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So Have They Just Forgotten About Srm Damage?


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#21 Kunae

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Posted 25 June 2013 - 05:34 AM

View PostSyllogy, on 25 June 2013 - 04:36 AM, said:

Also, to OP, they buffed SRM's earlier this month.


False "proof".

Say I take $100 from you one month. The next month I take another $100. The third month, I give you $20... what are you complaining about, I just gave you $20?!

Edited by Kunae, 25 June 2013 - 05:35 AM.


#22 Budor

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Posted 25 June 2013 - 09:08 AM

People really need to chill out, srms are being worked on and will be fine when community warfare launches next year.

#23 Ragnar Darkmane

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Posted 25 June 2013 - 09:17 AM

View PostBudor, on 25 June 2013 - 09:08 AM, said:

People really need to chill out, srms are being worked on and will be fine when community warfare launches next year.

I like the well hidden irony in this post :D.

Edited by Ragnar Darkmane, 25 June 2013 - 09:17 AM.


#24 BlackDrakon

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Posted 25 June 2013 - 09:17 AM

View PostBudor, on 25 June 2013 - 09:08 AM, said:

People really need to chill out, srms are being worked on and will be fine when community warfare launches next year.


At least u make me laugh with the sarcasm on "next year".

SRM's have been suffering nerfs every time they change something to LRM's, the introduction of Artemis made them a great wpn and the viable missile option for skirmishers and brawlers, then they nerfed them to the ground.

We need the flight path that we have at the introduction of artemis, when they travel into a cone, without it, SRM's were launching just like they are right now, without turning.

Last flight path + 2.0 damage will get them where we want them, a feared wpn for cqb. The poptarts should be affraid of brawlers and skirmishers when they get near them, right now they just lol at us.

If they dont fix the flight path, then we will need a damage buff of 2.5 coz the spread sux right now.

#25 Taemien

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Posted 25 June 2013 - 09:26 AM

View PostSephlock, on 25 June 2013 - 04:59 AM, said:

How'd that work out :D?


I was wondering that myself.

View PostVrbas, on 25 June 2013 - 05:32 AM, said:

Actually it is, if you've been keeping up w/ the stats they've been releasing for the machine gun damage boost. Might not be perfect, but they're trying.


The changes to mguns have been token at best. If they tone it up slowly over a couple of patches, it makes it look like the mgun got more attention then it actually got. This was a suggestion I made about a month ago, simply buff something little by little each patch for a few patches and people would shut up about it. Though I didn't mean to do it to mguns.

I seriously don't know what people expect out of a half ton no heat weapon. Yes they do damage in TT. But I can count the number of times I've seen them do damage in TT on one hand... and I've played TT since 1998 at least. Most of the time they miss or aren't even fired... OR if the pilot is smart, he jettisons the ammo on the first turn. Machine guns have always done more damage to the one wielding then the target.

But back on topic of SRMs. I think they could use a slight buff. Start with 1.7 per missile and adjust up in .1 increments each week until they feel right. And I wouldn't mind them being adjusted separately from Streaks.

Edited by Taemien, 25 June 2013 - 09:27 AM.


#26 MaddMaxx

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Posted 25 June 2013 - 09:27 AM

View PostKaldor, on 25 June 2013 - 04:54 AM, said:


They are not catering to his, yours, or my whims. The fact remains, SRMs suck a_s right now. They sorely need a raw damage boost. They also should not be the same damage as as SSRMs due to being a skill based weapon you have to aim.

And the buff this month, yeah, a small pattern adjustment. For the tonnage you have to give to get Artemis in place, the pattern should be much better.

SRMs are the knockout punch brawlers sorely need right now. Why do you think the only real brawler you see right now is a 40 Jager? Because its the only thing that can really deliver a knockout up close. The entire meta of MWO has shifted to long range largely because brawlers are near ineffective up close.


Seems to be a disconnect here somewhere. So many are griping about the AC40 and yet this proposal would basically turn the A1 SRM boat into a 70 pt Alpha even @2.0 each. Some advocate they should be 2.5 each.

Spread you say? LOL! Not when you turn that corner and take the whole 70 points to the CT. Just like the much maligned, and much less frightening as it will turn out AC40 blast.

It is a bloody wonder the Dev don't just turn the Forums off... SRM's @ 2.5 each. omfg :D

#27 Kunae

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Posted 25 June 2013 - 09:40 AM

View PostMaddMaxx, on 25 June 2013 - 09:27 AM, said:


Seems to be a disconnect here somewhere. So many are griping about the AC40 and yet this proposal would basically turn the A1 SRM boat into a 70 pt Alpha even @2.0 each. Some advocate they should be 2.5 each.

Spread you say? LOL! Not when you turn that corner and take the whole 70 points to the CT. Just like the much maligned, and much less frightening as it will turn out AC40 blast.

It is a bloody wonder the Dev don't just turn the Forums off... SRM's @ 2.5 each. omfg :D

.....

Um, SRMs were at 2.5 dmg each, up until March.

#28 RG Notch

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Posted 25 June 2013 - 09:42 AM

View PostKunae, on 25 June 2013 - 09:40 AM, said:

.....

Um, SRMs were at 2.5 dmg each, up until March.

um,and that's why we have the situation we are in now....

#29 BlackDrakon

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Posted 25 June 2013 - 09:42 AM

View PostMaddMaxx, on 25 June 2013 - 09:27 AM, said:


Seems to be a disconnect here somewhere. So many are griping about the AC40 and yet this proposal would basically turn the A1 SRM boat into a 70 pt Alpha even @2.0 each. Some advocate they should be 2.5 each.

Spread you say? LOL! Not when you turn that corner and take the whole 70 points to the CT. Just like the much maligned, and much less frightening as it will turn out AC40 blast.

It is a bloody wonder the Dev don't just turn the Forums off... SRM's @ 2.5 each. omfg :D


Whats the big deal about the splatcat? they are easy to kill or neuter, big ears, with low armor, a HGN-732 alpha can take an ear down, they are focus fire everytime. They have a big cockpit which make them easy to headshot, ammo in the legs so they blow up really fast.

I mean, if a splatcat got near u, you should be affraid of it, but there are Atlas, Highlanders, Stalkers with SRM's/ML and AC/20's to counter them, not a big deal. You just have to keep them at distance.

All of those who play Fire Support, call them poptarts or LRM users, dont want to have a counter to their build, thats why they dont want SRM's to do damage. The only way to counter heavy fire support teams, is to get near them with SRM's doing the damage they should do. Dont come QQ here coz you are affraid of a mech with a 70 alpha, my Stalker was a 100 alpha pre SRM's nerf and nobody was complaining about it. They just killed me before I could get in cqb, now if they didnt, they payed the price of letting me live....

With SRM's back, we will see balanced teams in 8/12 mans, not teams with 4 HGN-732 and 4 CTF-3D. We will see the brawlers and skirmishers back.

Last tournament, there were tons of ppc stalkers or HGN-732 blowing up those who were trying to do heavys. Why was it? because no heavy could match up to their power. If you see the leaderboards, compare the damage done by assaults vs the damage done by heavy mechs or mediums; theres a huge gap in points. They just wanted to get easy targets with XL engines that can blow up with 2 alphas.

We need SRM's back, we need to counter those PPC builds.

#30 Kunae

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Posted 25 June 2013 - 09:44 AM

Btw, Maxx, you are the poster-child for why PGI made the statement about not listening to forum-goers with excessive numbers of posts.

View PostRG Notch, on 25 June 2013 - 09:42 AM, said:

um,and that's why we have the situation we are in now....

Yep.

If they wouldn't have nerfed SRM damage/spread, pop-tarts never would have been an issue.

#31 RG Notch

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Posted 25 June 2013 - 09:49 AM

View PostKunae, on 25 June 2013 - 09:44 AM, said:

Btw, Maxx, you are the poster-child for why PGI made the statement about not listening to forum-goers with excessive numbers of posts.


Yep.

If they wouldn't have nerfed SRM damage/spread, pop-tarts never would have been an issue.

Yes, because everyone would just be jamming as many SRMS as they could, oh wait that's exactly what preceded the jump sniping. I guess people choose what they want OP in the meta rather than try for balance. This is like the jump snipers complaining that the jj shake is making them ill.

#32 General Taskeen

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Posted 25 June 2013 - 09:50 AM

Maybe the Devs nerf things on purpose to create 'meta.'

#33 MaddMaxx

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Posted 25 June 2013 - 10:07 AM

View PostKunae, on 25 June 2013 - 09:44 AM, said:

Btw, Maxx, you are the poster-child for why PGI made the statement about not listening to forum-goers with excessive numbers of posts.

Yep.

If they wouldn't have nerfed SRM damage/spread, pop-tarts never would have been an issue.


I am sorry I got on board early. And if that offends you then good.

Apparently you think the Dev just NERFED the SRM's for no reason eh Kunae? If you had a clue, I would have been insulted by your drivel. Sadly, you do not and thank **** for that. Going back to where we were, based on totally ****** up ideas of balance, just isn't right.

And being a poster child seems to run rampant around here eh! Just different types is all.

View PostBlackDrakon, on 25 June 2013 - 09:42 AM, said:

We need SRM's back, we need to counter those PPC builds.


Use AC20's then. Apparently they are OP when you carry 2 of them. They are close range just like SRM's, but wait a minute. I know why that won't work, they only do 40 damage per trigger pull. True brawlers need at least 70 right?

#34 JayVrb

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Posted 25 June 2013 - 10:12 AM

View PostRG Notch, on 25 June 2013 - 09:49 AM, said:

Yes, because everyone would just be jamming as many SRMS as they could, oh wait that's exactly what preceded the jump sniping. I guess people choose what they want OP in the meta rather than try for balance. This is like the jump snipers complaining that the jj shake is making them ill.


And that's a bad thing? Man, I would take that over this PPC/Gauss Heavy Warrior Online ANY day.

#35 Kaldor

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Posted 25 June 2013 - 10:13 AM

View PostMaddMaxx, on 25 June 2013 - 09:27 AM, said:


Seems to be a disconnect here somewhere. So many are griping about the AC40 and yet this proposal would basically turn the A1 SRM boat into a 70 pt Alpha even @2.0 each. Some advocate they should be 2.5 each.

Spread you say? LOL! Not when you turn that corner and take the whole 70 points to the CT. Just like the much maligned, and much less frightening as it will turn out AC40 blast.

It is a bloody wonder the Dev don't just turn the Forums off... SRM's @ 2.5 each. omfg :D


See post below, please...

Yes, that build is powerful, but not without major tradeoffs. Ammo, heat, finite range, missile spread, etc. AC40 builds are effective out to 400 meters in my opinion and are pin point damage. SRM builds are 150m at best, slower flight time, and pattern damage.

View PostKunae, on 25 June 2013 - 09:40 AM, said:

.....

Um, SRMs were at 2.5 dmg each, up until March.


The only problem with the old missiles was the splash effect. It was increasing damage artificially. The pattern on the missiles was also borderline exploitable, but very hard to use said exploit.

View PostRG Notch, on 25 June 2013 - 09:42 AM, said:

um,and that's why we have the situation we are in now....


Yes, the situation was we actually had some balance. You could snipe, but brawlers could kill something when they got close enough. I would dare to wager that had SRMs were not gutted, the meta we are currently playing in would not exist.

View PostRG Notch, on 25 June 2013 - 09:49 AM, said:

Yes, because everyone would just be jamming as many SRMS as they could, oh wait that's exactly what preceded the jump sniping. I guess people choose what they want OP in the meta rather than try for balance. This is like the jump snipers complaining that the jj shake is making them ill.


And the problem is? See my above statement...

#36 3rdworld

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Posted 25 June 2013 - 10:13 AM

View PostRG Notch, on 25 June 2013 - 09:49 AM, said:

Yes, because everyone would just be jamming as many SRMS as they could, oh wait that's exactly what preceded the jump sniping. I guess people choose what they want OP in the meta rather than try for balance. This is like the jump snipers complaining that the jj shake is making them ill.


Are you suggesting there were no Jump snipers when SRMs were good?

#37 BlackDrakon

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Posted 25 June 2013 - 10:13 AM

An AC/20 wont make a difference, is the mix of the wpns what make a brawler to brawl or a skirmisher to skirmish. Have you ever brawl? Have you ever skirmish? dont you feel theres a lack of punch with them right now?

Its extremly prejudice what is taking you to ignore the fact that SRM's are broken? or is fear that your PPC boating wont work against them when they get near you?

#38 Kunae

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Posted 25 June 2013 - 10:13 AM

View PostGeneral Taskeen, on 25 June 2013 - 09:50 AM, said:

Maybe the Devs nerf things on purpose to create 'meta.'

If they are, then they're even stupider than MaddMaxx. They are, by their own statements, trying to create an "e-sport"... they shall fail in this, as they do not seem to understand that they need a consistent game for that to work.

From their history, I never see this happening.

#39 RG Notch

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Posted 25 June 2013 - 10:16 AM

View PostVrbas, on 25 June 2013 - 10:12 AM, said:


And that's a bad thing? Man, I would take that over this PPC/Gauss Heavy Warrior Online ANY day.

That's exactly what I said, some people don't want balance, they want the game tailored to their playstyle. People only complain about things being OP if they don't like or use them. If they do then it's Learn to Play and Adapt and Overcome. At least you're honest in asking for your style to be the best. Most people hide behind excuses to get their way.

#40 DeathofSelf

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Posted 25 June 2013 - 10:17 AM

View PostBudor, on 25 June 2013 - 09:08 AM, said:

People really need to chill out, srms are being worked on and will be fine when community warfare launches next year.


I don't know, that seems pretty ambitious.





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