MWO End-Game. Will it have one? Devs?
#1
Posted 10 November 2011 - 09:53 AM
In pretty much all of them, you are specializing your character for a purpose. End-game.
Whether that End-game be PvP, farming, crafting, whatever there is always an End-game goal.
In this persistent world that Piranha is envisioning, will there be an End-game? Will our characters get to level 100 and stop gaining experience? Will we constantly gain experience and in 5 months new players will be so far behind that they have no hope of catching up to those who played since Beta?
Will we be training our Mechwarriors for a specific end goal or simply to our heart's content.
I guess what I'm asking is will there be something that drives us to play for something besides the enjoyment of the next mission?
#2
Posted 10 November 2011 - 09:56 AM
But I know I might be in the fanatical, non mainstream BT nut gamer here, and my MW history is irrelevant
Edited by Dozer, 10 November 2011 - 09:56 AM.
#3
Posted 10 November 2011 - 10:04 AM
Addition of new hardware, mechs just as well as weapons, the change in battle dynamics that occur over time (the invention of light gauss rifles one day will likely change player behavior quite a bit, and add a few new tactics) should force you to keep making changes and additions to your mechs, so that hopefully you will never reach the point where you're "finished".
#4
Posted 10 November 2011 - 10:05 AM
#5
Posted 10 November 2011 - 10:05 AM
#6
Posted 10 November 2011 - 10:05 AM
DFDelta, on 10 November 2011 - 10:04 AM, said:
Addition of new hardware, mechs just as well as weapons, the change in battle dynamics that occur over time (the invention of light gauss rifles one day will likely change player behavior quite a bit, and add a few new tactics) should force you to keep making changes and additions to your mechs, so that hopefully you will never reach the point where you're "finished".
My thoughts as well since the tech will open up quite a bit once the clans show up. More types of mechs and upgrades to current weapon systems will make it so that pilots will have to work on those as well.
#7
Posted 10 November 2011 - 10:07 AM
But as said, we don't know jack about the game yet. Personally I guess endgame would be battles fought with the biggest and best 'mechs, but than, maybe there are suprises. LEts see, shall we, aye?
Take care all
~S~
Daniel
P.S.: Please, don't forget the light scouting Zeus Variants for us Lyrans.
Edited by Steadfast, 10 November 2011 - 10:08 AM.
#8
Posted 10 November 2011 - 10:09 AM
#9
Posted 10 November 2011 - 10:12 AM
You fight over planets, "endgame" is an incredibly odd term to use in a game like MWO. Every mech is viable (or that's the aim) and you rank/XP up to pick specific abilities....endgame implies that you have to level up first in order to fight anyone or such things.
It's not really something that I'd use in this type of game.
#10
Posted 10 November 2011 - 10:21 AM
#11
Posted 10 November 2011 - 10:34 AM
#12
Posted 10 November 2011 - 10:50 AM
#13
Posted 10 November 2011 - 10:58 AM
#14
Posted 10 November 2011 - 11:00 AM
#15
Posted 10 November 2011 - 11:06 AM
MethosFurey, on 10 November 2011 - 10:58 AM, said:
Let's please not get into the whole debate on MMORPG again. . . . .
MWO:Mercs WILL BE an MMORPG.
Massively Multiplayer Online Role Playing Game. You are on-line with a bunch of other players from around the world pretending to be Mechwarriors. In a game. Welcome to MMORPG.
My question about this having End-game wasn't meant to be "Do I want to level up 1 specialization like Recon as fast as I can so I can drop into XYZ missions" more as what will happen to my pilot? Do I run out of things I can train for once all stats are at 10? If I can keep training all my stuff infinitely, how will that affect the poor slob that starts playing a year after I do?
I loved MPBT:3025, however the devs (Brian) has stated that new players will be able to start out with assault 'Mechs. So that rules out tonnage access based on experience points.
#16
Posted 10 November 2011 - 11:09 AM
}{avoc, on 10 November 2011 - 11:06 AM, said:
Let's please not get into the whole debate on MMORPG again. . . . .
MWO:Mercs WILL BE an MMORPG.
Massively Multiplayer Online Role Playing Game. You are on-line with a bunch of other players from around the world pretending to be Mechwarriors. In a game. Welcome to MMORPG.
This.
#17
Posted 10 November 2011 - 11:17 AM
MWO will be part of a somewhat new type of gaming genre known as Multiplayer Online Battle Arenas. They are match based and generally support non-MMO sized battles (8v8, 16v16, et cetera). This won't be PlanetSide with nearly a thousand players in a single battle all unleashing hell on one another.
Examples of the MOBA genre include World of Tanks, Global Agenda, League of Legends, etc.
MWO will just be a lobby game. And that's fine but calling this a "MMORPG" is patently false.
Edited by Cavadus, 10 November 2011 - 11:17 AM.
#18
Posted 10 November 2011 - 11:29 AM
Cavadus, on 10 November 2011 - 11:17 AM, said:
MWO will be part of a somewhat new type of gaming genre known as Multiplayer Online Battle Arenas. They are match based and generally support non-MMO sized battles (8v8, 16v16, et cetera). This won't be PlanetSide with nearly a thousand players in a single battle all unleashing hell on one another.
Examples of the MOBA genre include World of Tanks, Global Agenda, League of Legends, etc.
MWO will just be a lobby game. And that's fine but calling this a "MMORPG" is patently false.
Ok great, I'm playing GA right now and haven't tried WoT or LoL but do those games not have an "end-game" in their own right?
Hell GA you stop gaining skill points after level 26 and stop leveling at 50. What is the game past that?
Will MWO give access to more timeline specific/critical missions once your pilot/reputation/experience/whatever reaches a certain point?
Will you suddenly gain access to new contracts? New technology?
MPBT:3025 was a lobby based multiplayer game such as you're suggesting. The reward for gaining experience was C-Bills and access to higher tiered (read, heavier classed) 'Mechs as your rank increased. MWO Devs have stated that this will not be the case in MWO.
I'm not trying to start a shitstorm or am worried about the outcome one way or another. I feel confident that I can still become one of the more skilled MWs in the game regardless. I'm just curious and welcome any scraps the Devs decide to throw out.
I'm sure I'm not the only starving MW fan out there waiting to jump on any information I can get.
Edited by }{avoc, 10 November 2011 - 11:33 AM.
#19
Posted 10 November 2011 - 11:31 AM
}{avoc, on 10 November 2011 - 09:53 AM, said:
In pretty much all of them, you are specializing your character for a purpose. End-game.
Whether that End-game be PvP, farming, crafting, whatever there is always an End-game goal.
In this persistent world that Piranha is envisioning, will there be an End-game? Will our characters get to level 100 and stop gaining experience? Will we constantly gain experience and in 5 months new players will be so far behind that they have no hope of catching up to those who played since Beta?
Will we be training our Mechwarriors for a specific end goal or simply to our heart's content.
I guess what I'm asking is will there be something that drives us to play for something besides the enjoyment of the next mission?
Im going to go out on a limb and say this game will be less like games like WoW/Rift/SWTOR than League of Legends/Tribes: Ascend. It wouldnt make sense for this game to have an "end game" where im fighting the same clan boss to get that epic Heavy Gauss i want.
I imagine that the "end game" would be our pilots maxed out in their specialty and everyone at that level is a relative equal.
As for it being called an MMORPG... Just because it has RPG elements, doesnt make it an rpg. MMO, though would be entirely accurate.
#20
Posted 10 November 2011 - 12:10 PM
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