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Target Lock Should Drop Upon Destruction


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Poll: Target box behavior poll: (23 member(s) have cast votes)

Should target lock remain after the destruction of the enemy 'mech?

  1. No! It's confusing and distracting. (14 votes [60.87%] - View)

    Percentage of vote: 60.87%

  2. Sure, it doesn't bother me. (9 votes [39.13%] - View)

    Percentage of vote: 39.13%

  3. I didn't even notice it changed. (0 votes [0.00%])

    Percentage of vote: 0.00%

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#1 Lentil

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Posted 24 June 2013 - 07:01 PM

A recent patch changed the behavior of target lock (red boxes) when 'enemy mechs are destroyed. It seems now that the targeting boxes remain selected on dead 'mechs for a few seconds after the kill.

This is particularly confusing in the heat of battle when it's difficult to tell if an explosion was a component destruction or a kill. Please change this back the way it was: lock is lost immediately upon death of the targeted .mech... or at least much sooner.

#2 Dude42

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Posted 24 June 2013 - 07:04 PM

I didn't see an option on the poll for this.
What I'd prefer is if they left the targeting box for a few seconds, but turned its outline grey once the target was destroyed, so you could both easily tell if a target was dead(and not waste ammo on it...) and also see what caused the death.

#3 aniviron

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Posted 24 June 2013 - 11:50 PM

I didn't care for the change at first, and I still don't think it was a good change or a necessary one, but it no longer bothers me, at some point I realized I just automatically hit r without even thinking about it once some other sign tells me the target is dead. It is nice being able to tell what killed the target, but not really necessary.

#4 Jestun

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Posted 25 June 2013 - 02:49 AM

I see no reason for the current system over the one we had and support changing it back.

#5 Typhoon Storm 2142

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Posted 25 June 2013 - 03:44 AM

I like how all the noobs are pumping more shots into an already downed target, because they failed to see that it's destroyed already. I really like that. It also adds to realism, because deciding when a machine is entirely broken or not is not that easy. Usually no one can tell for sure (at least not in under a few seconds time) if the 'Mech is really completely out of the battle. In the BT novels, 'Mechs with cut off legs where able to fire off some more shots from a prone position. Or 'Mech whose pilots ejected still stand upright on their legs, still being valid targets for the computers of enemies.

So stop crying noobs. I understand it creates inconvinience for you, if your targetting computer doesn't tell you when a target is destroyed, the instance it happens. Awww...poor you. Eat a cookie.

PS. Why is it that most poll creators here only give us the choice of YES/NO. There will always be people who want to vote WHATEVER/I DON'T CARE/ABSTENTION.
But since most poll creators are just attention seekers with a low mind capacity, they can only think in yes/no black/white terms.

Edited by Typhoon Storm 2142, 25 June 2013 - 03:51 AM.


#6 Mudhutwarrior

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Posted 25 June 2013 - 04:30 AM

That doesnt bother me as much as guys killing corpses/afks. So many times a lite will lock onto one and lrms get sent to a mech that is not in play. If its a disco no lock should occur.

#7 redreaper

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Posted 25 June 2013 - 05:00 AM

If u cant tell u have destroyed a mech other then a red box disappearing then u there no hope for you/ how hard is it to look at mechs readout see its is missing a ct or side torso and is lying on the ground and is obviously dead.

Edited by redreaper, 25 June 2013 - 05:03 AM.


#8 Appogee

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Posted 25 June 2013 - 05:04 AM

Lock should also break immediately that you are behind cover.

I mean, how can something that requires Line Of Sight to lock on stay locked on when you are moving and out of LOS? It makes no sense and just gives LRMers a free extra shot.

LRMers already get the benefit of guided munitions and using other people's LOS and TAG and NARC. Let them work a little for their remote controlled kills.

#9 Jetfire

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Posted 25 June 2013 - 06:25 AM

It needs to at least vanish much faster.

#10 Skyfaller

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Posted 25 June 2013 - 06:48 AM

View PostTyphoon Storm 2142, on 25 June 2013 - 03:44 AM, said:

I like how all the noobs are pumping more shots into an already downed target, because they failed to see that it's destroyed already.


If you had bothered to actually look into the matter you will notice the game does not show the CT blinking off until the mech actually falls to the ground... aka 2 or 3 seconds after it died.

In combat you won't really see the enemy mech toppling over unless you're in his face. Past 300m its rather difficult to see an engine explosion vs a ballistic/ppc/missile hit on it. The mech then staggers a bit while standing up (looks exactly like if it was walking at slow speed or backwards) and finally tilts over and falls. By then its 2 seconds after it dies and people have expended ammo on it.

The change to this system was not asked for nor needed.

#11 Typhoon Storm 2142

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Posted 25 June 2013 - 07:13 AM

View PostSkyfaller, on 25 June 2013 - 06:48 AM, said:

If you had bothered to actually look into the matter you will notice the game does not show the CT blinking off until the mech actually falls to the ground... aka 2 or 3 seconds after it died.

Apparently you think I'm dumb or something. I already know what you tried explain there. It takes a second to update the damage information on your cockpit computer. That adds to realism aswell, well done PGI. I like it.


Quote

The change to this system was not asked for nor needed.

Yeah. Just because YOU didn't ask for it. Guess what. There's more than your opinion on this planet, duh! I wanted this, I got this and I'm happy now. Again, well done, PGI...thanks.

#12 Miken

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Posted 25 June 2013 - 08:48 AM

it needs for showing cause of death, like head, torso or legs was destroyed

Edited by Miken, 25 June 2013 - 08:49 AM.


#13 Mudhutwarrior

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Posted 25 June 2013 - 09:37 AM

View PostAppogee, on 25 June 2013 - 05:04 AM, said:

Lock should also break immediately that you are behind cover.

I mean, how can something that requires Line Of Sight to lock on stay locked on when you are moving and out of LOS? It makes no sense and just gives LRMers a free extra shot.

LRMers already get the benefit of guided munitions and using other people's LOS and TAG and NARC. Let them work a little for their remote controlled kills.



Target decay.... We spent a lot grinding for it.

#14 Mudhutwarrior

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Posted 25 June 2013 - 09:40 AM

I did see some guy this morning who was upset he got gang banged. He survived barely and only had a medium laser left. Rest of the game he was hammering the corspses. Battle fatigue? Dunno. Was sad and funny all at the same time.
You do se some things here.

#15 Appogee

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Posted 25 June 2013 - 10:55 AM

View PostMudhutwarrior, on 25 June 2013 - 09:37 AM, said:

Target decay.... We spent a lot grinding for it.

Ah, forgot about that, fair enough!

#16 Typhon27

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Posted 25 June 2013 - 07:20 PM

The lock can stay as long as it does now, but I would like to see it flicker then go out..

#17 Lentil

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Posted 30 June 2013 - 08:37 AM

View PostTyphoon Storm 2142, on 25 June 2013 - 03:44 AM, said:

PS. Why is it that most poll creators here only give us the choice of YES/NO. There will always be people who want to vote WHATEVER/I DON'T CARE/ABSTENTION.
But since most poll creators are just attention seekers with a low mind capacity, they can only think in yes/no black/white terms.

I guess "I didn't even notice it changed." was too subtle for you?

Troll's gonna troll.

Edited by Lentil, 30 June 2013 - 08:40 AM.






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