doesn't matter what the rest of your team is doing. If you run into a group that happens to have two organized teams you're likely screwed, or if the other team is just better than you.
Maybe the real problem is that you aren't as good as you think you are?
1. Elo does not force you to play WITH equally skilled players. It expects you to carry players of lower skill as you play AGAINST players of skill equal to your own.
2. The point is that elo robs you of the ability to coordinate by giving you less skilled teammates intentionally. So very often you get people in your group who do not even contribute 100 damage to the team effort. Tonight for example, I lost track of how many runs my group of 4 went through where 3 or 4 people scored under 100 damage (in some cases under 40 damage all of them!). And I am not talking about disconnects even. You can deny it all you wish, but that is handicapping a team... big time.
3. As for how good I am, I never expressed such a conceit as to say I am the best. Perhaps you were too busy prejudging to catch the point I made, which is that I enjoy teamwork. What I hate is the absolute lack of teamwork we are forced to experience constantly. I can appreciate a great battle, where a good team loses to good strategy. But when the losses are constantly because it is 8 to 0 or 8 to 2 (and I'm the only one with kills)... it is very frustrating and not enjoyable.
4. Also, several talked about the new guys and the steep learning curve for people who never played mech. Well, I am one who never played mechs before MWO! I have only been playing 2 months now. I tried a mech game some years ago, but it didn't work on the computer I had back then. Yet here, within a few weeks I was seeing 2-4 kills regularly and now see premades on both teams regularly. I know not everyone is the same, but I've played games with MUCH worse learning curves and no restrictions on team formations. Those were some of the best games I've played and ones I played the most because they were challenging.
5. As for opening up 8 mans to "farm newbies"... this misses the point. It is not to farm newbies, since you can do that currently as the system is (Just watch for all those guys wandering solo, they are easy kills). It is rather to promote a greater depth to this game in showing the benefits of teamwork. In reality, in my experience when I've gone with better coordinated teams, usually the damage is more evenly spread between all the players. So its not one person garnering 6 kills and 1000+ damage to rack up all the "farming". Why? Called targets, calls for help when targeted or flanked, etc. Communication, teamwork, cooperation. Even had an interesting convo tonight with a guy who uses an atlas to literally step in and take hits for teammates when they need help. His description of what happens is that people complain that he got in their way and often just shoot him in the back... people often do not understand, even though their mech is in flames and about to go down, that he is trying to save them. Thats what I am getting at. Teamwork.
Recently, I've been playing with several guys who apollogize for "kill stealing". You know what I tell them?
Do not worry about it! Burn them down fast as you can! I like getting kills, but the point is we help eachother as a team to win the battle. So what if someone else gets the kill shot! So, again to those who have stated or implied ego issues on my part... I just have to laugh.
Edited by Seddrik, 20 June 2013 - 01:45 AM.