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Pilot Module


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#1 Celtic Warrior

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Posted 24 June 2013 - 05:31 PM

I have 1 master module slot for my Centurion, can I only have 1? Or do more open up when I've filled1?

Thanks!

#2 Fishhawk

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Posted 24 June 2013 - 06:26 PM

When you Master a variant, you get one additional module depending on how many you start with. So, for example, mastering a Raven 3L will get you 4 module slots (3 normal + 1 master)

#3 Celtic Warrior

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Posted 24 June 2013 - 07:30 PM

View PostFishhawk, on 24 June 2013 - 06:26 PM, said:

When you Master a variant, you get one additional module depending on how many you start with. So, for example, mastering a Raven 3L will get you 4 module slots (3 normal + 1 master)


Bummer, and thanks.

#4 Celtic Warrior

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Posted 25 June 2013 - 01:15 PM

One more thing, lets say I add in advanced zoom but later want to change it so advanced sensors can this be done or is it stuck with advanced zoom?

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#5 Lan

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Posted 26 June 2013 - 06:27 AM

It is just like normal slots in the mechlab, you can remove, store, sell and buy modules in that tab.

#6 Kazly

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Posted 26 June 2013 - 07:19 AM

Celtic, quick overview on modules:

1. Unlock with GXP in pilot tree (I think it's the pilot tree)
2. Purchase with C-Bills and equip to mech in the mech bay (module tab)
3. Many people will un-equip and move modules around to other mechs since they are pretty expensive

As for slots, I think that was already covered fairly well.

Oh, and I think that I read somewhere.... in the future consumables will have their own slots and not take up a module slot.

Edited by Kazly, 26 June 2013 - 07:20 AM.


#7 Celtic Warrior

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Posted 26 June 2013 - 11:27 AM

Thanks for the feedback!





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