The fear of experts
#41
Posted 09 June 2012 - 02:31 PM
#42
Posted 09 June 2012 - 03:02 PM
Second Rule of Mecha Club: knowing the game-universe background inside-out won't make you a better pilot. Sourcebooks won't stop PPC blasts.
Third Rule of Mecha Club: have fun. Lots of fun.
#43
Posted 09 June 2012 - 03:53 PM
For better or for worse, the Devs have put this game "earlier" than any MW game since MW1. That means that mechs and technology that many people are used to from MW2-4 are not in this game... yet.
That's important because the game canon has a fairly extensive turnover in technology over the course of time. You can break it into at least 4 "generations" of technology.
3025 Tech- This is the tech that was built into the original tabletop game. It's standard issue stuff. Your starter mechs in this game are built to this standard.
3048(ish) Recovered Star League Tech- The timeline is a bit iffy at that this point, but in this era, a number of improvements from 3025 tech start to work themselves in. Gauss Rifles, Endo Steel construction, Double Heat Sinks are just a few examples of this tech. I say the date is a bit vague, because it's slowly working its way out to line units in 3048. The game does include this tech, but it seems to be behind some kind of unlock (perhaps as you get Faction Points, it's unclear)
Clan Tech- The Clans are separate from Inner Sphere tech, and their improvements are generally similiar to Recovered Star League, but better still. Many players from MW2-4 remember Clan mechs and tech fondly. How they'll work in game when they appear in a year or so is unclear.
3065ish- Newtech. I'll be honest, I dropped out of things before this came out, so I'm honestly not clear what all is in there. Unlikely to show up in game for a good 10-15 years, so I have time to figure it out
Anyway, what ends up happening is alot of the old salts tend to get testy when people are trying to "jump the gun" on the new generations of tech (asking for Timber Wolves, or Clan ER PPC or whatever). That seems to be the main thing that gets under their skin.
Edited by Enaris, 09 June 2012 - 03:54 PM.
#44
Posted 09 June 2012 - 04:03 PM
All the Houses and factions and politics will only be as important as you choose to make it.
#45
Posted 09 June 2012 - 04:19 PM
#46
Posted 09 June 2012 - 04:28 PM
Enaris, on 09 June 2012 - 03:53 PM, said:
You misspelt Munchtech.
Because of the power creep issue you ended up getting things like HAGs and other insane weapon ideas. Not all of it is bad (I quite like the newer PPC's for instance) but some of it is just insane. Again, I refer you back to the HAGs.
#47
Posted 09 June 2012 - 05:50 PM
Alizabeth Aijou, on 09 June 2012 - 05:46 AM, said:
Agreed but those with more experience with simulation games and obviously previous MechWarrior titles are still going to have the edge.
I probably won't have a problem with being new so long as everyone's being helpful and polite. It's when people yell at you for being new that really starts to grate - I've run into a lot of unpleasant people in Super Monday Night Combat, for example.
Although this community as a whole seems pretty welcoming, so maybe I won't have much to worry about.
#48
Posted 09 June 2012 - 06:36 PM
#49
Posted 09 June 2012 - 06:46 PM
#50
Posted 09 June 2012 - 06:52 PM
#51
Posted 09 June 2012 - 06:57 PM
yngvef, on 09 June 2012 - 04:22 AM, said:
Yes, you're certainly welcome.
You might take a gander at this: http://mwomercs.com/...y-an-education/ ; I wrote it up for people who didn't know very much about 'mechs.
... and you don't even have to read it all at once.
#52
Posted 09 June 2012 - 07:28 PM
And you know most "Experts" still play mechs basedoff "because i like it" witch is almost the same as "because it looks cool"
#54
Posted 23 June 2012 - 02:31 AM
http://bg.battletech.com/
This site will give you a summary of the different factions (House Steiner, the Clans, etc.) along with some other pertinent stuff. It has info that is set before, during and after the timeline of MWO. The timeline of MWO is set in 3049.
Another site to check out is:
http://www.sarna.net/wiki/Main_Page
This site has a ton of information on the BattleTech universe. Check out the weapons category.
If possible, get yourself copies of three Technical Readouts: 3025, 3039 and 3050. These will have the BattleMechs that are available in the BattleTech universe. So far, there are 13 Mechs announced for inclusion in the game:
Commando, Jenner, Raven, Cicada, Centurion, Hunchback, Trebuchet, Dragon, Catapult, Cataphract, Awesome, Stalker and Atlas.
Other than that, just have fun with the game. Good hunting.
#55
Posted 23 June 2012 - 02:39 AM
ppl new to starwas would probably not have so much of a problem with that^^
and since microsoft owned the rights on most of the classic stuff, the game companies started to create some weird adaptions of battletech, like dark age and what ever, which destroyed the picture of BattleTech Universe in many many fan heads...
but we welcome everyone new to BattleTech/ MechWarrior, no matter which game brought him here as long as you are willing to look deeper in it, and show real interest to all of it...and if not..well, just enjoy it anyway
Edited by Adrienne Vorton, 23 June 2012 - 02:43 AM.
#56
Posted 23 June 2012 - 02:41 AM
As for the clan tech, many dont like it because of the sheer difference it makes to gameplay and what those differences take away. To me, clan tech removed a lot of what made BT what it was: You stopped having to worry about heat (a very important tactical aspect) unless you designed your omnimech poorly. Designing mechs also became so much easier. 3025 tech was cool because you really had to think about your designs in order to make them effective.
Edited horrible grammer. Still not great but easier to read
Edited by Weird Beard, 23 June 2012 - 02:45 AM.
#58
Posted 23 June 2012 - 02:55 AM
This forum has been quite friendly and welcoming to newcomers.
Maybe its just you feeling your overwhelmed by all that Mechlove.
#59
Posted 23 June 2012 - 02:58 AM
Aegis Kleais, on 09 June 2012 - 05:34 AM, said:
I guess I'm lucky. The Wolf is a mean contender at all ranges and looks damn good doing it!
To be honest, after many IS technological advances in the BT universe. Many mechs saw upgrades, role changes and flexibility. If you choose your mech based on how it looks, then find a way to arm it and use it in an effective role. There are always tweaks that can be made and ways a mech can fill a role better, but ultimately the choices are the Mechwarriors themselves. Ever since I learned all the rules for changing mechs in the mechbay for TT, I have altered variants to suit my play style and their roles. For example; the Hollander (BZK-F3) is a 35 ton mech with one weapon system. A Gauss rifle. However, I would upgrade to an xl engine, endo steel, dbl heat sinks in the engine and use the extra tonnage created for a TAG system and Null Signature system. Takes a scout mech and makes it very dangerous with onboard or offboard artillery (Arrow IV missiles ).
#60
Posted 23 June 2012 - 03:01 AM
Tell you what though, you will quickly learn, and before long you will be an expert.
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